@deck.gl/core
Version:
deck.gl core library
49 lines • 1.6 kB
TypeScript
import type { Device } from '@luma.gl/core';
import { Framebuffer } from '@luma.gl/core';
import DrawLayersPass from "../passes/draw-layers-pass.js";
import PickLayersPass from "../passes/pick-layers-pass.js";
import type Layer from "./layer.js";
import type Viewport from "../viewports/viewport.js";
import type View from "../views/view.js";
import type { Effect } from "./effect.js";
import type { FilterContext } from "../passes/layers-pass.js";
type LayerFilter = ((context: FilterContext) => boolean) | null;
export default class DeckRenderer {
device: Device;
layerFilter: LayerFilter;
drawPickingColors: boolean;
drawLayersPass: DrawLayersPass;
pickLayersPass: PickLayersPass;
private renderCount;
private _needsRedraw;
private renderBuffers;
private lastPostProcessEffect;
constructor(device: Device);
setProps(props: {
layerFilter: LayerFilter;
drawPickingColors: boolean;
}): void;
renderLayers(opts: {
pass: string;
layers: Layer[];
viewports: Viewport[];
views: {
[viewId: string]: View;
};
onViewportActive: (viewport: Viewport) => void;
effects: Effect[];
target?: Framebuffer | null;
layerFilter?: LayerFilter;
clearStack?: boolean;
clearCanvas?: boolean;
}): void;
needsRedraw(opts?: {
clearRedrawFlags: boolean;
}): string | false;
finalize(): void;
private _preRender;
private _resizeRenderBuffers;
private _postRender;
}
export {};
//# sourceMappingURL=deck-renderer.d.ts.map