@deck.gl/core
Version:
deck.gl core library
96 lines • 2.72 kB
JavaScript
// deck.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
// Note: The numeric values here are matched by shader code in the
// "project" and "project64" shader modules. Both places need to be
// updated.
import log from "../utils/log.js";
import { Pan, InputDirection, Pinch, Tap } from 'mjolnir.js';
/**
* The coordinate system that positions/dimensions are defined in.
*/
export const COORDINATE_SYSTEM = {
/**
* `LNGLAT` if rendering into a geospatial viewport, `CARTESIAN` otherwise
*/
DEFAULT: -1,
/**
* Positions are interpreted as [longitude, latitude, elevation]
* longitude/latitude are in degrees, elevation is in meters.
* Dimensions are in meters.
*/
LNGLAT: 1,
/**
* Positions are interpreted as [x, y, z] in meter offsets from the coordinate origin.
* Dimensions are in meters.
*/
METER_OFFSETS: 2,
/**
* Positions are interpreted as [deltaLng, deltaLat, elevation] from the coordinate origin.
* deltaLng/deltaLat are in degrees, elevation is in meters.
* Dimensions are in meters.
*/
LNGLAT_OFFSETS: 3,
/**
* Positions and dimensions are in the common units of the viewport.
*/
CARTESIAN: 0
};
// Deprecated
/* eslint-disable accessor-pairs */
Object.defineProperty(COORDINATE_SYSTEM, 'IDENTITY', {
get: () => {
log.deprecated('COORDINATE_SYSTEM.IDENTITY', 'COORDINATE_SYSTEM.CARTESIAN')();
return 0;
}
});
/* eslint-enable accessor-pairs */
/**
* How coordinates are transformed from the world space into the common space.
*/
export const PROJECTION_MODE = {
/**
* Render geospatial data in Web Mercator projection
*/
WEB_MERCATOR: 1,
/**
* Render geospatial data as a 3D globe
*/
GLOBE: 2,
/**
* (Internal use only) Web Mercator projection at high zoom
*/
WEB_MERCATOR_AUTO_OFFSET: 4,
/**
* No transformation
*/
IDENTITY: 0
};
export const UNIT = {
common: 0,
meters: 1,
pixels: 2
};
export const EVENT_HANDLERS = {
click: 'onClick',
dblclick: 'onClick',
panstart: 'onDragStart',
panmove: 'onDrag',
panend: 'onDragEnd'
};
export const RECOGNIZERS = {
multipan: [Pan, { threshold: 10, direction: InputDirection.Vertical, pointers: 2 }],
pinch: [Pinch, {}, null, ['multipan']],
pan: [Pan, { threshold: 1 }, ['pinch'], ['multipan']],
dblclick: [Tap, { event: 'dblclick', taps: 2 }],
click: [Tap, { event: 'click' }, null, ['dblclick']]
};
/**
* @deprecated Use string constants directly
*/
export const OPERATION = {
DRAW: 'draw',
MASK: 'mask',
TERRAIN: 'terrain'
};
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