@deck.gl/core
Version:
deck.gl core library
17 lines • 737 B
TypeScript
import type { Framebuffer } from '@luma.gl/core';
import { ShaderPass } from '@luma.gl/shadertools';
import ScreenPass from "../passes/screen-pass.js";
import type { Effect, EffectContext, PostRenderOptions } from "../lib/effect.js";
export default class PostProcessEffect<ShaderPassT extends ShaderPass> implements Effect {
id: string;
props: ShaderPassT['props'];
module: ShaderPassT;
passes?: ScreenPass[];
constructor(module: ShaderPassT, props: ShaderPassT['props']);
setup({ device }: EffectContext): void;
setProps(props: ShaderPassT['props']): void;
preRender(): void;
postRender(params: PostRenderOptions): Framebuffer;
cleanup(): void;
}
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