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@deck.gl/core

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deck.gl core library

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import {clamp} from '@math.gl/core'; import Controller from './controller'; import ViewState from './view-state'; import {mod} from '../utils/math-utils'; import type Viewport from '../viewports/viewport'; import LinearInterpolator from '../transitions/linear-interpolator'; export type OrbitStateProps = { width: number; height: number; target?: number[]; zoom?: number | number[]; rotationX?: number; rotationOrbit?: number; /** Viewport constraints */ maxZoom?: number; minZoom?: number; minRotationX?: number; maxRotationX?: number; }; type OrbitStateInternal = { startPanPosition?: number[]; startRotatePos?: number[]; startRotationX?: number; startRotationOrbit?: number; startZoomPosition?: number[]; startZoom?: number | number[]; }; export class OrbitState extends ViewState<OrbitState, OrbitStateProps, OrbitStateInternal> { makeViewport: (props: Record<string, any>) => Viewport; constructor( options: OrbitStateProps & OrbitStateInternal & { makeViewport: (props: Record<string, any>) => Viewport; } ) { const { /* Viewport arguments */ width, // Width of viewport height, // Height of viewport rotationX = 0, // Rotation around x axis rotationOrbit = 0, // Rotation around orbit axis target = [0, 0, 0], zoom = 0, /* Viewport constraints */ minRotationX = -90, maxRotationX = 90, minZoom = -Infinity, maxZoom = Infinity, /** Interaction states, required to calculate change during transform */ // Model state when the pan operation first started startPanPosition, // Model state when the rotate operation first started startRotatePos, startRotationX, startRotationOrbit, // Model state when the zoom operation first started startZoomPosition, startZoom } = options; super( { width, height, rotationX, rotationOrbit, target, zoom, minRotationX, maxRotationX, minZoom, maxZoom }, { startPanPosition, startRotatePos, startRotationX, startRotationOrbit, startZoomPosition, startZoom } ); this.makeViewport = options.makeViewport; } /** * Start panning * @param {[Number, Number]} pos - position on screen where the pointer grabs */ panStart({pos}: {pos: [number, number]}): OrbitState { return this._getUpdatedState({ startPanPosition: this._unproject(pos) }); } /** * Pan * @param {[Number, Number]} pos - position on screen where the pointer is */ pan({pos, startPosition}: {pos: [number, number]; startPosition?: number[]}): OrbitState { const startPanPosition = this.getState().startPanPosition || startPosition; if (!startPanPosition) { return this; } const viewport = this.makeViewport(this.getViewportProps()); const newProps = viewport.panByPosition(startPanPosition, pos); return this._getUpdatedState(newProps); } /** * End panning * Must call if `panStart()` was called */ panEnd(): OrbitState { return this._getUpdatedState({ startPanPosition: null }); } /** * Start rotating * @param {[Number, Number]} pos - position on screen where the pointer grabs */ rotateStart({pos}: {pos: [number, number]}): OrbitState { return this._getUpdatedState({ startRotatePos: pos, startRotationX: this.getViewportProps().rotationX, startRotationOrbit: this.getViewportProps().rotationOrbit }); } /** * Rotate * @param {[Number, Number]} pos - position on screen where the pointer is */ rotate({ pos, deltaAngleX = 0, deltaAngleY = 0 }: { pos?: [number, number]; deltaAngleX?: number; deltaAngleY?: number; }): OrbitState { const {startRotatePos, startRotationX, startRotationOrbit} = this.getState(); const {width, height} = this.getViewportProps(); if (!startRotatePos || startRotationX === undefined || startRotationOrbit === undefined) { return this; } let newRotation; if (pos) { let deltaScaleX = (pos[0] - startRotatePos[0]) / width; const deltaScaleY = (pos[1] - startRotatePos[1]) / height; if (startRotationX < -90 || startRotationX > 90) { // When looking at the "back" side of the scene, invert horizontal drag // so that the camera movement follows user input deltaScaleX *= -1; } newRotation = { rotationX: startRotationX + deltaScaleY * 180, rotationOrbit: startRotationOrbit + deltaScaleX * 180 }; } else { newRotation = { rotationX: startRotationX + deltaAngleY, rotationOrbit: startRotationOrbit + deltaAngleX }; } return this._getUpdatedState(newRotation); } /** * End rotating * Must call if `rotateStart()` was called */ rotateEnd(): OrbitState { return this._getUpdatedState({ startRotationX: null, startRotationOrbit: null }); } // shortest path between two view states shortestPathFrom(viewState: OrbitState): OrbitStateProps { const fromProps = viewState.getViewportProps(); const props = {...this.getViewportProps()}; const {rotationOrbit} = props; if (Math.abs(rotationOrbit - fromProps.rotationOrbit) > 180) { props.rotationOrbit = rotationOrbit < 0 ? rotationOrbit + 360 : rotationOrbit - 360; } return props; } /** * Start zooming * @param {[Number, Number]} pos - position on screen where the pointer grabs */ zoomStart({pos}: {pos: [number, number]}): OrbitState { return this._getUpdatedState({ startZoomPosition: this._unproject(pos), startZoom: this.getViewportProps().zoom }); } /** * Zoom * @param {[Number, Number]} pos - position on screen where the current target is * @param {[Number, Number]} startPos - the target position at * the start of the operation. Must be supplied of `zoomStart()` was not called * @param {Number} scale - a number between [0, 1] specifying the accumulated * relative scale. */ zoom({ pos, startPos, scale }: { pos: [number, number]; startPos?: [number, number]; scale: number; }): OrbitState { let {startZoom, startZoomPosition} = this.getState(); if (!startZoomPosition) { // We have two modes of zoom: // scroll zoom that are discrete events (transform from the current zoom level), // and pinch zoom that are continuous events (transform from the zoom level when // pinch started). // If startZoom state is defined, then use the startZoom state; // otherwise assume discrete zooming startZoom = this.getViewportProps().zoom; startZoomPosition = this._unproject(startPos) || this._unproject(pos); } if (!startZoomPosition) { return this; } const newZoom = this._calculateNewZoom({scale, startZoom}); const zoomedViewport = this.makeViewport({...this.getViewportProps(), zoom: newZoom}); return this._getUpdatedState({ zoom: newZoom, ...zoomedViewport.panByPosition(startZoomPosition, pos) }); } /** * End zooming * Must call if `zoomStart()` was called */ zoomEnd(): OrbitState { return this._getUpdatedState({ startZoomPosition: null, startZoom: null }); } zoomIn(speed: number = 2): OrbitState { return this._getUpdatedState({ zoom: this._calculateNewZoom({scale: speed}) }); } zoomOut(speed: number = 2): OrbitState { return this._getUpdatedState({ zoom: this._calculateNewZoom({scale: 1 / speed}) }); } moveLeft(speed: number = 50): OrbitState { return this._panFromCenter([-speed, 0]); } moveRight(speed: number = 50): OrbitState { return this._panFromCenter([speed, 0]); } moveUp(speed: number = 50): OrbitState { return this._panFromCenter([0, -speed]); } moveDown(speed: number = 50): OrbitState { return this._panFromCenter([0, speed]); } rotateLeft(speed: number = 15): OrbitState { return this._getUpdatedState({ rotationOrbit: this.getViewportProps().rotationOrbit - speed }); } rotateRight(speed: number = 15): OrbitState { return this._getUpdatedState({ rotationOrbit: this.getViewportProps().rotationOrbit + speed }); } rotateUp(speed: number = 10): OrbitState { return this._getUpdatedState({ rotationX: this.getViewportProps().rotationX - speed }); } rotateDown(speed: number = 10): OrbitState { return this._getUpdatedState({ rotationX: this.getViewportProps().rotationX + speed }); } /* Private methods */ _unproject(pos?: number[]): number[] | undefined { const viewport = this.makeViewport(this.getViewportProps()); // @ts-ignore return pos && viewport.unproject(pos); } // Calculates new zoom _calculateNewZoom({ scale, startZoom }: { scale: number; startZoom?: number | number[]; }): number | number[] { const {maxZoom, minZoom} = this.getViewportProps(); if (startZoom === undefined) { startZoom = this.getViewportProps().zoom; } const zoom = (startZoom as number) + Math.log2(scale); return clamp(zoom, minZoom, maxZoom); } _panFromCenter(offset) { const {width, height, target} = this.getViewportProps(); return this.pan({ startPosition: target, pos: [width / 2 + offset[0], height / 2 + offset[1]] }); } _getUpdatedState(newProps): OrbitState { // @ts-ignore return new this.constructor({ makeViewport: this.makeViewport, ...this.getViewportProps(), ...this.getState(), ...newProps }); } // Apply any constraints (mathematical or defined by _viewportProps) to map state applyConstraints(props: Required<OrbitStateProps>): Required<OrbitStateProps> { // Ensure zoom is within specified range const {maxZoom, minZoom, zoom, maxRotationX, minRotationX, rotationOrbit} = props; props.zoom = Array.isArray(zoom) ? [clamp(zoom[0], minZoom, maxZoom), clamp(zoom[1], minZoom, maxZoom)] : clamp(zoom, minZoom, maxZoom); props.rotationX = clamp(props.rotationX, minRotationX, maxRotationX); if (rotationOrbit < -180 || rotationOrbit > 180) { props.rotationOrbit = mod(rotationOrbit + 180, 360) - 180; } return props; } } export default class OrbitController extends Controller<OrbitState> { ControllerState = OrbitState; transition = { transitionDuration: 300, transitionInterpolator: new LinearInterpolator({ transitionProps: { compare: ['target', 'zoom', 'rotationX', 'rotationOrbit'], required: ['target', 'zoom'] } }) }; }