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@deck.gl/core

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deck.gl core library

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import View, { CommonViewState, CommonViewProps } from "./view.js"; import OrbitViewport from "../viewports/orbit-viewport.js"; import OrbitController from "../controllers/orbit-controller.js"; export type OrbitViewState = { /** The world position at the center of the viewport. Default `[0, 0, 0]`. */ target: [number, number, number]; /** The zoom level of the viewport. `zoom: 0` maps one unit distance to one pixel on screen, and increasing `zoom` by `1` scales the same object to twice as large. Default `0`. */ zoom: number; /** Rotating angle around orbit axis. Default `0`. */ rotationOrbit?: number; /** Rotating angle around orbit axis. Default `0`. */ rotationX?: number; /** The min zoom level of the viewport. Default `-Infinity`. */ minZoom?: number; /** The max zoom level of the viewport. Default `Infinity`. */ maxZoom?: number; /** The min rotating angle around X axis. Default `-90`. */ minRotationX?: number; /** The max rotating angle around X axis. Default `90`. */ maxRotationX?: number; } & CommonViewState; export type OrbitViewProps = { /** Axis with 360 degrees rotating freedom, either `'Y'` or `'Z'`, default to `'Z'`. */ orbitAxis?: 'Y' | 'Z'; /** Custom projection matrix */ projectionMatrix?: number[]; /** Field of view covered by camera, in the perspective case. In degrees. Default `50`. */ fovy?: number; /** Distance of near clipping plane. Default `0.1`. */ near?: number; /** Distance of far clipping plane. Default `1000`. */ far?: number; /** Whether to create an orthographic or perspective projection matrix. Default is `false` (perspective projection). */ orthographic?: boolean; } & CommonViewProps<OrbitViewState>; export default class OrbitView extends View<OrbitViewState, OrbitViewProps> { static displayName: string; constructor(props?: OrbitViewProps); getViewportType(): typeof OrbitViewport; get ControllerType(): typeof OrbitController; } //# sourceMappingURL=orbit-view.d.ts.map