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@deck.gl/core

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deck.gl core library

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import View, { CommonViewState, CommonViewProps } from "./view.js"; import FirstPersonViewport from "../viewports/first-person-viewport.js"; import FirstPersonController from "../controllers/first-person-controller.js"; export type FirstPersonViewState = { /** Longitude of the camera, in the geospatial case. */ longitude?: number; /** Latitude of the camera, in the geospatial case. */ latitude?: number; /** Meter offsets of the camera from the lng-lat anchor point. Default `[0, 0, 0]`. */ position?: [number, number, number]; /** Bearing (heading) of the camera in degrees. Default `0` (north). */ bearing?: number; /** Pitch (tilt) of the camera in degrees. Default `0` (horizontal). */ pitch?: number; /** Min pitch angle. Default `-90` (up). */ minPitch?: number; /** Max pitch angle. Default `90` (down). */ maxPitch?: number; /** Transform applied to the camera position and direction */ modelMatrix?: number[] | null; } & CommonViewState; export type FirstPersonViewProps = { /** Custom projection matrix */ projectionMatrix?: number[]; /** Field of view covered by camera, in degrees. Default `75`. */ fovy?: number; /** Distance of near clipping plane. Default `0.1`. */ near?: number; /** Distance of far clipping plane. Default `1000`. */ far?: number; /** Modifier of viewport scale. Corresponds to the number of pixels per meter. Default `1`. */ focalDistance?: number; } & CommonViewProps<FirstPersonViewState>; export default class FirstPersonView extends View<FirstPersonViewState, FirstPersonViewProps> { static displayName: string; constructor(props?: FirstPersonViewProps); getViewportType(): typeof FirstPersonViewport; get ControllerType(): typeof FirstPersonController; } //# sourceMappingURL=first-person-view.d.ts.map