@deck.gl/core
Version:
deck.gl core library
42 lines • 1.85 kB
TypeScript
import Viewport from "../viewports/viewport.js";
export type OrbitViewportOptions = {
/** Name of the viewport */
id?: string;
/** Left offset from the canvas edge, in pixels */
x?: number;
/** Top offset from the canvas edge, in pixels */
y?: number;
/** Viewport width in pixels */
width?: number;
/** Viewport height in pixels */
height?: number;
/** Axis with 360 degrees rotating freedom, either `'Y'` or `'Z'`, default to `'Z'`. */
orbitAxis?: 'Y' | 'Z';
/** The world position at the center of the viewport. Default `[0, 0, 0]`. */
target?: [number, number, number];
/** The zoom level of the viewport. `zoom: 0` maps one unit distance to one pixel on screen, and increasing `zoom` by `1` scales the same object to twice as large. Default `0`. */
zoom?: number;
/** Rotating angle around orbit axis. Default `0`. */
rotationOrbit?: number;
/** Rotating angle around orbit axis. Default `0`. */
rotationX?: number;
/** Custom projection matrix */
projectionMatrix?: number[];
/** Field of view covered by camera, in the perspective case. In degrees. Default `50`. */
fovy?: number;
/** Distance of near clipping plane. Default `0.1`. */
near?: number;
/** Distance of far clipping plane. Default `1000`. */
far?: number;
/** Whether to create an orthographic or perspective projection matrix. Default is `false` (perspective projection). */
orthographic?: boolean;
};
export default class OrbitViewport extends Viewport {
projectedCenter: number[];
constructor(props: OrbitViewportOptions);
unproject(xyz: number[], { topLeft }?: {
topLeft?: boolean;
}): [number, number, number];
panByPosition(coords: number[], pixel: number[]): OrbitViewportOptions;
}
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