@deck.gl/core
Version:
deck.gl core library
43 lines • 1.35 kB
JavaScript
// deck.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
import { fp32 } from '@luma.gl/shadertools';
import geometry from "../misc/geometry.js";
import { getUniformsFromViewport } from "./viewport-uniforms.js";
import { projectWGSL } from "./project.wgsl.js";
import { projectGLSL } from "./project.glsl.js";
const INITIAL_MODULE_OPTIONS = {};
function getUniforms(opts = INITIAL_MODULE_OPTIONS) {
if ('viewport' in opts) {
return getUniformsFromViewport(opts);
}
return {};
}
export default {
name: 'project',
dependencies: [fp32, geometry],
source: projectWGSL,
vs: projectGLSL,
getUniforms,
uniformTypes: {
wrapLongitude: 'f32',
coordinateSystem: 'i32',
commonUnitsPerMeter: 'vec3<f32>',
projectionMode: 'i32',
scale: 'f32',
commonUnitsPerWorldUnit: 'vec3<f32>',
commonUnitsPerWorldUnit2: 'vec3<f32>',
center: 'vec4<f32>',
modelMatrix: 'mat4x4<f32>',
viewProjectionMatrix: 'mat4x4<f32>',
viewportSize: 'vec2<f32>',
devicePixelRatio: 'f32',
focalDistance: 'f32',
cameraPosition: 'vec3<f32>',
coordinateOrigin: 'vec3<f32>',
commonOrigin: 'vec3<f32>',
pseudoMeters: 'f32'
}
// @ts-ignore TODO v9.1
};
//# sourceMappingURL=project.js.map