@deck.gl/core
Version:
deck.gl core library
38 lines • 2.54 kB
TypeScript
import type { ProjectProps } from "./viewport-uniforms.js";
declare function getUniforms(opts?: ProjectProps | {}): {};
declare const _default: {
readonly name: "project";
readonly dependencies: [{
name: string;
vs: string;
}, {
readonly name: "geometry";
readonly source: "const SMOOTH_EDGE_RADIUS: f32 = 0.5;\n\nstruct VertexGeometry {\n position: vec4<f32>,\n worldPosition: vec3<f32>,\n worldPositionAlt: vec3<f32>,\n normal: vec3<f32>,\n uv: vec2<f32>,\n pickingColor: vec3<f32>,\n};\n\nvar<private> geometry_: VertexGeometry = VertexGeometry(\n vec4<f32>(0.0, 0.0, 1.0, 0.0),\n vec3<f32>(0.0, 0.0, 0.0),\n vec3<f32>(0.0, 0.0, 0.0),\n vec3<f32>(0.0, 0.0, 0.0),\n vec2<f32>(0.0, 0.0),\n vec3<f32>(0.0, 0.0, 0.0)\n);\n\nstruct FragmentGeometry {\n uv: vec2<f32>,\n};\n\nvar<private> fragmentGeometry: FragmentGeometry;\n\nfn smoothedge(edge: f32, x: f32) -> f32 {\n return smoothstep(edge - SMOOTH_EDGE_RADIUS, edge + SMOOTH_EDGE_RADIUS, x);\n}\n";
readonly vs: "#define SMOOTH_EDGE_RADIUS 0.5\n\nstruct VertexGeometry {\n vec4 position;\n vec3 worldPosition;\n vec3 worldPositionAlt;\n vec3 normal;\n vec2 uv;\n vec3 pickingColor;\n} geometry = VertexGeometry(\n vec4(0.0, 0.0, 1.0, 0.0),\n vec3(0.0),\n vec3(0.0),\n vec3(0.0),\n vec2(0.0),\n vec3(0.0)\n);\n";
readonly fs: "#define SMOOTH_EDGE_RADIUS 0.5\n\nstruct FragmentGeometry {\n vec2 uv;\n} geometry;\n\nfloat smoothedge(float edge, float x) {\n return smoothstep(edge - SMOOTH_EDGE_RADIUS, edge + SMOOTH_EDGE_RADIUS, x);\n}\n";
}];
readonly source: string;
readonly vs: string;
readonly getUniforms: typeof getUniforms;
readonly uniformTypes: {
readonly wrapLongitude: "f32";
readonly coordinateSystem: "i32";
readonly commonUnitsPerMeter: "vec3<f32>";
readonly projectionMode: "i32";
readonly scale: "f32";
readonly commonUnitsPerWorldUnit: "vec3<f32>";
readonly commonUnitsPerWorldUnit2: "vec3<f32>";
readonly center: "vec4<f32>";
readonly modelMatrix: "mat4x4<f32>";
readonly viewProjectionMatrix: "mat4x4<f32>";
readonly viewportSize: "vec2<f32>";
readonly devicePixelRatio: "f32";
readonly focalDistance: "f32";
readonly cameraPosition: "vec3<f32>";
readonly coordinateOrigin: "vec3<f32>";
readonly commonOrigin: "vec3<f32>";
readonly pseudoMeters: "f32";
};
};
export default _default;
//# sourceMappingURL=project.d.ts.map