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@deck.gl/core

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deck.gl core library

4 lines 951 B
export declare const stats: import("@luma.gl/core").StatsManager, registerDevices: (deviceClasses: any[]) => void, getSupportedAdapters: (adapters?: import("@luma.gl/core").Adapter[]) => string[], getBestAvailableAdapter: (adapters?: import("@luma.gl/core").Adapter[]) => "webgpu" | "webgl" | null, setDefaultDeviceProps: (props: import("@luma.gl/core").CreateDeviceProps) => void, attachDevice: (props: import("@luma.gl/core").AttachDeviceProps) => Promise<import("@luma.gl/core").Device>, createDevice: (props?: import("@luma.gl/core").CreateDeviceProps) => Promise<import("@luma.gl/core").Device>, enforceWebGL2: (enforce?: boolean, adapters?: import("@luma.gl/core").Adapter[]) => void; export { Device, Buffer, Texture, Framebuffer } from '@luma.gl/core'; export { Model, BufferTransform, TextureTransform, Geometry, CubeGeometry, SphereGeometry, ScenegraphNode, GroupNode, ModelNode } from '@luma.gl/engine'; //# sourceMappingURL=lumagl.d.ts.map