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@deck.gl/core

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deck.gl core library

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import type { Device, Framebuffer } from '@luma.gl/core'; import { ClipSpace } from '@luma.gl/engine'; import type { ShaderModule } from '@luma.gl/shadertools'; import Pass from "./pass.js"; type ScreenPassProps = { module: ShaderModule; fs: string; id: string; }; type ScreenPassRenderOptions = { clearCanvas?: boolean; inputBuffer: Framebuffer; outputBuffer: Framebuffer | null; moduleProps: ShaderModule['props']; }; /** A base render pass. */ export default class ScreenPass extends Pass { model: ClipSpace; constructor(device: Device, props: ScreenPassProps); render(params: ScreenPassRenderOptions): void; delete(): void; /** * Renders the pass. * This is an abstract method that should be overridden. * @param inputBuffer - Frame buffer that contains the result of the previous pass * @param outputBuffer - Frame buffer that serves as the output render target */ protected _renderPass(device: Device, options: ScreenPassRenderOptions): void; } export {}; //# sourceMappingURL=screen-pass.d.ts.map