@deck.gl/core
Version:
deck.gl core library
31 lines • 1.08 kB
TypeScript
import type { Device, Framebuffer } from '@luma.gl/core';
import { ClipSpace } from '@luma.gl/engine';
import type { ShaderModule } from '@luma.gl/shadertools';
import Pass from "./pass.js";
type ScreenPassProps = {
module: ShaderModule;
fs: string;
id: string;
};
type ScreenPassRenderOptions = {
clearCanvas?: boolean;
inputBuffer: Framebuffer;
outputBuffer: Framebuffer | null;
moduleProps: ShaderModule['props'];
};
/** A base render pass. */
export default class ScreenPass extends Pass {
model: ClipSpace;
constructor(device: Device, props: ScreenPassProps);
render(params: ScreenPassRenderOptions): void;
delete(): void;
/**
* Renders the pass.
* This is an abstract method that should be overridden.
* @param inputBuffer - Frame buffer that contains the result of the previous pass
* @param outputBuffer - Frame buffer that serves as the output render target
*/
protected _renderPass(device: Device, options: ScreenPassRenderOptions): void;
}
export {};
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