@deck.gl/core
Version:
deck.gl core library
53 lines • 1.93 kB
TypeScript
import ComponentState from "../lifecycle/component-state.js";
import type Layer from "./layer.js";
import type AttributeManager from "./attribute/attribute-manager.js";
import type Viewport from "../viewports/viewport.js";
import type UniformTransitionManager from "./uniform-transition-manager.js";
export type ChangeFlags = {
dataChanged: string | false | {
startRow: number;
endRow?: number;
}[];
propsChanged: string | false;
updateTriggersChanged: Record<string, true> | false;
extensionsChanged: boolean;
viewportChanged: boolean;
stateChanged: boolean;
propsOrDataChanged: boolean;
somethingChanged: boolean;
};
export default class LayerState<LayerT extends Layer> extends ComponentState<LayerT> {
attributeManager: AttributeManager | null;
needsRedraw: boolean;
needsUpdate: boolean;
/**
* Sublayers rendered in a previous cycle
*/
subLayers: Layer[] | null;
/**
* If the layer is using the shared instancedPickingColors buffer
*/
usesPickingColorCache: boolean;
/**
* If the layer has picking buffer (pickingColors or instancePickingColors)
*/
hasPickingBuffer?: boolean;
/**
* Dirty flags of the layer's props and state
*/
changeFlags: ChangeFlags;
/** The last viewport rendered by this layer */
viewport?: Viewport;
uniformTransitions: UniformTransitionManager;
/** Populated during uniform transition to replace user-supplied values */
propsInTransition?: LayerT['props'];
constructor({ attributeManager, layer }: {
attributeManager: AttributeManager | null;
layer: LayerT;
});
get layer(): LayerT | null;
protected _fetch(propName: any, url: string): any;
protected _onResolve(propName: string, value: any): void;
protected _onError(propName: string, error: Error): void;
}
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