@deck.gl/carto
Version:
CARTO official integration with Deck.gl. Build geospatial applications using CARTO and Deck.gl.
55 lines • 1.44 kB
TypeScript
import { TypedArray } from '@loaders.gl/loader-utils';
export declare class PropertiesReader {
static read(pbf: any, end?: number): any;
static _readField(this: void, tag: number, obj: Record<string, string>, pbf: any): void;
}
interface Doubles {
value: Float64Array;
size: number;
}
interface Ints {
value: Uint32Array;
size: number;
}
interface Fields {
id: number;
}
export interface NumericProp {
value: TypedArray;
size: number;
}
interface NumbericPropKeyValue {
key: string;
value: NumericProp;
}
export declare class NumericPropKeyValueReader {
static read(pbf: any, end?: number): NumbericPropKeyValue;
static _readField(this: void, tag: number, obj: NumbericPropKeyValue, pbf: any): void;
}
interface Points {
positions: Doubles;
globalFeatureIds: Ints;
featureIds: Ints;
properties: Record<string, string>[];
numericProps: Record<string, NumericProp>;
fields: Fields[];
}
interface Lines extends Points {
pathIndices: Ints;
}
interface Polygons extends Points {
polygonIndices: Ints;
primitivePolygonIndices: Ints;
triangles: Ints;
}
export interface Tile {
points: Points;
lines: Lines;
polygons: Polygons;
}
export declare class TileReader {
static read(pbf: any, end?: number): Tile;
static _readField(this: void, tag: number, obj: Tile, pbf: any): void;
}
export {};
//# sourceMappingURL=carto-tile.d.ts.map