UNPKG

@dcloudio/uni-debugger

Version:

uni-app debugger

565 lines (510 loc) 15.3 kB
/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ UI.Geometry = {}; /** * @type {number} */ UI.Geometry._Eps = 1e-5; /** * @unrestricted */ UI.Geometry.Vector = class { /** * @param {number} x * @param {number} y * @param {number} z */ constructor(x, y, z) { this.x = x; this.y = y; this.z = z; } /** * @return {number} */ length() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); } normalize() { const length = this.length(); if (length <= UI.Geometry._Eps) return; this.x /= length; this.y /= length; this.z /= length; } }; /** * @unrestricted */ UI.Geometry.Point = class { /** * @param {number} x * @param {number} y */ constructor(x, y) { this.x = x; this.y = y; } /** * @param {!UI.Geometry.Point} p * @return {number} */ distanceTo(p) { return Math.sqrt(Math.pow(p.x - this.x, 2) + Math.pow(p.y - this.y, 2)); } /** * @param {!UI.Geometry.Point} line * @return {!UI.Geometry.Point} */ projectOn(line) { if (line.x === 0 && line.y === 0) return new UI.Geometry.Point(0, 0); return line.scale((this.x * line.x + this.y * line.y) / (Math.pow(line.x, 2) + Math.pow(line.y, 2))); } /** * @param {number} scalar * @return {!UI.Geometry.Point} */ scale(scalar) { return new UI.Geometry.Point(this.x * scalar, this.y * scalar); } /** * @override * @return {string} */ toString() { return Math.round(this.x * 100) / 100 + ', ' + Math.round(this.y * 100) / 100; } }; /** * @unrestricted */ UI.Geometry.CubicBezier = class { /** * @param {!UI.Geometry.Point} point1 * @param {!UI.Geometry.Point} point2 */ constructor(point1, point2) { this.controlPoints = [point1, point2]; } /** * @param {string} text * @return {?UI.Geometry.CubicBezier} */ static parse(text) { const keywordValues = UI.Geometry.CubicBezier.KeywordValues; const value = text.toLowerCase().replace(/\s+/g, ''); if (Object.keys(keywordValues).indexOf(value) !== -1) return UI.Geometry.CubicBezier.parse(keywordValues[value]); const bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/; const match = value.match(bezierRegex); if (match) { const control1 = new UI.Geometry.Point(parseFloat(match[1]), parseFloat(match[2])); const control2 = new UI.Geometry.Point(parseFloat(match[3]), parseFloat(match[4])); return new UI.Geometry.CubicBezier(control1, control2); } return null; } /** * @param {number} t * @return {!UI.Geometry.Point} */ evaluateAt(t) { /** * @param {number} v1 * @param {number} v2 * @param {number} t */ function evaluate(v1, v2, t) { return 3 * (1 - t) * (1 - t) * t * v1 + 3 * (1 - t) * t * t * v2 + Math.pow(t, 3); } const x = evaluate(this.controlPoints[0].x, this.controlPoints[1].x, t); const y = evaluate(this.controlPoints[0].y, this.controlPoints[1].y, t); return new UI.Geometry.Point(x, y); } /** * @return {string} */ asCSSText() { const raw = 'cubic-bezier(' + this.controlPoints.join(', ') + ')'; const keywordValues = UI.Geometry.CubicBezier.KeywordValues; for (const keyword in keywordValues) { if (raw === keywordValues[keyword]) return keyword; } return raw; } }; /** @type {!RegExp} */ UI.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ease-in-out|ease-in|ease-out|ease)\b)/g; UI.Geometry.CubicBezier.KeywordValues = { 'linear': 'cubic-bezier(0, 0, 1, 1)', 'ease': 'cubic-bezier(0.25, 0.1, 0.25, 1)', 'ease-in': 'cubic-bezier(0.42, 0, 1, 1)', 'ease-in-out': 'cubic-bezier(0.42, 0, 0.58, 1)', 'ease-out': 'cubic-bezier(0, 0, 0.58, 1)' }; /** * @unrestricted */ UI.Geometry.EulerAngles = class { /** * @param {number} alpha * @param {number} beta * @param {number} gamma */ constructor(alpha, beta, gamma) { this.alpha = alpha; this.beta = beta; this.gamma = gamma; } /** * @param {!CSSMatrix} rotationMatrix * @return {!UI.Geometry.EulerAngles} */ static fromRotationMatrix(rotationMatrix) { const beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33); const gamma = Math.atan2( -rotationMatrix.m13, Math.sqrt(rotationMatrix.m11 * rotationMatrix.m11 + rotationMatrix.m12 * rotationMatrix.m12)); const alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11); return new UI.Geometry.EulerAngles( UI.Geometry.radiansToDegrees(alpha), UI.Geometry.radiansToDegrees(beta), UI.Geometry.radiansToDegrees(gamma)); } /** * @return {string} */ toRotate3DString() { const gammaAxisY = -Math.sin(UI.Geometry.degreesToRadians(this.beta)); const gammaAxisZ = Math.cos(UI.Geometry.degreesToRadians(this.beta)); const axis = {alpha: [0, 1, 0], beta: [-1, 0, 0], gamma: [0, gammaAxisY, gammaAxisZ]}; return 'rotate3d(' + axis.alpha.join(',') + ',' + this.alpha + 'deg) ' + 'rotate3d(' + axis.beta.join(',') + ',' + this.beta + 'deg) ' + 'rotate3d(' + axis.gamma.join(',') + ',' + this.gamma + 'deg)'; } }; /** * @param {!UI.Geometry.Vector} u * @param {!UI.Geometry.Vector} v * @return {number} */ UI.Geometry.scalarProduct = function(u, v) { return u.x * v.x + u.y * v.y + u.z * v.z; }; /** * @param {!UI.Geometry.Vector} u * @param {!UI.Geometry.Vector} v * @return {!UI.Geometry.Vector} */ UI.Geometry.crossProduct = function(u, v) { const x = u.y * v.z - u.z * v.y; const y = u.z * v.x - u.x * v.z; const z = u.x * v.y - u.y * v.x; return new UI.Geometry.Vector(x, y, z); }; /** * @param {!UI.Geometry.Vector} u * @param {!UI.Geometry.Vector} v * @return {!UI.Geometry.Vector} */ UI.Geometry.subtract = function(u, v) { const x = u.x - v.x; const y = u.y - v.y; const z = u.z - v.z; return new UI.Geometry.Vector(x, y, z); }; /** * @param {!UI.Geometry.Vector} v * @param {!CSSMatrix} m * @return {!UI.Geometry.Vector} */ UI.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) { const t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44; const x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t; const y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t; const z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t; return new UI.Geometry.Vector(x, y, z); }; /** * @param {!UI.Geometry.Vector} u * @param {!UI.Geometry.Vector} v * @return {number} */ UI.Geometry.calculateAngle = function(u, v) { const uLength = u.length(); const vLength = v.length(); if (uLength <= UI.Geometry._Eps || vLength <= UI.Geometry._Eps) return 0; const cos = UI.Geometry.scalarProduct(u, v) / uLength / vLength; if (Math.abs(cos) > 1) return 0; return UI.Geometry.radiansToDegrees(Math.acos(cos)); }; /** * @param {number} deg * @return {number} */ UI.Geometry.degreesToRadians = function(deg) { return deg * Math.PI / 180; }; /** * @param {number} rad * @return {number} */ UI.Geometry.radiansToDegrees = function(rad) { return rad * 180 / Math.PI; }; /** * @param {!CSSMatrix} matrix * @param {!Array.<number>} points * @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateBounds * @return {!{minX: number, maxX: number, minY: number, maxY: number}} */ UI.Geometry.boundsForTransformedPoints = function(matrix, points, aggregateBounds) { if (!aggregateBounds) aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY: -Infinity}; if (points.length % 3) console.assert('Invalid size of points array'); for (let p = 0; p < points.length; p += 3) { let vector = new UI.Geometry.Vector(points[p], points[p + 1], points[p + 2]); vector = UI.Geometry.multiplyVectorByMatrixAndNormalize(vector, matrix); aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x); aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x); aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y); aggregateBounds.maxY = Math.max(aggregateBounds.maxY, vector.y); } return aggregateBounds; }; /** * @unrestricted */ UI.Size = class { /** * @param {number} width * @param {number} height */ constructor(width, height) { this.width = width; this.height = height; } /** * @param {?UI.Size} size * @return {!UI.Size} */ clipTo(size) { if (!size) return this; return new UI.Size(Math.min(this.width, size.width), Math.min(this.height, size.height)); } /** * @param {number} scale * @return {!UI.Size} */ scale(scale) { return new UI.Size(this.width * scale, this.height * scale); } }; /** * @param {?UI.Size} size * @return {boolean} */ UI.Size.prototype.isEqual = function(size) { return !!size && this.width === size.width && this.height === size.height; }; /** * @param {!UI.Size|number} size * @return {!UI.Size} */ UI.Size.prototype.widthToMax = function(size) { return new UI.Size(Math.max(this.width, (typeof size === 'number' ? size : size.width)), this.height); }; /** * @param {!UI.Size|number} size * @return {!UI.Size} */ UI.Size.prototype.addWidth = function(size) { return new UI.Size(this.width + (typeof size === 'number' ? size : size.width), this.height); }; /** * @param {!UI.Size|number} size * @return {!UI.Size} */ UI.Size.prototype.heightToMax = function(size) { return new UI.Size(this.width, Math.max(this.height, (typeof size === 'number' ? size : size.height))); }; /** * @param {!UI.Size|number} size * @return {!UI.Size} */ UI.Size.prototype.addHeight = function(size) { return new UI.Size(this.width, this.height + (typeof size === 'number' ? size : size.height)); }; /** * @unrestricted */ UI.Insets = class { /** * @param {number} left * @param {number} top * @param {number} right * @param {number} bottom */ constructor(left, top, right, bottom) { this.left = left; this.top = top; this.right = right; this.bottom = bottom; } /** * @param {?UI.Insets} insets * @return {boolean} */ isEqual(insets) { return !!insets && this.left === insets.left && this.top === insets.top && this.right === insets.right && this.bottom === insets.bottom; } }; /** * @unrestricted */ UI.Rect = class { /** * @param {number} left * @param {number} top * @param {number} width * @param {number} height */ constructor(left, top, width, height) { this.left = left; this.top = top; this.width = width; this.height = height; } /** * @param {?UI.Rect} rect * @return {boolean} */ isEqual(rect) { return !!rect && this.left === rect.left && this.top === rect.top && this.width === rect.width && this.height === rect.height; } /** * @param {number} scale * @return {!UI.Rect} */ scale(scale) { return new UI.Rect(this.left * scale, this.top * scale, this.width * scale, this.height * scale); } /** * @return {!UI.Size} */ size() { return new UI.Size(this.width, this.height); } /** * @param {!UI.Rect} origin * @return {!UI.Rect} */ relativeTo(origin) { return new UI.Rect(this.left - origin.left, this.top - origin.top, this.width, this.height); } /** * @param {!UI.Rect} origin * @return {!UI.Rect} */ rebaseTo(origin) { return new UI.Rect(this.left + origin.left, this.top + origin.top, this.width, this.height); } }; /** * @unrestricted */ UI.Constraints = class { /** * @param {!UI.Size=} minimum * @param {?UI.Size=} preferred */ constructor(minimum, preferred) { /** * @type {!UI.Size} */ this.minimum = minimum || new UI.Size(0, 0); /** * @type {!UI.Size} */ this.preferred = preferred || this.minimum; if (this.minimum.width > this.preferred.width || this.minimum.height > this.preferred.height) throw new Error('Minimum size is greater than preferred.'); } }; /** * @param {?UI.Constraints} constraints * @return {boolean} */ UI.Constraints.prototype.isEqual = function(constraints) { return !!constraints && this.minimum.isEqual(constraints.minimum) && this.preferred.isEqual(constraints.preferred); }; /** * @param {!UI.Constraints|number} value * @return {!UI.Constraints} */ UI.Constraints.prototype.widthToMax = function(value) { if (typeof value === 'number') return new UI.Constraints(this.minimum.widthToMax(value), this.preferred.widthToMax(value)); return new UI.Constraints(this.minimum.widthToMax(value.minimum), this.preferred.widthToMax(value.preferred)); }; /** * @param {!UI.Constraints|number} value * @return {!UI.Constraints} */ UI.Constraints.prototype.addWidth = function(value) { if (typeof value === 'number') return new UI.Constraints(this.minimum.addWidth(value), this.preferred.addWidth(value)); return new UI.Constraints(this.minimum.addWidth(value.minimum), this.preferred.addWidth(value.preferred)); }; /** * @param {!UI.Constraints|number} value * @return {!UI.Constraints} */ UI.Constraints.prototype.heightToMax = function(value) { if (typeof value === 'number') return new UI.Constraints(this.minimum.heightToMax(value), this.preferred.heightToMax(value)); return new UI.Constraints(this.minimum.heightToMax(value.minimum), this.preferred.heightToMax(value.preferred)); }; /** * @param {!UI.Constraints|number} value * @return {!UI.Constraints} */ UI.Constraints.prototype.addHeight = function(value) { if (typeof value === 'number') return new UI.Constraints(this.minimum.addHeight(value), this.preferred.addHeight(value)); return new UI.Constraints(this.minimum.addHeight(value.minimum), this.preferred.addHeight(value.preferred)); };