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@dcl/ecs

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import _m0 from "protobufjs/minimal"; /** * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a * plane, a sphere or a cylinder. * * The cube and plane variants can include a UV texture mapping, so specific areas of a material * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D * `float` coordinates, one for each corner of each side of each face. * * More complex shapes require the use of a `GltfContainer` component. */ /** * @public */ export interface PBMeshRenderer { mesh?: { $case: "box"; box: PBMeshRenderer_BoxMesh; } | { $case: "sphere"; sphere: PBMeshRenderer_SphereMesh; } | { $case: "cylinder"; cylinder: PBMeshRenderer_CylinderMesh; } | { $case: "plane"; plane: PBMeshRenderer_PlaneMesh; } | undefined; } /** BoxMesh renders a prism shape. */ /** * @public */ export interface PBMeshRenderer_BoxMesh { /** 96-value texture map (2D * 6 faces * 2 sides * 4 vertices) */ uvs: number[]; } /** CylinderMesh renders a truncated cone shape. */ /** * @public */ export interface PBMeshRenderer_CylinderMesh { /** (default 0.5) */ radiusTop?: number | undefined; /** (default 0.5) */ radiusBottom?: number | undefined; } /** PlaneMesh renders a 2D rectangular shape. */ /** * @public */ export interface PBMeshRenderer_PlaneMesh { /** 16-value texture map (2D * 1 face * 2 sides * 4 vertices) */ uvs: number[]; } /** SphereMesh renders a spherical shape. */ /** * @public */ export interface PBMeshRenderer_SphereMesh { } /** * @public */ export declare namespace PBMeshRenderer { function encode(message: PBMeshRenderer, writer?: _m0.Writer): _m0.Writer; function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer; } /** * @public */ export declare namespace PBMeshRenderer_BoxMesh { function encode(message: PBMeshRenderer_BoxMesh, writer?: _m0.Writer): _m0.Writer; function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_BoxMesh; } /** * @public */ export declare namespace PBMeshRenderer_CylinderMesh { function encode(message: PBMeshRenderer_CylinderMesh, writer?: _m0.Writer): _m0.Writer; function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh; } /** * @public */ export declare namespace PBMeshRenderer_PlaneMesh { function encode(message: PBMeshRenderer_PlaneMesh, writer?: _m0.Writer): _m0.Writer; function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_PlaneMesh; } /** * @public */ export declare namespace PBMeshRenderer_SphereMesh { function encode(_: PBMeshRenderer_SphereMesh, writer?: _m0.Writer): _m0.Writer; function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_SphereMesh; }