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@dcl/ecs

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import { LastWriteWinElementSetComponentDefinition, Entity, IEngine } from '../../engine'; import { ColliderLayer, PBMeshCollider } from '../generated/index.gen'; /** * @public */ export interface MeshColliderComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBMeshCollider> { /** * @public * Set a box in the MeshCollider component * @param entity - entity to create or replace the MeshCollider component * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer */ setBox(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void; /** * @public * Set a plane in the MeshCollider component * @param entity - entity to create or replace the MeshCollider component * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer */ setPlane(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void; /** * @public * Set a cylinder in the MeshCollider component * @param entity - entity to create or replace the MeshCollider component * @param radiusBottom - radius of bottom of cylinder * @param radiusTop - radius of top of cylinder * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer */ setCylinder(entity: Entity, radiusBottom?: number, radiusTop?: number, colliderLayers?: ColliderLayer | ColliderLayer[]): void; /** * @public * Set a sphere in the MeshCollider component * @param entity - entity to create or replace the MeshCollider component * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer */ setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void; } export declare function defineMeshColliderComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): MeshColliderComponentDefinitionExtended;