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@dcl/ecs

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import { Entity, IEngine } from '../../engine'; import { LastWriteWinElementSetComponentDefinition } from '../../engine/component'; import { PBAnimationState, PBAnimator } from '../generated/pb/decentraland/sdk/components/animator.gen'; /** * @public */ export interface AnimatorComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAnimator> { /** * @public * * Get a `mutable` version of animator clip * @param entity - entity with Animator component * @param clipName - the field `clip` of the component * @returns the clip or fails if it isn't found */ getClip(entity: Entity, clipName: string): PBAnimationState; /** * @public * * Get a `mutable` version of animator clip * @param entity - entity with Animator component * @param clipName - the field `clip` of the component * @returns the clip or null if it isn't found */ getClipOrNull(entity: Entity, clipName: string): PBAnimationState | null; /** * @public * * Set playing=true the animation `$name` * @param entity - entity with Animator component * @param clipName - animation name * @param resetCursor - the animation starts at 0 or continues from the current cursor position * @returns true in successful playing, false if it doesn't find the Animator or clip */ playSingleAnimation(entity: Entity, clipName: string, resetCursor?: boolean): boolean; /** * @public * * Set playing=false all animations * @param entity - entity with Animator component * @param resetCursor - the animation stops at 0 or at the current cursor position * @returns true in successful playing, false if it doesn't find the Animator */ stopAllAnimations(entity: Entity, resetCursor?: boolean): boolean; } export declare function defineAnimatorComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): AnimatorComponentDefinitionExtended;