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@dcl/ecs

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import _m0 from "protobufjs/minimal"; import { Vector2 } from "./vectors.gen"; /** * @public */ export declare const enum TextureWrapMode { TWM_REPEAT = 0, TWM_CLAMP = 1, TWM_MIRROR = 2 } /** * @public */ export declare const enum TextureFilterMode { TFM_POINT = 0, TFM_BILINEAR = 1, TFM_TRILINEAR = 2 } /** * @public */ export interface Texture { src: string; /** default = TextureWrapMode.Clamp */ wrapMode?: TextureWrapMode | undefined; /** default = FilterMode.Bilinear */ filterMode?: TextureFilterMode | undefined; /** Final uv = offset + (input_uv * tiling) */ offset?: Vector2 | undefined; /** default = Vector2.One; Tiling multiplier for texture repetition, only works for the texture property in PbrMaterial or UnlitMaterial. */ tiling?: Vector2 | undefined; } /** * @public */ export interface AvatarTexture { userId: string; /** default = TextureWrapMode.Clamp */ wrapMode?: TextureWrapMode | undefined; /** default = FilterMode.Bilinear */ filterMode?: TextureFilterMode | undefined; } /** * @public */ export interface VideoTexture { videoPlayerEntity: number; /** default = TextureWrapMode.Clamp */ wrapMode?: TextureWrapMode | undefined; /** default = FilterMode.Bilinear */ filterMode?: TextureFilterMode | undefined; } /** * @public */ export interface TextureUnion { tex?: { $case: "texture"; texture: Texture; } | { $case: "avatarTexture"; avatarTexture: AvatarTexture; } | { $case: "videoTexture"; videoTexture: VideoTexture; } | undefined; } /** * @public */ export declare namespace Texture { function encode(message: Texture, writer?: _m0.Writer): _m0.Writer; function decode(input: _m0.Reader | Uint8Array, length?: number): Texture; } /** * @public */ export declare namespace AvatarTexture { function encode(message: AvatarTexture, writer?: _m0.Writer): _m0.Writer; function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarTexture; } /** * @public */ export declare namespace VideoTexture { function encode(message: VideoTexture, writer?: _m0.Writer): _m0.Writer; function decode(input: _m0.Reader | Uint8Array, length?: number): VideoTexture; } /** * @public */ export declare namespace TextureUnion { function encode(message: TextureUnion, writer?: _m0.Writer): _m0.Writer; function decode(input: _m0.Reader | Uint8Array, length?: number): TextureUnion; }