@dcl/ecs
Version:
Decentraland ECS
96 lines (95 loc) • 2.52 kB
TypeScript
import _m0 from "protobufjs/minimal";
import { Vector2 } from "./vectors.gen";
/**
* @public
*/
export declare const enum TextureWrapMode {
TWM_REPEAT = 0,
TWM_CLAMP = 1,
TWM_MIRROR = 2
}
/**
* @public
*/
export declare const enum TextureFilterMode {
TFM_POINT = 0,
TFM_BILINEAR = 1,
TFM_TRILINEAR = 2
}
/**
* @public
*/
export interface Texture {
src: string;
/** default = TextureWrapMode.Clamp */
wrapMode?: TextureWrapMode | undefined;
/** default = FilterMode.Bilinear */
filterMode?: TextureFilterMode | undefined;
/** Final uv = offset + (input_uv * tiling) */
offset?: Vector2 | undefined;
/** default = Vector2.One; Tiling multiplier for texture repetition, only works for the texture property in PbrMaterial or UnlitMaterial. */
tiling?: Vector2 | undefined;
}
/**
* @public
*/
export interface AvatarTexture {
userId: string;
/** default = TextureWrapMode.Clamp */
wrapMode?: TextureWrapMode | undefined;
/** default = FilterMode.Bilinear */
filterMode?: TextureFilterMode | undefined;
}
/**
* @public
*/
export interface VideoTexture {
videoPlayerEntity: number;
/** default = TextureWrapMode.Clamp */
wrapMode?: TextureWrapMode | undefined;
/** default = FilterMode.Bilinear */
filterMode?: TextureFilterMode | undefined;
}
/**
* @public
*/
export interface TextureUnion {
tex?: {
$case: "texture";
texture: Texture;
} | {
$case: "avatarTexture";
avatarTexture: AvatarTexture;
} | {
$case: "videoTexture";
videoTexture: VideoTexture;
} | undefined;
}
/**
* @public
*/
export declare namespace Texture {
function encode(message: Texture, writer?: _m0.Writer): _m0.Writer;
function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
}
/**
* @public
*/
export declare namespace AvatarTexture {
function encode(message: AvatarTexture, writer?: _m0.Writer): _m0.Writer;
function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarTexture;
}
/**
* @public
*/
export declare namespace VideoTexture {
function encode(message: VideoTexture, writer?: _m0.Writer): _m0.Writer;
function decode(input: _m0.Reader | Uint8Array, length?: number): VideoTexture;
}
/**
* @public
*/
export declare namespace TextureUnion {
function encode(message: TextureUnion, writer?: _m0.Writer): _m0.Writer;
function decode(input: _m0.Reader | Uint8Array, length?: number): TextureUnion;
}