@dcl/ecs
Version:
Decentraland ECS
132 lines (131 loc) • 5.39 kB
JavaScript
import * as components from '../components';
import { ReadWriteByteBuffer } from '../serialization/ByteBuffer';
import { dataCompare } from './crdt/utils';
/**
* Avoid creating multiple tween systems
*/
const cacheTween = new Map();
/**
* @public
* @returns tween helper to be used on the scene
*/
export function createTweenSystem(engine) {
if (cacheTween.has(engine._id)) {
return cacheTween.get(engine._id);
}
const Tween = components.Tween(engine);
const TweenState = components.TweenState(engine);
const TweenSequence = components.TweenSequence(engine);
const cache = new Map();
function isCompleted(entity) {
const tweenState = TweenState.getOrNull(entity);
const tween = Tween.getOrNull(entity);
const tweenCache = cache.get(entity);
if (!tweenState || !tween)
return false;
/* istanbul ignore next */
if (
// Renderer notified that the tween is completed
(tweenChanged(entity) || tweenState.state === 1 /* TweenStateStatus.TS_COMPLETED */) &&
// Avoid sending isCompleted multiple times
!tweenCache?.completed &&
// Amount of frames needed to consider a tween completed
(tweenCache?.frames ?? 0) > 2) {
return true;
}
return false;
}
function tweenChanged(entity) {
const currentTween = Tween.getOrNull(entity);
const prevTween = cache.get(entity)?.tween;
/* istanbul ignore next */
if ((currentTween && !prevTween) || (!currentTween && prevTween)) {
return true;
}
const currentBuff = new ReadWriteByteBuffer();
Tween.schema.serialize(currentTween, currentBuff);
const equal = dataCompare(currentBuff.toBinary(), prevTween);
return equal;
}
const restartTweens = [];
// Logic for sequence tweens
engine.addSystem(() => {
for (const restart of restartTweens) {
restart();
}
restartTweens.length = 0;
for (const [entity, tween] of engine.getEntitiesWith(Tween)) {
if (tweenChanged(entity)) {
const buffer = new ReadWriteByteBuffer();
Tween.schema.serialize(tween, buffer);
cache.set(entity, {
tween: buffer.toBinary(),
frames: 0,
completed: false,
changed: true
});
continue;
}
const tweenCache = cache.get(entity);
tweenCache.frames += 1;
tweenCache.changed = false;
if (isCompleted(entity)) {
// Reset tween frames.
tweenCache.frames = 0;
// set the tween completed to avoid calling this again for the same tween
tweenCache.completed = true;
const tweenSequence = TweenSequence.getOrNull(entity);
if (!tweenSequence)
continue;
const { sequence } = tweenSequence;
if (sequence && sequence.length) {
const [nextTweenSequence, ...otherTweens] = sequence;
Tween.createOrReplace(entity, nextTweenSequence);
const mutableTweenHelper = TweenSequence.getMutable(entity);
mutableTweenHelper.sequence = otherTweens;
if (tweenSequence.loop === 0 /* TweenLoop.TL_RESTART */) {
mutableTweenHelper.sequence.push(tween);
}
}
else if (tweenSequence.loop === 1 /* TweenLoop.TL_YOYO */) {
Tween.createOrReplace(entity, backwardsTween(tween));
}
else if (tweenSequence.loop === 0 /* TweenLoop.TL_RESTART */) {
Tween.deleteFrom(entity);
cache.delete(entity);
restartTweens.push(() => {
Tween.createOrReplace(entity, tween);
});
}
}
}
}, Number.NEGATIVE_INFINITY);
function backwardsTween(tween) {
if (tween.mode?.$case === 'move' && tween.mode.move) {
return { ...tween, mode: { ...tween.mode, move: { start: tween.mode.move.end, end: tween.mode.move.start } } };
}
if (tween.mode?.$case === 'rotate' && tween.mode.rotate) {
return {
...tween,
mode: { ...tween.mode, rotate: { start: tween.mode.rotate.end, end: tween.mode.rotate.start } }
};
}
if (tween.mode?.$case === 'scale' && tween.mode.scale) {
return { ...tween, mode: { ...tween.mode, scale: { start: tween.mode.scale.end, end: tween.mode.scale.start } } };
}
if (tween.mode?.$case === 'textureMove' && tween.mode.textureMove) {
return {
...tween,
mode: { ...tween.mode, textureMove: { start: tween.mode.textureMove.end, end: tween.mode.textureMove.start } }
};
}
/* istanbul ignore next */
throw new Error('Invalid tween');
}
const tweenSystem = {
// This event is fired only once per tween
tweenCompleted: isCompleted
};
cacheTween.set(engine._id, tweenSystem);
return tweenSystem;
}