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@dcl/ecs

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import * as components from '../components'; import { ReadWriteByteBuffer } from '../serialization/ByteBuffer'; import { dataCompare } from './crdt/utils'; /** * Avoid creating multiple tween systems */ const cacheTween = new Map(); /** * @public * @returns tween helper to be used on the scene */ export function createTweenSystem(engine) { if (cacheTween.has(engine._id)) { return cacheTween.get(engine._id); } const Tween = components.Tween(engine); const TweenState = components.TweenState(engine); const TweenSequence = components.TweenSequence(engine); const cache = new Map(); function isCompleted(entity) { const tweenState = TweenState.getOrNull(entity); const tween = Tween.getOrNull(entity); const tweenCache = cache.get(entity); if (!tweenState || !tween) return false; /* istanbul ignore next */ if ( // Renderer notified that the tween is completed (tweenChanged(entity) || tweenState.state === 1 /* TweenStateStatus.TS_COMPLETED */) && // Avoid sending isCompleted multiple times !tweenCache?.completed && // Amount of frames needed to consider a tween completed (tweenCache?.frames ?? 0) > 2) { return true; } return false; } function tweenChanged(entity) { const currentTween = Tween.getOrNull(entity); const prevTween = cache.get(entity)?.tween; /* istanbul ignore next */ if ((currentTween && !prevTween) || (!currentTween && prevTween)) { return true; } const currentBuff = new ReadWriteByteBuffer(); Tween.schema.serialize(currentTween, currentBuff); const equal = dataCompare(currentBuff.toBinary(), prevTween); return equal; } const restartTweens = []; // Logic for sequence tweens engine.addSystem(() => { for (const restart of restartTweens) { restart(); } restartTweens.length = 0; for (const [entity, tween] of engine.getEntitiesWith(Tween)) { if (tweenChanged(entity)) { const buffer = new ReadWriteByteBuffer(); Tween.schema.serialize(tween, buffer); cache.set(entity, { tween: buffer.toBinary(), frames: 0, completed: false, changed: true }); continue; } const tweenCache = cache.get(entity); tweenCache.frames += 1; tweenCache.changed = false; if (isCompleted(entity)) { // Reset tween frames. tweenCache.frames = 0; // set the tween completed to avoid calling this again for the same tween tweenCache.completed = true; const tweenSequence = TweenSequence.getOrNull(entity); if (!tweenSequence) continue; const { sequence } = tweenSequence; if (sequence && sequence.length) { const [nextTweenSequence, ...otherTweens] = sequence; Tween.createOrReplace(entity, nextTweenSequence); const mutableTweenHelper = TweenSequence.getMutable(entity); mutableTweenHelper.sequence = otherTweens; if (tweenSequence.loop === 0 /* TweenLoop.TL_RESTART */) { mutableTweenHelper.sequence.push(tween); } } else if (tweenSequence.loop === 1 /* TweenLoop.TL_YOYO */) { Tween.createOrReplace(entity, backwardsTween(tween)); } else if (tweenSequence.loop === 0 /* TweenLoop.TL_RESTART */) { Tween.deleteFrom(entity); cache.delete(entity); restartTweens.push(() => { Tween.createOrReplace(entity, tween); }); } } } }, Number.NEGATIVE_INFINITY); function backwardsTween(tween) { if (tween.mode?.$case === 'move' && tween.mode.move) { return { ...tween, mode: { ...tween.mode, move: { start: tween.mode.move.end, end: tween.mode.move.start } } }; } if (tween.mode?.$case === 'rotate' && tween.mode.rotate) { return { ...tween, mode: { ...tween.mode, rotate: { start: tween.mode.rotate.end, end: tween.mode.rotate.start } } }; } if (tween.mode?.$case === 'scale' && tween.mode.scale) { return { ...tween, mode: { ...tween.mode, scale: { start: tween.mode.scale.end, end: tween.mode.scale.start } } }; } if (tween.mode?.$case === 'textureMove' && tween.mode.textureMove) { return { ...tween, mode: { ...tween.mode, textureMove: { start: tween.mode.textureMove.end, end: tween.mode.textureMove.start } } }; } /* istanbul ignore next */ throw new Error('Invalid tween'); } const tweenSystem = { // This event is fired only once per tween tweenCompleted: isCompleted }; cacheTween.set(engine._id, tweenSystem); return tweenSystem; }