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@dannyfranca/any-chat

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Universal, extensible and improved JS API for Chats, like TawkTo, Jivochat, and others.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var EventHandler_1 = __importDefault(require("./EventHandler")); var ChatBase = /** @class */ (function (_super) { __extends(ChatBase, _super); function ChatBase() { var _this = _super !== null && _super.apply(this, arguments) || this; _this._eventsMapped = false; _this._loaded = false; return _this; } /** * Method to init chat loading process, must be executed in Driver class. Can be overridden only in a last * resort, but its really not recommended. * @returns {Promise<void>} */ ChatBase.prototype.init = function () { return __awaiter(this, void 0, void 0, function () { var _a; var _this = this; return __generator(this, function (_b) { switch (_b.label) { case 0: _super.prototype.init.call(this); this.on('load', function () { return _this.ready(); }); this.mapApiEvents(); _a = this; return [4 /*yield*/, this._loader()]; case 1: _a._api = _b.sent(); this.mapApiEvents(); this.ready(); return [2 /*return*/]; } }); }); }; /** * Inform class that its loaded and ready to work. */ ChatBase.prototype.ready = function () { this._loaded = true; }; Object.defineProperty(ChatBase.prototype, "loaded", { /** * Quick check that returns true if chat is loaded. * @returns {boolean} */ get: function () { return this._loaded; }, enumerable: true, configurable: true }); /** * Returns a Promise that resolves on chat load, if already loaded, returns a resolved promise * @returns {Promise<void>} */ ChatBase.prototype.toLoad = function () { var _this = this; if (this._loaded) return Promise.resolve(); return new Promise(function (resolve) { return _this.on('load', function () { return resolve(); }); }); }; /** * Turn ChatBase into a thenable, use like a regular promise. Resolves on chat load. * @param resolve * @param reject * @returns {Promise<void>} */ ChatBase.prototype.then = function (resolve, reject) { var _this = this; var valueFromCallback; if (this._loaded) { try { valueFromCallback = resolve ? resolve(this) : undefined; } catch (e) { return Promise.reject(reject ? reject(e) : e); } return Promise.resolve(valueFromCallback); } return new Promise(function (res, rej) { _this.on('load', function () { try { valueFromCallback = resolve ? resolve(_this) : undefined; } catch (e) { return rej(reject ? reject(e) : e); } res(valueFromCallback); }); }); }; /** * Helper to build drivers that needs to monitor some global event or value. * * Keep testing function given in "test" argument until it returns a truthy value. After that, resolves a * promise with value returned in function given in "then" argument. If "then" callback generates an error, * Promise is rejected with same exception. * * @param {() => any} test * @param {() => any} then * @param {number} testInterval * @param {number} limit * @returns {Promise<any>} */ ChatBase.prototype.waitFor = function (test, then, testInterval, limit) { if (testInterval === void 0) { testInterval = 200; } if (limit === void 0) { limit = 10000; } try { if (test()) return Promise.resolve(then()); } catch (e) { return Promise.reject(e); } return new Promise(function (resolve, reject) { var interval; var count = 0; try { interval = setInterval(function () { if (count > limit) { clearInterval(interval); reject("Wait time passed the allowed limit " + limit); } if (test()) { clearInterval(interval); var resolvedValue = void 0; try { resolvedValue = then(); resolve(resolvedValue); } catch (e) { reject(e); } } count += testInterval; }, testInterval); } catch (e) { reject('Error setting interval'); } }); }; /** * Set events from _eventsMapped to Chat's global JS API. */ ChatBase.prototype.mapApiEvents = function () { var _this = this; if (this._eventsMapped || !this._api) return; var _loop_1 = function (prop) { var event_1 = this_1._events[prop]; if (!event_1) return "continue"; try { this_1.attachEvent(event_1.callbackName, function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } _this.trigger.apply(_this, [prop].concat(args)); }); } catch (e) { throw ChatBase.setError('Error setting callbacks in Chat API', e); } }; var this_1 = this; for (var _i = 0, _a = Object.keys(this._events); _i < _a.length; _i++) { var prop = _a[_i]; _loop_1(prop); } this._eventsMapped = true; }; /** * Method to attach each event to Chat's global JS API. Can be overridden in Driver class to change its behavior. * Default simply stores callback method is a global key, most chats JS APIs works that way. * @param {string} event * @param {EventCallback<any>} callback */ ChatBase.prototype.attachEvent = function (event, callback) { // @ts-ignore this._api[event] = callback; }; return ChatBase; }(EventHandler_1.default)); exports.default = ChatBase; //# sourceMappingURL=ChatBase.js.map