@dannyfranca/any-chat
Version:
Universal, extensible and improved JS API for Chats, like TawkTo, Jivochat, and others.
241 lines • 10.2 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var EventHandler_1 = __importDefault(require("./EventHandler"));
var ChatBase = /** @class */ (function (_super) {
__extends(ChatBase, _super);
function ChatBase() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this._eventsMapped = false;
_this._loaded = false;
return _this;
}
/**
* Method to init chat loading process, must be executed in Driver class. Can be overridden only in a last
* resort, but its really not recommended.
* @returns {Promise<void>}
*/
ChatBase.prototype.init = function () {
return __awaiter(this, void 0, void 0, function () {
var _a;
var _this = this;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
_super.prototype.init.call(this);
this.on('load', function () { return _this.ready(); });
this.mapApiEvents();
_a = this;
return [4 /*yield*/, this._loader()];
case 1:
_a._api = _b.sent();
this.mapApiEvents();
this.ready();
return [2 /*return*/];
}
});
});
};
/**
* Inform class that its loaded and ready to work.
*/
ChatBase.prototype.ready = function () {
this._loaded = true;
};
Object.defineProperty(ChatBase.prototype, "loaded", {
/**
* Quick check that returns true if chat is loaded.
* @returns {boolean}
*/
get: function () {
return this._loaded;
},
enumerable: true,
configurable: true
});
/**
* Returns a Promise that resolves on chat load, if already loaded, returns a resolved promise
* @returns {Promise<void>}
*/
ChatBase.prototype.toLoad = function () {
var _this = this;
if (this._loaded)
return Promise.resolve();
return new Promise(function (resolve) { return _this.on('load', function () { return resolve(); }); });
};
/**
* Turn ChatBase into a thenable, use like a regular promise. Resolves on chat load.
* @param resolve
* @param reject
* @returns {Promise<void>}
*/
ChatBase.prototype.then = function (resolve, reject) {
var _this = this;
var valueFromCallback;
if (this._loaded) {
try {
valueFromCallback = resolve ? resolve(this) : undefined;
}
catch (e) {
return Promise.reject(reject ? reject(e) : e);
}
return Promise.resolve(valueFromCallback);
}
return new Promise(function (res, rej) {
_this.on('load', function () {
try {
valueFromCallback = resolve ? resolve(_this) : undefined;
}
catch (e) {
return rej(reject ? reject(e) : e);
}
res(valueFromCallback);
});
});
};
/**
* Helper to build drivers that needs to monitor some global event or value.
*
* Keep testing function given in "test" argument until it returns a truthy value. After that, resolves a
* promise with value returned in function given in "then" argument. If "then" callback generates an error,
* Promise is rejected with same exception.
*
* @param {() => any} test
* @param {() => any} then
* @param {number} testInterval
* @param {number} limit
* @returns {Promise<any>}
*/
ChatBase.prototype.waitFor = function (test, then, testInterval, limit) {
if (testInterval === void 0) { testInterval = 200; }
if (limit === void 0) { limit = 10000; }
try {
if (test())
return Promise.resolve(then());
}
catch (e) {
return Promise.reject(e);
}
return new Promise(function (resolve, reject) {
var interval;
var count = 0;
try {
interval = setInterval(function () {
if (count > limit) {
clearInterval(interval);
reject("Wait time passed the allowed limit " + limit);
}
if (test()) {
clearInterval(interval);
var resolvedValue = void 0;
try {
resolvedValue = then();
resolve(resolvedValue);
}
catch (e) {
reject(e);
}
}
count += testInterval;
}, testInterval);
}
catch (e) {
reject('Error setting interval');
}
});
};
/**
* Set events from _eventsMapped to Chat's global JS API.
*/
ChatBase.prototype.mapApiEvents = function () {
var _this = this;
if (this._eventsMapped || !this._api)
return;
var _loop_1 = function (prop) {
var event_1 = this_1._events[prop];
if (!event_1)
return "continue";
try {
this_1.attachEvent(event_1.callbackName, function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
_this.trigger.apply(_this, [prop].concat(args));
});
}
catch (e) {
throw ChatBase.setError('Error setting callbacks in Chat API', e);
}
};
var this_1 = this;
for (var _i = 0, _a = Object.keys(this._events); _i < _a.length; _i++) {
var prop = _a[_i];
_loop_1(prop);
}
this._eventsMapped = true;
};
/**
* Method to attach each event to Chat's global JS API. Can be overridden in Driver class to change its behavior.
* Default simply stores callback method is a global key, most chats JS APIs works that way.
* @param {string} event
* @param {EventCallback<any>} callback
*/
ChatBase.prototype.attachEvent = function (event, callback) {
// @ts-ignore
this._api[event] = callback;
};
return ChatBase;
}(EventHandler_1.default));
exports.default = ChatBase;
//# sourceMappingURL=ChatBase.js.map