@dannadori/three-ik
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inverse kinematics for three.js
18 lines (15 loc) • 636 B
JavaScript
import IK from "./IK.js";
import IKChain from "./IKChain.js";
import IKJoint from "./IKJoint.js";
import IKBallConstraint from "./IKBallConstraint.js";
import IKHelper from "./IKHelper.js";
// // If this is being included via script tag and using THREE
// // globals, attach our exports to THREE.
// if (typeof window !== 'undefined' && typeof window.THREE === 'object') {
// window.THREE.IK = IK;
// window.THREE.IKChain = IKChain;
// window.THREE.IKJoint = IKJoint;
// window.THREE.IKBallConstraint = IKBallConstraint;
// window.THREE.IKHelper = IKHelper;
// }
export { IK, IKChain, IKJoint, IKBallConstraint, IKHelper };