UNPKG

@dannadori/three-ik

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inverse kinematics for three.js

18 lines (15 loc) 636 B
import IK from "./IK.js"; import IKChain from "./IKChain.js"; import IKJoint from "./IKJoint.js"; import IKBallConstraint from "./IKBallConstraint.js"; import IKHelper from "./IKHelper.js"; // // If this is being included via script tag and using THREE // // globals, attach our exports to THREE. // if (typeof window !== 'undefined' && typeof window.THREE === 'object') { // window.THREE.IK = IK; // window.THREE.IKChain = IKChain; // window.THREE.IKJoint = IKJoint; // window.THREE.IKBallConstraint = IKBallConstraint; // window.THREE.IKHelper = IKHelper; // } export { IK, IKChain, IKJoint, IKBallConstraint, IKHelper };