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@danmarshall/deckgl-typings

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//typings for @deck.gl/layers v8.1.3 declare module '@deck.gl/layers/arc-layer/arc-layer-vertex.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/arc-layer/arc-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/arc-layer/arc-layer' { import { LayerProps } from '@deck.gl/core/lib/layer'; import { RGBAColor } from '@deck.gl/core/utils/color'; import { Position } from '@deck.gl/core/utils/positions'; export interface ArcLayerProps<D> extends LayerProps<D> { widthUnits?: string; widthScale?: number; widthMinPixels?: number; widthMaxPixels?: number; //Data Accessors getSourcePosition?: (d: D) => Position; getTargetPosition?: (d: D) => Position; getSourceColor?: ((d: D) => RGBAColor) | RGBAColor; getTargetColor?: ((d: D) => RGBAColor) | RGBAColor; getWidth?: ((d: D) => number) | number; getHeight?: ((d: D) => number) | number; getTilt?: ((d: D) => number) | number; } import { Layer } from '@deck.gl/core'; export default class ArcLayer<D, P extends ArcLayerProps<D> = ArcLayerProps<D>> extends Layer<D, P> { getShaders(): any; initializeState(params: any): void; draw({ uniforms }: { uniforms: any }): void; _getModel(gl: any): any; } } declare module '@deck.gl/layers/bitmap-layer/bitmap-layer-vertex' { const _default: string; export default _default; } declare module '@deck.gl/layers/bitmap-layer/bitmap-layer-fragment' { const _default: string; export default _default; } declare module '@deck.gl/layers/bitmap-layer/bitmap-layer' { import { Layer } from '@deck.gl/core'; import { LayerProps } from '@deck.gl/core/lib/layer'; import { RGBAColor, RGBColor } from '@deck.gl/core/utils/color'; import { Position, ExtentsLeftBottomRightTop } from '@deck.gl/core/utils/positions'; export interface BitmapLayerProps<D> extends LayerProps<D> { //Data image: any; bounds: ExtentsLeftBottomRightTop | [Position, Position, Position, Position]; loadOptions?: any; textureParameters?: any; _imageCoordinateSystem?: number; //Render Options desaturate?: number; transparentColor?: RGBAColor; tintColor?: RGBColor; } export default class BitmapLayer<D, P extends BitmapLayerProps<D> = BitmapLayerProps<D>> extends Layer<D, P> { getShaders(): any; initializeState(params: any): void; finalizeState(): void; calculatePositions(attributes: any): void; _getModel(gl: any): any; draw(opts: any): void; loadTexture(image: any): void; } } declare module '@deck.gl/layers/icon-layer/icon-layer-vertex.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/icon-layer/icon-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/icon-layer/icon-manager' { /** * Generate coordinate mapping to retrieve icon left-top position from an icon atlas * @param icons {Array<Object>} list of icons, each icon requires url, width, height * @param buffer {Number} add buffer to the right and bottom side of the image * @param xOffset {Number} right position of last icon in old mapping * @param yOffset {Number} top position in last icon in old mapping * @param rowHeight {Number} rowHeight of the last icon's row * @param canvasWidth {Number} max width of canvas * @param mapping {object} old mapping * @returns {{mapping: {'/icon/1': {url, width, height, ...}},, canvasHeight: {Number}}} */ export function buildMapping({ icons, buffer, mapping, xOffset, yOffset, rowHeight, canvasWidth, }: { icons: any; buffer: any; mapping?: {}; xOffset?: number; yOffset?: number; rowHeight?: number; canvasWidth: any; }): { mapping: {}; rowHeight: number; xOffset: number; yOffset: number; canvasWidth: any; canvasHeight: number; }; export function getDiffIcons(data: any, getIcon: any, cachedIcons: any): {}; export default class IconManager { constructor( gl: any, { onUpdate, }: { onUpdate?: () => void; } ); finalize(): void; getTexture(): any; getIconMapping(icon: any): any; setProps({ loadOptions, autoPacking, iconAtlas, iconMapping, data, getIcon, }: { loadOptions: any; autoPacking: any; iconAtlas: any; iconMapping: any; data: any; getIcon: any; }): void; get isLoaded(): boolean; _updateIconAtlas(iconAtlas: any): void; _updateAutoPacking(data: any): void; _loadIcons(icons: any): void; } } declare module '@deck.gl/layers/icon-layer/icon-layer' { import { Layer } from '@deck.gl/core'; import { LayerProps, WidthUnits } from '@deck.gl/core/lib/layer'; import { Position, Position2D } from '@deck.gl/core/utils/positions'; import Texture2D from '@luma.gl/webgl/classes/texture-2d'; import { RGBAColor } from '@deck.gl/core/utils/color'; export interface IconDefinitionBase { width: number; height: number; /* * x anchor of icon on the atlas image, * default to width / 2 */ anchorX?: number; /* * y anchor of icon on the atlas image, * default to height / 2 */ anchorY?: number; /* * whether icon is treated as a transparency * mask. If true, user defined color is applied. If false, original color from the image is * applied. Default to false. */ mask?: boolean; } export interface IconDefinition extends IconDefinitionBase { x: number; y: number; } /* * icon names mapped to icon definitions */ export interface IconMapping { [key: string]: IconDefinition; } export interface IconLayerProps<D> extends LayerProps<D> { iconAtlas?: Texture2D | string; iconMapping?: IconMapping; sizeScale?: number; sizeUnits?: WidthUnits; sizeMinPixels?: number; sizeMaxPixels?: number; billboard?: boolean; alphaCutoff?: number; //Data Accessors getIcon?: (x: D) => string | ({ url: string; id?: string } & IconDefinitionBase); getPosition?: (x: D) => Position; getSize?: ((x: D) => number) | number; getColor?: ((x: D) => RGBAColor) | RGBAColor; getAngle?: ((x: D) => number) | number; getPixelOffset?: ((x: D) => Position2D) | Position2D; } export default class IconLayer<D, P extends IconLayerProps<D> = IconLayerProps<D>> extends Layer<D, P> { getShaders(): any; initializeState(params: any): void; get isLoaded(): any; finalizeState(): void; draw({ uniforms }: { uniforms: any }): void; _getModel(gl: any): any; _onUpdate(): void; getInstanceOffset(icon: any): number[]; getInstanceColorMode(icon: any): number; getInstanceIconFrame(icon: any): any[]; } } declare module '@deck.gl/layers/line-layer/line-layer-vertex.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/line-layer/line-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/line-layer/line-layer' { import { Layer } from '@deck.gl/core'; import { LayerProps, WidthUnits } from '@deck.gl/core/lib/layer'; import { RGBAColor } from '@deck.gl/core/utils/color'; import { Position } from '@deck.gl/core/utils/positions'; export interface LineLayerProps<D> extends LayerProps<D> { widthUnits?: WidthUnits; widthScale?: number; widthMinPixels?: number; widthMaxPixels?: number; //Data Accessors getSourcePosition?: (d: D) => Position; getTargetPosition?: (d: D) => Position; getColor?: ((d: D) => RGBAColor) | RGBAColor; getWidth?: ((d: D) => number) | number; } export default class LineLayer<D, P extends LineLayerProps<D> = LineLayerProps<D>> extends Layer<D, P> { getShaders(): any; initializeState(params: any): void; draw({ uniforms }: { uniforms: any }): void; _getModel(gl: any): any; } } declare module '@deck.gl/layers/point-cloud-layer/point-cloud-layer-vertex.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/point-cloud-layer/point-cloud-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/point-cloud-layer/point-cloud-layer' { import { Layer } from '@deck.gl/core'; import { LayerProps } from '@deck.gl/core/lib/layer'; import { RGBAColor } from '@deck.gl/core/utils/color'; import { Position } from '@deck.gl/core/utils/positions'; export interface PointCloudLayerProps<D> extends LayerProps<D> { sizeUnits?: string; pointSize?: number; material?: any; getPosition?: (d: D) => Position; getNormal?: ((d: D) => [number, number, number]) | [number, number, number]; getColor?: ((d: D) => RGBAColor) | RGBAColor; } export default class PointCloudLayer<D, P extends PointCloudLayerProps<D> = PointCloudLayerProps<D>> extends Layer< D, P > { getShaders(id: any): any; initializeState(params: any): void; draw({ uniforms }: { uniforms: any }): void; _getModel(gl: any): any; } } declare module '@deck.gl/layers/scatterplot-layer/scatterplot-layer-vertex.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/scatterplot-layer/scatterplot-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/scatterplot-layer/scatterplot-layer' { import { Layer } from '@deck.gl/core'; import { LayerProps, WidthUnits } from '@deck.gl/core/lib/layer'; import { Position } from '@deck.gl/core/utils/positions'; import { RGBAColor } from '@deck.gl/core/utils/color'; import { UNIT } from '@deck.gl/core/lib/constants'; export interface ScatterplotLayerProps<D> extends LayerProps<D> { radiusUnits?: keyof typeof UNIT; radiusScale?: number; lineWidthUnits?: WidthUnits; lineWidthScale?: number; stroked?: boolean; filled?: boolean; radiusMinPixels?: number; radiusMaxPixels?: number; lineWidthMinPixels?: number; lineWidthMaxPixels?: number; billboard?: boolean; antialiasing?: boolean; //Data Accessors getPosition?: (d: D) => Position; getRadius?: ((d: D) => number) | number; getColor?: ((d: D) => RGBAColor) | RGBAColor; getFillColor?: ((d: D) => RGBAColor) | RGBAColor; getLineColor?: ((d: D) => RGBAColor) | RGBAColor; getLineWidth?: ((d: D) => number) | number; } export default class ScatterplotLayer<D, P extends ScatterplotLayerProps<D> = ScatterplotLayerProps<D>> extends Layer< D, P > { getShaders(id: any): any; initializeState(params: any): void; draw({ uniforms }: { uniforms: any }): void; _getModel(gl: any): any; } } declare module '@deck.gl/layers/column-layer/column-geometry' { import { Geometry } from '@luma.gl/core'; export default class ColumnGeometry extends Geometry { constructor(props?: {}); } } declare module '@deck.gl/layers/column-layer/column-layer-vertex.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/column-layer/column-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/column-layer/column-layer' { import { Layer } from '@deck.gl/core'; import ColumnGeometry from '@deck.gl/layers/column-layer/column-geometry'; import { LayerProps, WidthUnits } from '@deck.gl/core/lib/layer'; import { Position, Position2D } from '@deck.gl/core/utils/positions'; import { RGBAColor } from '@deck.gl/core/utils/color'; export interface ColumnLayerProps<D> extends LayerProps<D> { diskResolution?: number; radius?: number; angle?: number; vertices?: Position2D[]; offset?: number; coverage?: number; elevationScale?: number; filled?: boolean; stroked?: boolean; extruded?: boolean; wireframe?: boolean; lineWidthUnits?: WidthUnits; lineWidthScale?: boolean; lineWidthMinPixels?: number; lineWidthMaxPixels?: number; material?: any; getPosition?: (d: D) => Position; getFillColor?: ((d: D) => RGBAColor) | RGBAColor; getLineColor?: ((d: D) => RGBAColor) | RGBAColor; getElevation?: ((d: D) => number) | number; getLineWidth?: ((d: D) => number) | number; } export default class ColumnLayer<D, P extends ColumnLayerProps<D> = ColumnLayerProps<D>> extends Layer<D, P> { getShaders(): any; /** * DeckGL calls initializeState when GL context is available * Essentially a deferred constructor */ initializeState(params: any): void; getGeometry(diskResolution: any, vertices: any): ColumnGeometry; _getModel(gl: any): any; _updateGeometry({ diskResolution, vertices }: { diskResolution: any; vertices: any }): void; draw({ uniforms }: { uniforms: any }): void; } } declare module '@deck.gl/layers/column-layer/grid-cell-layer' { import ColumnLayer from '@deck.gl/layers/column-layer/column-layer'; import { LayerProps } from '@deck.gl/core/lib/layer'; import { Position2D } from '@deck.gl/core/utils/positions'; import { RGBAColor } from '@deck.gl/core/utils/color'; export interface GridCellLayerProps<D> extends LayerProps<D> { cellSize?: number; coverage?: number; elevationScale?: number; extruded?: boolean; material?: any; //Data Accessors getPosition?: (d: D) => Position2D; getColor?: ((d: D) => RGBAColor) | RGBAColor; getElevation?: ((d: D) => number) | number; } export default class GridCellLayer<D, P extends GridCellLayerProps<D> = GridCellLayerProps<D>> extends ColumnLayer< D, P > { getGeometry(diskResolution: any): any; draw({ uniforms }: { uniforms: any }): void; } } declare module '@deck.gl/layers/path-layer/path-tesselator' { import { Tesselator } from '@deck.gl/core'; export default class PathTesselator extends Tesselator { constructor(opts: any); getGeometryFromBuffer(buffer: any): any; get(attributeName: any): any; getGeometrySize(path: any): any; updateGeometryAttributes(path: any, context: any): void; _updateSegmentTypes(path: any, context: any): void; _updatePositions(path: any, context: any): void; getPathLength(path: any): any; getPointOnPath(path: any, index: any): any; isClosed(path: any): any; } } declare module '@deck.gl/layers/path-layer/path-layer-vertex.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/path-layer/path-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/path-layer/path-layer' { import { Layer } from '@deck.gl/core'; import { LayerProps } from '@deck.gl/core/lib/layer'; import { Position } from '@deck.gl/core/utils/positions'; import { RGBAColor } from '@deck.gl/core/utils/color'; export type TypedArray = | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array; export interface PathLayerProps<D> extends LayerProps<D> { widthUnits?: string; widthScale?: number; widthMinPixels?: number; widthMaxPixels?: number; capRounded?: boolean; jointRounded?: boolean; billboard?: boolean; miterLimit?: number; _pathType?: 'loop' | 'open'; //Data Accessors getPath?: (d: D) => Position[] | TypedArray; getColor?: ((d: D) => RGBAColor) | RGBAColor; getWidth?: ((d: D) => number) | number; } export default class PathLayer<D, P extends PathLayerProps<D> = PathLayerProps<D>> extends Layer<D, P> { constructor(props: P); getShaders(): any; initializeState(params: any): void; draw({ uniforms }: { uniforms: any }): void; _getModel(gl: any): any; calculatePositions(attribute: any): void; calculateSegmentTypes(attribute: any): void; } } declare module '@deck.gl/layers/solid-polygon-layer/polygon' { /** * Counts the number of vertices in any polygon representation. * @param {Array|Object} polygon * @param {Number} positionSize - size of a position, 2 (xy) or 3 (xyz) * @returns {Number} vertex count */ export function getVertexCount(polygon: any, positionSize: any, normalization?: boolean): any; /** * Normalize any polygon representation into the "complex flat" format * @param {Array|Object} polygon * @param {Number} positionSize - size of a position, 2 (xy) or 3 (xyz) * @return {Object} - {positions: <Float64Array>, holeIndices: <Array|null>} */ export function normalize( polygon: any, positionSize: number ): | Float64Array | { positions: Float64Array; holeIndices: any[]; }; export function getSurfaceIndices(normalizedPolygon: any, positionSize: any, preproject: any): any; } declare module '@deck.gl/layers/solid-polygon-layer/polygon-tesselator' { import { Tesselator } from '@deck.gl/core'; export default class PolygonTesselator extends Tesselator { constructor(opts: any); get(attributeName: any): any; updateGeometry(opts: any): void; getGeometrySize(polygon: any): any; getGeometryFromBuffer(buffer: any): any; updateGeometryAttributes(polygon: any, context: any): void; _updateIndices( polygon: any, { geometryIndex, vertexStart: offset, indexStart, }: { geometryIndex: any; vertexStart: any; indexStart: any; } ): void; _updatePositions( polygon: any, { vertexStart, geometrySize, }: { vertexStart: any; geometrySize: any; } ): void; _updateVertexValid( polygon: any, { vertexStart, geometrySize, }: { vertexStart: any; geometrySize: any; } ): void; } } declare module '@deck.gl/layers/solid-polygon-layer/solid-polygon-layer-vertex-main.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/solid-polygon-layer/solid-polygon-layer-vertex-top.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/solid-polygon-layer/solid-polygon-layer-vertex-side.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/solid-polygon-layer/solid-polygon-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/solid-polygon-layer/solid-polygon-layer' { import { Layer } from '@deck.gl/core'; import { LayerProps } from '@deck.gl/core/lib/layer'; import { Position } from '@deck.gl/core/utils/positions'; import { RGBAColor } from '@deck.gl/core/utils/color'; export interface SolidPolygonLayerProps<D> extends LayerProps<D> { filled?: boolean; extruded?: boolean; wireframe?: boolean; elevationScale?: number; material?: any; _normalize?: boolean; //Data Accessors getPolygon?: (x: D) => Position[] | Position[][]; getFillColor?: ((x: D) => RGBAColor) | RGBAColor; getLineColor?: ((x: D) => RGBAColor) | RGBAColor; getElevation?: ((x: D) => number) | number; } export default class SolidPolygonLayer< D, P extends SolidPolygonLayerProps<D> = SolidPolygonLayerProps<D> > extends Layer<D, P> { getShaders(vs: any): any; initializeState(params: any): void; draw({ uniforms }: { uniforms: any }): void; updateGeometry({ props, oldProps, changeFlags }: { props: P; oldProps: P; changeFlags: any }): void; _getModels(gl: any): { models: any[]; topModel: any; sideModel: any; }; calculateIndices(attribute: any): void; calculatePositions(attribute: any): void; calculateVertexValid(attribute: any): void; } } declare module '@deck.gl/layers/utils' { export function replaceInRange({ data, getIndex, dataRange, replace, }: { data: any; getIndex: any; dataRange: any; replace: any; }): { startRow: any; endRow: any; }; } declare module '@deck.gl/layers/polygon-layer/polygon-layer' { import { CompositeLayer } from '@deck.gl/core'; import { CompositeLayerProps } from '@deck.gl/core/lib/composite-layer'; import { WidthUnits } from '@deck.gl/core/lib/layer'; import { Position } from '@deck.gl/core/utils/positions'; import { RGBAColor } from '@deck.gl/core/utils/color'; export interface PolygonLayerProps<D> extends CompositeLayerProps<D> { filled?: boolean; stroked?: boolean; extruded?: boolean; wireframe?: boolean; elevationScale?: number; lineWidthUnits?: WidthUnits; lineWidthScale?: number; lineWidthMinPixels?: number; lineWidthMaxPixels?: number; lineJointRounded?: boolean; lineMiterLimit?: number; material?: any; _normalize?: boolean; //Data Accessors getPolygon?: (x: D) => Position[] | Position[][]; getFillColor?: ((x: D) => RGBAColor) | RGBAColor; getLineColor?: ((x: D) => RGBAColor) | RGBAColor; getLineWidth?: ((x: D) => number) | number; getElevation?: ((x: D) => number) | number; } export default class PolygonLayer<D, P extends PolygonLayerProps<D> = PolygonLayerProps<D>> extends CompositeLayer< D, P > { initializeState(params: any): void; _getPaths(dataRange?: {}): any[]; renderLayers(): any[]; } } declare module '@deck.gl/layers/geojson-layer/geojson' { /** * "Normalizes" complete or partial GeoJSON data into iterable list of features * Can accept GeoJSON geometry or "Feature", "FeatureCollection" in addition * to plain arrays and iterables. * Works by extracting the feature array or wrapping single objects in an array, * so that subsequent code can simply iterate over features. * * @param {object} geojson - geojson data * @param {Object|Array} data - geojson object (FeatureCollection, Feature or * Geometry) or array of features * @return {Array|"iteratable"} - iterable list of features */ export function getGeojsonFeatures(geojson: any): any; export function separateGeojsonFeatures( features: any, wrapFeature: any, dataRange?: {} ): { pointFeatures: any[]; lineFeatures: any[]; polygonFeatures: any[]; polygonOutlineFeatures: any[]; }; export function validateGeometry(type: any, coordinates: any): boolean; } declare module '@deck.gl/layers/geojson-layer/geojson-layer' { import { CompositeLayer } from '@deck.gl/core'; import { CompositeLayerProps } from '@deck.gl/core/lib/composite-layer'; import { RGBAColor } from '@deck.gl/core/utils/color'; import { WidthUnits } from '@deck.gl/core/lib/layer'; import { ScatterplotLayerProps } from '@deck.gl/layers/scatterplot-layer/scatterplot-layer'; import { IconLayerProps } from '@deck.gl/layers/icon-layer/icon-layer'; import { TextLayerProps } from '@deck.gl/layers/text-layer/text-layer'; export interface GeoJsonLayerProps<D> extends CompositeLayerProps<D> { // Render Options // Fill Options filled?: boolean; // Stroke Options stroked?: boolean; lineWidthUnits?: WidthUnits; lineWidthScale?: number; lineWidthMinPixels?: number; lineWidthMaxPixels?: number; lineCapRounded?: boolean; lineJointRounded?: boolean; lineMiterLimit?: number; lineBillboard?: boolean; // 3D Options extruded?: boolean; wireframe?: boolean; elevationScale?: number; material?: any; //Data Accessors getFillColor?: ((d: D) => RGBAColor) | RGBAColor; getLineColor?: ((d: D) => RGBAColor) | RGBAColor; getLineWidth?: ((d: D) => number) | number; getElevation?: ((d: D) => number) | number; // Point Options pointType?: string; // pointType:circle Options (ScatterplotLayer Props) /** * @deprecated * getRadius is deprecated since deck.gl v8.5, use {@link getPointRadius} instead * */ getRadius?: ScatterplotLayerProps<D>['getRadius']; getPointRadius?: ScatterplotLayerProps<D>['getRadius']; pointRadiusUnits?: ScatterplotLayerProps<D>['radiusUnits']; pointRadiusScale?: ScatterplotLayerProps<D>['radiusScale']; pointRadiusMinPixels?: ScatterplotLayerProps<D>['radiusMinPixels']; pointRadiusMaxPixels?: ScatterplotLayerProps<D>['radiusMaxPixels']; pointAntialiasing?: ScatterplotLayerProps<D>['antialiasing']; pointBillboard?: ScatterplotLayerProps<D>['billboard']; // pointType:icon Options (IconLayer Props) iconAtlas?: IconLayerProps<D>['iconAtlas']; iconMapping?: IconLayerProps<D>['iconMapping']; getIcon?: IconLayerProps<D>['getIcon']; getIconSize?: IconLayerProps<D>['getSize']; getIconColor?: IconLayerProps<D>['getColor']; getIconAngle?: IconLayerProps<D>['getAngle']; getIconPixelOffset?: IconLayerProps<D>['getPixelOffset']; iconSizeUnits?: IconLayerProps<D>['sizeUnits']; iconSizeScale?: IconLayerProps<D>['sizeScale']; iconSizeMinPixels?: IconLayerProps<D>['sizeMinPixels']; iconSizeMaxPixels?: IconLayerProps<D>['sizeMaxPixels']; iconBillboard?: IconLayerProps<D>['billboard']; iconAlphaCutoff?: IconLayerProps<D>['alphaCutoff']; // pointType:text Options (TextLayer Props) getText?: TextLayerProps<D>['getText']; getTextColor?: TextLayerProps<D>['getColor']; getTextAngle?: TextLayerProps<D>['getAngle']; getTextSize?: TextLayerProps<D>['getSize']; getTextAnchor?: TextLayerProps<D>['getTextAnchor']; getTextAlignmentBaseline?: TextLayerProps<D>['getAlignmentBaseline']; getTextPixelOffset?: TextLayerProps<D>['getPixelOffset']; getTextBackgroundColor?: TextLayerProps<D>['getBackgroundColor']; getTextBorderColor?: TextLayerProps<D>['getBorderColor']; getTextBorderWidth?: TextLayerProps<D>['getBorderWidth']; textSizeUnits?: TextLayerProps<D>['sizeUnits']; textSizeScale?: TextLayerProps<D>['sizeScale']; textSizeMinPixels?: TextLayerProps<D>['sizeMinPixels']; textSizeMaxPixels?: TextLayerProps<D>['sizeMaxPixels']; textCharacterSet?: TextLayerProps<D>['characterSet']; textFontFamily?: TextLayerProps<D>['fontFamily']; textFontWeight?: TextLayerProps<D>['fontWeight']; textLineHeight?: TextLayerProps<D>['lineHeight']; textMaxWidth?: TextLayerProps<D>['maxWidth']; textWordBreak?: TextLayerProps<D>['wordBreak']; textBackground?: TextLayerProps<D>['background']; textBackgroundPadding?: TextLayerProps<D>['backgroundPadding']; textOutlineColor?: TextLayerProps<D>['outlineColor']; textOutlineWidth?: TextLayerProps<D>['outlineWidth']; textBillboard?: TextLayerProps<D>['billboard']; textFontSettings?: TextLayerProps<D>['fontSettings']; } export default class GeoJsonLayer<D, P extends GeoJsonLayerProps<D> = GeoJsonLayerProps<D>> extends CompositeLayer< D, P > { initializeState(params: any): void; renderLayers(): any[]; _getHighlightedIndex(data: any): any; } } declare module '@deck.gl/layers/text-layer/multi-icon-layer/multi-icon-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/layers/text-layer/multi-icon-layer/multi-icon-layer' { import IconLayer from '@deck.gl/layers/icon-layer/icon-layer'; export default class MultiIconLayer<D> extends IconLayer<D> { getShaders(): any; initializeState(params: any): void; draw({ uniforms }: { uniforms: any }): void; getInstanceOffset(icons: any): any[]; getInstanceColorMode(icons: any): number; getInstanceIconFrame(icons: any): any[]; } } declare module '@deck.gl/layers/text-layer/utils' { export function nextPowOfTwo(number: any): number; /** * Generate character mapping table or update from an existing mapping table * @param characterSet {Array|Set} new characters * @param getFontWidth {Function} function to get width of each character * @param fontHeight {Number} height of font * @param buffer {Number} buffer surround each character * @param maxCanvasWidth {Number} max width of font atlas * @param mapping {Object} old mapping table * @param xOffset {Number} x position of last character in old mapping table * @param yOffset {Number} y position of last character in old mapping table * @returns {{ * mapping: Object, * xOffset: Number, x position of last character * yOffset: Number, y position of last character in old mapping table * canvasHeight: Number, height of the font atlas canvas, power of 2 * }} */ export function buildMapping({ characterSet, getFontWidth, fontHeight, buffer, maxCanvasWidth, mapping, xOffset, yOffset, }: { characterSet: any; getFontWidth: any; fontHeight: any; buffer: any; maxCanvasWidth: any; mapping?: {}; xOffset?: number; yOffset?: number; }): { mapping: {}; xOffset: number; yOffset: number; canvasHeight: number; }; export function autoWrapping( text: any, wordBreak: any, maxWidth: any, iconMapping: any ): { rows: any[]; lastRowStartCharIndex: number; lastRowOffsetLeft: number; }; /** * Transform a text paragraph to an array of characters, each character contains * @param paragraph: {String} * @param iconMapping {Object} character mapping table for retrieving a character from font atlas * @param lineHeight {Number} css line-height * @param wordBreak {String} css word-break option * @param maxWidth {number} css max-width * @param transformedData {Array} output transformed data array, each datum contains * - text: character * - index: character index in the paragraph * - x: x offset in the row, * - y: y offset in the paragraph * - size: [width, height] size of the paragraph * - rowSize: [rowWidth, rowHeight] size of the row * - len: length of the paragraph */ export function transformParagraph( paragraph: any, lineHeight: any, wordBreak: any, maxWidth: any, iconMapping: any ): { characters: any[]; size: number[]; }; export function getTextFromBuffer({ value, length, stride, offset, startIndices, }: { value: any; length: any; stride: any; offset: any; startIndices: any; }): { texts: any[]; characterCount: any; }; } declare module '@deck.gl/layers/text-layer/lru-cache' { /** * LRU Cache class with limit * * Update order for each get/set operation * Delete oldest when reach given limit */ export default class LRUCache { constructor(limit?: number); clear(): void; get(key: any): any; set(key: any, value: any): void; delete(key: any): void; _deleteCache(key: any): void; _deleteOrder(key: any): void; _appendOrder(key: any): void; } } declare module '@deck.gl/layers/text-layer/font-atlas-manager' { export const DEFAULT_CHAR_SET: any[]; export const DEFAULT_FONT_FAMILY = 'Monaco, monospace'; export const DEFAULT_FONT_WEIGHT = 'normal'; export const DEFAULT_FONT_SIZE = 64; export const DEFAULT_BUFFER = 2; export const DEFAULT_CUTOFF = 0.25; export const DEFAULT_RADIUS = 3; export default class FontAtlasManager { constructor(gl: any); finalize(): void; get texture(): any; get mapping(): any; get scale(): number; setProps(props?: {}): void; _updateTexture({ data: canvas, width, height }: { data: any; width: any; height: any }): void; _generateFontAtlas( key: any, characterSet: any, cachedFontAtlas: any ): { xOffset: number; yOffset: number; mapping: {}; data: any; width: any; height: any; }; _getKey(): string; } export interface FontSettings { fontSize?: number; buffer?: number; sdf?: boolean; cutoff?: number; radius?: number; } } declare module '@deck.gl/layers/text-layer/text-layer' { import { CompositeLayer } from '@deck.gl/core'; import { FontSettings } from '@deck.gl/layers/text-layer/font-atlas-manager'; import { RGBAColor } from '@deck.gl/core/utils/color'; import { CompositeLayerProps } from '@deck.gl/core/lib/composite-layer'; import { WidthUnits } from '@deck.gl/core/lib/layer'; export type TextAnchor = 'start' | 'middle' | 'end'; export type AlignmentBaseline = 'top' | 'center' | 'bottom'; export interface TextLayerProps<D> extends CompositeLayerProps<D> { sizeScale?: number; sizeUnits?: WidthUnits; sizeMinPixels?: number; sizeMaxPixels?: number; background?: boolean; billboard?: boolean; backgroundColor?: RGBAColor; backgroundPadding?: [number, number] | [number, number, number, number]; fontFamily?: string; characterSet?: string | string[]; fontWeight?: number | string; lineHeight?: number; fontSettings?: FontSettings; wordBreak?: 'break-all' | 'break-word'; maxWidth?: number; outlineColor?: RGBAColor; outlineWidth?: number; //Data Accessors getText?: (x: D) => string; getPosition?: (x: D) => [number, number]; getSize?: ((x: D) => number) | number; getColor?: ((x: D) => RGBAColor) | RGBAColor; getAngle?: ((x: D) => number) | number; //Text Alignment Options getTextAnchor?: ((x: D) => TextAnchor) | TextAnchor; getAlignmentBaseline?: ((x: D) => AlignmentBaseline) | AlignmentBaseline; getPixelOffset?: ((x: D) => number[]) | number[]; getBackgroundColor?: ((d: D) => RGBAColor) | RGBAColor; getBorderColor?: ((d: D) => RGBAColor) | RGBAColor; getBorderWidth?: ((d: D) => number) | number; } export default class TextLayer<D, P extends TextLayerProps<D> = TextLayerProps<D>> extends CompositeLayer<D, P> { initializeState(params: any): void; finalizeState(): void; _updateFontAtlas(oldProps: any, props: any): void; _fontChanged(oldProps: any, props: any): boolean; _updateText(): void; getIconOffsets(object: any, objectInfo: any): any[]; renderLayers(): any; } } declare module '@deck.gl/layers' { export { default as ArcLayer, ArcLayerProps } from '@deck.gl/layers/arc-layer/arc-layer'; export { default as BitmapLayer, BitmapLayerProps } from '@deck.gl/layers/bitmap-layer/bitmap-layer'; export { default as IconLayer, IconLayerProps } from '@deck.gl/layers/icon-layer/icon-layer'; export { default as LineLayer, LineLayerProps } from '@deck.gl/layers/line-layer/line-layer'; export { default as PointCloudLayer, PointCloudLayerProps, } from '@deck.gl/layers/point-cloud-layer/point-cloud-layer'; export { default as ScatterplotLayer, ScatterplotLayerProps, } from '@deck.gl/layers/scatterplot-layer/scatterplot-layer'; export { default as ColumnLayer, ColumnLayerProps } from '@deck.gl/layers/column-layer/column-layer'; export { default as GridCellLayer, GridCellLayerProps } from '@deck.gl/layers/column-layer/grid-cell-layer'; export { default as PathLayer, PathLayerProps } from '@deck.gl/layers/path-layer/path-layer'; export { default as PolygonLayer, PolygonLayerProps } from '@deck.gl/layers/polygon-layer/polygon-layer'; export { default as GeoJsonLayer, GeoJsonLayerProps } from '@deck.gl/layers/geojson-layer/geojson-layer'; export { default as TextLayer, TextLayerProps } from '@deck.gl/layers/text-layer/text-layer'; export { default as SolidPolygonLayer, SolidPolygonLayerProps, } from '@deck.gl/layers/solid-polygon-layer/solid-polygon-layer'; export { default as _MultiIconLayer } from '@deck.gl/layers/text-layer/multi-icon-layer/multi-icon-layer'; }