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//typings for @deck.gl/aggregation-layers v8.1.3 declare module '@deck.gl/aggregation-layers/utils/prop-utils' { export function filterProps(props: any, filterKeys: any): {}; } declare module '@deck.gl/aggregation-layers/aggregation-layer' { import { CompositeLayer } from '@deck.gl/core'; import { CompositeLayerProps } from '@deck.gl/core/lib/composite-layer'; export interface AggregationLayerProps<D> extends CompositeLayerProps<D> {} export default class AggregationLayer< D, P extends AggregationLayerProps<D> = AggregationLayerProps<D> > extends CompositeLayer<D, P> { constructor(props: AggregationLayerProps<D>); initializeState(dimensions: any): void; updateAttributes(changedAttributes: any): void; getAttributes(): any; getModuleSettings(): any; updateShaders(shaders: any): void; /** * Checks if aggregation is dirty * @param {Object} updateOpts - object {props, oldProps, changeFlags} * @param {Object} params - object {dimension, compareAll} * @param {Object} params.dimension - {props, accessors} array of props and/or accessors * @param {Boolean} params.compareAll - when `true` it will include non layer props for comparision * @returns {Boolean} - returns true if dimensions' prop or accessor is changed **/ isAggregationDirty(updateOpts: any, params?: {}): any; /** * Checks if an attribute is changed * @param {String} name - name of the attribute * @returns {Boolean} - `true` if attribute `name` is changed, `false` otherwise, * If `name` is not passed or `undefiend`, `true` if any attribute is changed, `false` otherwise **/ isAttributeChanged(name: any): boolean; _getAttributeManager(): any; } } declare module '@deck.gl/aggregation-layers/utils/aggregation-operation-utils' { export type AggregationOperation = 'SUM' | 'MEAN' | 'MIN' | 'MAX'; export const AGGREGATION_OPERATION: { SUM: number; MEAN: number; MIN: number; MAX: number; }; export function getMean(pts: any, accessor: any): number; export function getSum(pts: any, accessor: any): any; export function getMax(pts: any, accessor: any): any; export function getMin(pts: any, accessor: any): any; export function getValueFunc(aggregation: any, accessor: any): (pts: any) => any; } declare module '@deck.gl/aggregation-layers/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants' { export const DEFAULT_RUN_PARAMS: { projectPoints: boolean; viewport: any; createBufferObjects: boolean; moduleSettings: {}; }; export const MAX_32_BIT_FLOAT = 3.402823466e38; export const MIN_BLEND_EQUATION: any[]; export const MAX_BLEND_EQUATION: any[]; export const MAX_MIN_BLEND_EQUATION: any[]; export const EQUATION_MAP: { [x: number]: any; }; export const ELEMENTCOUNT = 4; export const DEFAULT_WEIGHT_PARAMS: { size: number; operation: number; needMin: boolean; needMax: boolean; combineMaxMin: boolean; }; export const PIXEL_SIZE = 4; export const WEIGHT_SIZE = 3; export const MAX_MIN_TEXTURE_OPTS: { format: any; type: any; border: number; mipmaps: boolean; parameters: { [x: number]: any; }; dataFormat: any; width: number; height: number; }; } declare module '@deck.gl/aggregation-layers/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/utils/gpu-grid-aggregation/aggregate-all-vs.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/utils/gpu-grid-aggregation/aggregate-all-fs.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/utils/gpu-grid-aggregation/transform-mean-vs.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/utils/resource-utils' { export function getFloatTexture(gl: any, opts?: {}): any; export function getFramebuffer(gl: any, opts: any): any; export function getFloatArray(array: any, size: any, fillValue?: number): any; } declare module '@deck.gl/aggregation-layers/utils/gpu-grid-aggregation/gpu-grid-aggregator' { export default class GPUGridAggregator { static getAggregationData({ aggregationData, maxData, minData, maxMinData, pixelIndex, }: { aggregationData: any; maxData: any; minData: any; maxMinData: any; pixelIndex: any; }): {}; static getCellData({ countsData, size }: { countsData: any; size?: number }): { cellCounts: Uint32Array; cellWeights: Float32Array; }; static isSupported(gl: any): any; constructor(gl: any, opts?: {}); delete(): void; run(opts?: {}): {}; getData(weightId: any): {}; updateShaders(shaderOptions?: {}): void; _normalizeAggregationParams(opts: any): any; setState(updateObject: any): void; _getAggregateData(opts: any): {}; _renderAggregateData(opts: any): void; _renderToMaxMinTexture(opts: any): void; _renderToWeightsTexture(opts: any): void; _runAggregation(opts: any): {}; _setupFramebuffers(opts: any): void; _getMinMaxTexture(name: any): any; _setupModels({ numCol, numRow }?: { numCol?: number; numRow?: number }): void; _setupWeightAttributes(opts: any): void; _trackGPUResultBuffers(results: any, weights: any): void; _updateModels(opts: any): void; } } declare module '@deck.gl/aggregation-layers/utils/scale-utils' { export function getScale(domain: any, range: any, scaleFunction: any): any; export function getQuantizeScale(domain: any, range: any): any; export function getLinearScale(domain: any, range: any): any; export function getQuantileScale(domain: any, range: any): any; export function getOrdinalScale(domain: any, range: any): any; export function quantizeScale(domain: any, range: any, value: any): any; export function linearScale(domain: any, range: any, value: any): any; export function unique(values: any): any[]; export function getLinearDomain(data: any, valueAccessor: any): any[]; export function getQuantileDomain(data: any, valueAccessor: any): any; export function getOrdinalDomain(data: any, valueAccessor: any): any[]; export function getScaleDomain(scaleType: any, data: any, valueAccessor: any): any; export function clamp(value: any, min: any, max: any): number; export function getScaleFunctionByScaleType(scaleType: any): typeof getQuantizeScale; } declare module '@deck.gl/aggregation-layers/utils/bin-sorter' { export default class BinSorter { constructor( bins?: any[], props?: { getValue: (points: any) => any; getPoints: (bin: any) => any; getIndex: (bin: any) => any; filterData: any; } ); /** * Get an array of object with aggregated values and index of bins * Array object will be sorted by value optionally. * @param {Array} bins * @param {Function} getValue * @return {Array} array of values and index lookup */ getAggregatedBins(bins: any, props: any): any[]; _percentileToIndex(percentileRange: any): number[]; /** * Get a mapping from cell/hexagon index to sorted bin * This is used to retrieve bin value for color calculation * @return {Object} bin index to aggregatedBins */ getBinMap(): {}; /** * Get ths max count of all bins * @return {Number | Boolean} max count */ _updateMinMaxValues(): void; /** * Get range of values of all bins * @param {Number[]} range * @param {Number} range[0] - lower bound * @param {Number} range[1] - upper bound * @return {Array} array of new value range */ getValueRange(percentileRange: any): any[]; getValueDomainByScale(scale: any, [lower, upper]?: [number?, number?]): any; _getScaleDomain(scaleType: any, [lowerIdx, upperIdx]: [any, any]): any; } } declare module '@deck.gl/aggregation-layers/utils/grid-aggregation-utils' { export function getBoundingBox( attributes: any, vertexCount: any ): { xMin: any; xMax: any; yMin: any; yMax: any; }; export function alignToCell(inValue: any, cellSize: any): number; /** * Based on geometric center of sample points, calculate cellSize in lng/lat (degree) space * @param {object} boundingBox - {xMin, yMin, xMax, yMax} contains bounding box of data * @param {number} cellSize - grid cell size in meters * @param {boolean, optional} converToDegrees - when true offsets are converted from meters to lng/lat (degree) space * @returns {xOffset, yOffset} - cellSize size */ export function getGridOffset( boundingBox: any, cellSize: any, convertToMeters?: boolean ): { xOffset: any; yOffset: any; }; export function getGridParams( boundingBox: any, cellSize: any, viewport: any, coordinateSystem: any ): { gridOffset: { xOffset: any; yOffset: any; }; translation: number[]; width: any; height: any; numCol: number; numRow: number; }; } declare module '@deck.gl/aggregation-layers/cpu-grid-layer/grid-aggregator' { /** * Calculate density grid from an array of points * @param {Object} props - object containing : * @param {Iterable} [props.data] - data objects to be aggregated * @param {Integer} [props.cellSize] - size of the grid cell * * @param {Object} aggregationParams - object containing : * @param {Object} gridOffset - {xOffset, yOffset} cell size in meters * @param {Integer} width - width of the grid * @param {Integer} height - height of the grid * @param {Boolean} projectPoints - `true` if doing screen space projection, `false` otherwise * @param {Array} attributes - attributes array containing position values * @param {Viewport} viewport - viewport to be used for projection * @param {Array} posOffset - [xOffset, yOffset] offset to be applied to positions to get cell index * @param {Object} boundingBox - {xMin, yMin, xMax, yMax} bounding box of input data * * @returns {object} - grid data, cell dimension */ export function pointToDensityGridDataCPU( props: any, aggregationParams: any ): { gridHash: {} | {}; gridOffset: any; data: any[]; }; } declare module '@deck.gl/aggregation-layers/grid-aggregation-layer' { import AggregationLayer, { AggregationLayerProps } from '@deck.gl/aggregation-layers/aggregation-layer'; export interface GridAggregationLayerProps<D> extends AggregationLayerProps<D> {} export default class GridAggregationLayer< D, P extends GridAggregationLayerProps<D> = GridAggregationLayerProps<D> > extends AggregationLayer<D, P> { constructor(props: GridAggregationLayerProps<D>); initializeState({ dimensions }: { dimensions: any }): void; finalizeState(): void; updateShaders(shaders: any): void; updateAggregationState(opts: any): void; allocateResources(numRow: any, numCol: any): void; updateResults({ aggregationData, maxMinData, maxData, minData, }: { aggregationData: any; maxMinData: any; maxData: any; minData: any; }): void; _updateAggregation(opts: any): void; _updateWeightBins(): void; _uploadAggregationResults(): void; } } declare module '@deck.gl/aggregation-layers/utils/color-utils' { export const defaultColorRange: number[][]; export function colorRangeToFlatArray(colorRange: any, normalize?: boolean, ArrayType?: Float32ArrayConstructor): any; } declare module '@deck.gl/aggregation-layers/screen-grid-layer/screen-grid-layer-vertex.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/screen-grid-layer/screen-grid-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/screen-grid-layer/screen-grid-cell-layer' { import { Layer } from '@deck.gl/core'; import { LayerProps } from '@deck.gl/core/lib/layer'; export interface ScreenGridCellLayerProps<D> extends LayerProps<D> {} export default class ScreenGridCellLayer< D, P extends ScreenGridCellLayerProps<D> = ScreenGridCellLayerProps<D> > extends Layer<D, P> { static isSupported(gl: any): any; getShaders(): { vs: string; fs: string; modules: any[]; }; initializeState(params: any): void; draw({ uniforms }: { uniforms: any }): void; calculateInstancePositions( attribute: any, { numInstances, }: { numInstances: any; } ): void; _getModel(gl: any): any; _shouldUseMinMax(): boolean; _updateUniforms(oldProps: any, props: any, changeFlags: any): void; } } declare module '@deck.gl/aggregation-layers/screen-grid-layer/screen-grid-layer' { import GridAggregationLayer from '@deck.gl/aggregation-layers/grid-aggregation-layer'; import { LayerProps } from '@deck.gl/core/lib/layer'; import { ColorDomain, ColorRange } from '@deck.gl/core/utils/color'; import { Position } from '@deck.gl/core/utils/positions'; export interface ScreenGridLayerProps<D> extends LayerProps<D> { //Render Options cellSizePixels?: number; cellMarginPixels?: number; colorDomain?: ColorDomain; colorRange?: ColorRange; gpuAggregation?: boolean; aggregation?: string; //Data Accessors getPosition?: (d: D) => Position; getWeight?: (d: D) => number; } export default class ScreenGridLayer< D, P extends ScreenGridLayerProps<D> = ScreenGridLayerProps<D> > extends GridAggregationLayer<D, P> { constructor(props: ScreenGridLayerProps<D>); initializeState(params: any): void; renderLayers(): any; finalizeState(): void; updateResults({ aggregationData, maxData }: { aggregationData: any; maxData: any }): void; updateAggregationState(opts: any): void; _updateAccessors(opts: any): void; _resetResults(): void; } } declare module '@deck.gl/aggregation-layers/utils/cpu-aggregator' { export default class CPUAggregator { constructor(opts: any); static defaultDimensions(): ( | { key: string; accessor: string; pickingInfo: string; getBins: { triggers: { value: { prop: string; updateTrigger: string; }; weight: { prop: string; updateTrigger: string; }; aggregation: { prop: string; }; filterData: { prop: string; updateTrigger: string; }; }; }; getDomain: { triggers: { lowerPercentile: { prop: string; }; upperPercentile: { prop: string; }; scaleType: { prop: string; }; }; }; getScaleFunc: { triggers: { domain: { prop: string; }; range: { prop: string; }; }; onSet: { props: string; }; }; nullValue: number[]; } | { key: string; accessor: string; pickingInfo: string; getBins: { triggers: { value: { prop: string; updateTrigger: string; }; weight: { prop: string; updateTrigger: string; }; aggregation: { prop: string; }; filterData: { prop: string; updateTrigger: string; }; }; }; getDomain: { triggers: { lowerPercentile: { prop: string; }; upperPercentile: { prop: string; }; scaleType: { prop: string; }; }; }; getScaleFunc: { triggers: { domain: { prop: string; }; range: { prop: string; }; }; onSet: { props: string; }; }; nullValue: number; } )[]; updateState(opts: any, aggregationParams: any): any; setState(updateObject: any): void; setDimensionState(key: any, updateObject: any): void; normalizeResult(result?: {}): {}; getAggregatedData(props: any, aggregationParams: any): void; updateGetValueFuncs(oldProps: any, props: any, changeFlags: any): void; needsReProjectPoints(oldProps: any, props: any, changeFlags: any): any; addDimension(dimensions: any): void; _addDimension(dimensions?: any[]): void; getDimensionUpdaters({ key, accessor, pickingInfo, getBins, getDomain, getScaleFunc, nullValue, }: { key: any; accessor: any; pickingInfo: any; getBins: any; getDomain: any; getScaleFunc: any; nullValue: any; }): { key: any; accessor: any; pickingInfo: any; getBins: any; getDomain: any; getScaleFunc: any; attributeAccessor: (cell: any) => any; }; needUpdateDimensionStep(dimensionStep: any, oldProps: any, props: any, changeFlags: any): boolean; getDimensionChanges(oldProps: any, props: any, changeFlags: any): any[]; getUpdateTriggers(props: any): {}; getSortedBins(props: any): void; getDimensionSortedBins(props: any, dimensionUpdater: any): void; getDimensionValueDomain(props: any, dimensionUpdater: any): void; getDimensionScale(props: any, dimensionUpdater: any): void; getSubLayerDimensionAttribute(key: any, nullValue: any): (cell: any) => any; getSubLayerAccessors(props: any): {}; getAccessor(dimensionKey: any): any; } } declare module '@deck.gl/aggregation-layers/cpu-grid-layer/cpu-grid-layer' { import AggregationLayer, { AggregationLayerProps } from '@deck.gl/aggregation-layers/aggregation-layer'; import { AggregationOperation } from '@deck.gl/aggregation-layers/utils/aggregation-operation-utils'; import { ObjectInfo } from '@deck.gl/core/lib/layer'; import { ColorDomain, ColorRange } from '@deck.gl/core/utils/color'; import { Position } from '@deck.gl/core/utils/positions'; export interface CPUGridLayerProps<D> extends AggregationLayerProps<D> { cellSize?: number; colorDomain?: ColorDomain; colorRange?: ColorRange; coverage?: number; elevationDomain?: [number, number]; elevationRange?: [number, number]; elevationScale?: number; extruded?: boolean; upperPercentile?: number; lowerPercentile?: number; elevationUpperPercentile?: number; elevationLowerPercentile?: number; colorScaleType?: string; material?: Object; getPosition?: (d: D) => Position; getColorValue?: (d: D[], objectInfo: ObjectInfo<D, number>) => number; getColorWeight?: (d: D) => number; colorAggregation?: string; getElevationValue?: (points: D[], objectInfo: ObjectInfo<D, number>) => number; getElevationWeight?: (d: D) => number; elevationAggregation?: AggregationOperation; onSetColorDomain?: () => void; onSetElevationDomain?: () => void; } export default class CPUGridLayer<D, P extends CPUGridLayerProps<D> = CPUGridLayerProps<D>> extends AggregationLayer< D, P > { constructor(props: CPUGridLayerProps<D>); initializeState(params: any): void; _onGetSublayerColor(cell: any): any; _onGetSublayerElevation(cell: any): any; _getSublayerUpdateTriggers(): any; renderLayers(): any; } } declare module '@deck.gl/aggregation-layers/hexagon-layer/hexagon-aggregator' { /** * Use d3-hexbin to performs hexagonal binning from geo points to hexagons * @param {Iterable} data - array of points * @param {Number} radius - hexagon radius in meter * @param {function} getPosition - get points lon lat * @param {Object} viewport - current viewport object * @return {Object} - hexagons and countRange */ export function pointToHexbin( props: any, aggregationParams: any ): { hexagons: any; radiusCommon: number; }; /** * Get the bounding box of all data points */ export function getPointsCenter(data: any, aggregationParams: any): number[]; /** * Get radius in mercator world space coordinates from meter * @param {Number} radius - in meter * @param {Object} viewport - current viewport object * @param {Array<Number>} center - data center * @return {Number} radius in mercator world spcae coordinates */ export function getRadiusInCommon(radius: any, viewport: any, center: any): number; } declare module '@deck.gl/aggregation-layers/hexagon-layer/hexagon-layer' { import AggregationLayer, { AggregationLayerProps } from '@deck.gl/aggregation-layers/aggregation-layer'; import { AggregationOperation } from '@deck.gl/aggregation-layers/utils/aggregation-operation-utils'; import { ObjectInfo } from '@deck.gl/core/lib/layer'; import { ColorDomain, ColorRange } from '@deck.gl/core/utils/color'; import { Position } from '@deck.gl/core/utils/positions'; export interface HexagonLayerProps<D> extends AggregationLayerProps<D> { //Render Options radius?: number; hexagonAggregator?: Function; colorDomain?: ColorDomain; colorRange?: ColorRange; colorScaleType?: string; coverage?: number; elevationDomain?: [number, number]; elevationRange?: [number, number]; elevationScale?: number; extruded?: boolean; upperPercentile?: number; lowerPercentile?: number; elevationUpperPercentile?: number; elevationLowerPercentile?: number; material?: Object; //Data Accessors getPosition?: (d: D) => Position; getColorValue?: (d: D[], objectInfo: ObjectInfo<D, any>) => any; getColorWeight?: (d: D) => any; colorAggregation?: string; getElevationValue?: (d: D[], objectInfo: ObjectInfo<D, any>) => any; getElevationWeight?: (d: D) => any; elevationAggregation?: AggregationOperation; onSetColorDomain?: Function; onSetElevationDomain?: Function; } export default class HexagonLayer<D, P extends HexagonLayerProps<D> = HexagonLayerProps<D>> extends AggregationLayer< D, P > { constructor(props: HexagonLayerProps<D>); initializeState(params: any): void; updateRadiusAngle(vertices: any): void; convertLatLngToMeterOffset(hexagonVertices: any): number[][]; _onGetSublayerColor(cell: any): any; _onGetSublayerElevation(cell: any): any; _getSublayerUpdateTriggers(): any; renderLayers(): any; } } declare module '@deck.gl/aggregation-layers/contour-layer/marching-squares-codes' { export const ISOLINES_CODE_OFFSET_MAP: { 0: any[]; 1: number[][][]; 2: number[][][]; 3: number[][][]; 4: number[][][]; 5: { 0: number[][][]; 1: number[][][]; }; 6: number[][][]; 7: number[][][]; 8: number[][][]; 9: number[][][]; 10: { 0: number[][][]; 1: number[][][]; }; 11: number[][][]; 12: number[][][]; 13: number[][][]; 14: number[][][]; 15: any[]; }; export const ISOBANDS_CODE_OFFSET_MAP: { [x: number]: | number[][][] | { 0: number[][][]; 1: number[][][]; 2: number[][][]; }; }; } declare module '@deck.gl/aggregation-layers/contour-layer/marching-squares' { export const CONTOUR_TYPE: { ISO_LINES: number; ISO_BANDS: number; }; export function getCode(opts: any): { code: number; meanCode: number; }; export function getVertices(opts: any): any[]; } declare module '@deck.gl/aggregation-layers/contour-layer/contour-utils' { export function generateContours({ thresholdData, colors, cellWeights, gridSize, gridOrigin, cellSize, }: { thresholdData: any; colors: any; cellWeights: any; gridSize: any; gridOrigin: any; cellSize: any; }): { contourSegments: any[]; contourPolygons: any[]; }; } declare module '@deck.gl/aggregation-layers/contour-layer/contour-layer' { import GridAggregationLayer, { GridAggregationLayerProps } from '@deck.gl/aggregation-layers/grid-aggregation-layer'; import { AggregationOperation } from '@deck.gl/aggregation-layers/utils/aggregation-operation-utils'; import { Position } from '@deck.gl/core/utils/positions'; export interface ContourLayerProps<D> extends GridAggregationLayerProps<D> { //Render Options cellSize?: number; gpuAggregation?: boolean; aggregation?: AggregationOperation; contours?: Array<any>; zOffset?: number; //Data Accessors getPosition?: (d: D) => Position; getWeight?: (d: D) => number; } export default class ContourLayer< D, P extends ContourLayerProps<D> = ContourLayerProps<D> > extends GridAggregationLayer<D, P> { constructor(props: ContourLayerProps<D>); initializeState(params: any): void; renderLayers(): any[]; updateAggregationState(opts: any): void; _updateAccessors(opts: any): void; _resetResults(): void; _generateContours(): void; _updateThresholdData(props: any): void; } } declare module '@deck.gl/aggregation-layers/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/gpu-grid-layer/gpu-grid-cell-layer' { import { Layer } from '@deck.gl/core'; import { LayerProps } from '@deck.gl/core/lib/layer'; import { AggregationOperation } from '@deck.gl/aggregation-layers/utils/aggregation-operation-utils'; import { ColorRange } from '@deck.gl/core/utils/color'; import { Position } from '@deck.gl/core/utils/positions'; export interface GPUGridCellLayerProps<D> extends LayerProps<D> { //Render Options cellSize?: number; colorRange?: ColorRange; coverage?: number; elevationDomain?: [number, number]; elevationRange?: [number, number]; elevationScale?: number; extruded?: boolean; material?: any; //Data Accessors getPosition?: (d: D) => Position; getColorWeight?: (d: D) => number; colorAggregation?: string; getElevationWeight?: (d: D) => number; elevationAggregation?: AggregationOperation; } export default class GPUGridCellLayer<D, P extends GPUGridCellLayerProps<D> = GPUGridCellLayerProps<D>> extends Layer< D, P > { getShaders(): any; initializeState(params: any): void; _getModel(gl: any): any; draw({ uniforms }: { uniforms: any }): void; bindUniformBuffers(colorMaxMinBuffer: any, elevationMaxMinBuffer: any): void; unbindUniformBuffers(colorMaxMinBuffer: any, elevationMaxMinBuffer: any): void; getDomainUniforms(): {}; _setupUniformBuffer(model: any): void; } } declare module '@deck.gl/aggregation-layers/gpu-grid-layer/gpu-grid-layer' { import { AggregationOperation } from '@deck.gl/aggregation-layers/utils/aggregation-operation-utils'; import GridAggregationLayer, { GridAggregationLayerProps } from '@deck.gl/aggregation-layers/grid-aggregation-layer'; import { ColorRange } from '@deck.gl/core/utils/color'; import { Position } from '@deck.gl/core/utils/positions'; export interface GPUGridLayerProps<D> extends GridAggregationLayerProps<D> { //Render Options cellSize?: number; colorRange?: ColorRange; coverage?: number; elevationDomain?: [number, number]; elevationRange?: [number, number]; elevationScale?: number; extruded?: boolean; material?: any; //Data Accessors getPosition?: (d: D) => Position; getColorWeight?: (d: D) => number; colorAggregation?: string; getElevationWeight?: (d: D) => number; elevationAggregation?: AggregationOperation; } export default class GPUGridLayer< D, P extends GPUGridLayerProps<D> = GPUGridLayerProps<D> > extends GridAggregationLayer<D, P> { constructor(props: GPUGridLayerProps<D>); initializeState(params: any): void; getHashKeyForIndex(index: any): string; getPositionForIndex(index: any): any[]; renderLayers(): any; finalizeState(): void; updateAggregationState(opts: any): void; _updateAccessors(opts: any): void; } } declare module '@deck.gl/aggregation-layers/grid-layer/grid-layer' { import { CompositeLayer } from '@deck.gl/core'; import { CompositeLayerProps } from '@deck.gl/core/lib/composite-layer'; import { ObjectInfo } from '@deck.gl/core/lib/layer'; import { ColorDomain, ColorRange } from '@deck.gl/core/utils/color'; import { Position } from '@deck.gl/core/utils/positions'; import { AggregationOperation } from '@deck.gl/aggregation-layers/utils/aggregation-operation-utils'; export interface GridLayerProps<D> extends CompositeLayerProps<D> { //Render Options cellSize?: number; colorDomain?: ColorDomain; colorRange?: ColorRange; coverage?: number; elevationDomain?: [number, number]; elevationRange?: [number, number]; elevationScale?: number; extruded?: boolean; upperPercentile?: number; lowerPercentile?: number; elevationUpperPercentile?: number; elevationLowerPercentile?: number; colorScaleType?: string; fp64?: boolean; gpuAggregation?: boolean; material?: any; //Data Accessors getPosition?: (d: D) => Position; getColorValue?: (points: D[], objectInfo: ObjectInfo<D, number>) => number; getColorWeight?: (d: D) => number; colorAggregation?: string; getElevationValue?: (points: D[], objectInfo: ObjectInfo<D, number>) => number; getElevationWeight?: (d: D) => number; elevationAggregation?: AggregationOperation; onSetColorDomain?: () => void; onSetElevationDomain?: () => void; } export default class GridLayer<D, P extends GridLayerProps<D> = GridLayerProps<D>> extends CompositeLayer<D, P> { constructor(props: GridLayerProps<D>); initializeState(params: any): void; renderLayers(): any; canUseGPUAggregation(props: any): boolean; } } declare module '@deck.gl/aggregation-layers/heatmap-layer/heatmap-layer-utils' { export function getBounds(points: any): any[]; export function boundsContain(currentBounds: any, targetBounds: any): boolean; export function packVertices(points: any, dimensions?: number): Float32Array; export function scaleToAspectRatio(boundingBox: any, width: any, height: any): number[]; export function getTextureCoordinates(point: any, bounds: any): number[]; export function getTextureParams({ gl, floatTargetSupport }: { gl: any; floatTargetSupport: any }): { format: any; type: any; }; } declare module '@deck.gl/aggregation-layers/heatmap-layer/triangle-layer-vertex.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/heatmap-layer/triangle-layer-fragment.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/heatmap-layer/triangle-layer' { import { Layer } from '@deck.gl/core'; export default class TriangleLayer<D> extends Layer<D> { getShaders(): { vs: string; fs: string; modules: any[]; }; initializeState(params: any): void; _getModel(gl: any): any; draw({ uniforms }: { uniforms: any }): void; } } declare module '@deck.gl/aggregation-layers/heatmap-layer/weights-vs.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/heatmap-layer/weights-fs.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/heatmap-layer/max-vs.glsl' { const _default: string; export default _default; } declare module '@deck.gl/aggregation-layers/heatmap-layer/heatmap-layer' { import AggregationLayer, { AggregationLayerProps } from '@deck.gl/aggregation-layers/aggregation-layer'; import { ColorDomain, ColorRange } from '@deck.gl/core/utils/color'; import { Position } from '@deck.gl/core/utils/positions'; export interface HeatmapLayerProps<D> extends AggregationLayerProps<D> { //Render Options radiusPixels?: number; colorRange?: ColorRange; intensity?: number; threshold?: number; colorDomain?: ColorDomain; aggregation?: 'SUM' | 'MEAN'; //Data Accessors getPosition?: (d: D) => Position; getWeight?: (d: D) => number; } export default class HeatmapLayer<D, P extends HeatmapLayerProps<D> = HeatmapLayerProps<D>> extends AggregationLayer< D, P > { constructor(props: HeatmapLayerProps<D>); initializeState(params: any): void; renderLayers(): any; finalizeState(): void; _getAttributeManager(): any; _getChangeFlags(opts: any): {}; _createTextures(): void; _setupAttributes(): void; _setupTextureParams(): void; _createWeightsTransform(shaderOptions?: {}): void; _setupResources(): void; updateShaders(shaderOptions: any): void; _updateMaxWeightValue(): void; _updateBounds(forceUpdate?: boolean): boolean; _updateTextureRenderingBounds(): void; _updateColorTexture(opts: any): void; _updateWeightmap(): void; _debouncedUpdateWeightmap(fromTimer?: boolean): void; _worldToCommonBounds(worldBounds: any, opts?: {}): any; _commonToWorldBounds(commonBounds: any): any; } } declare module '@deck.gl/aggregation-layers' { export { default as ScreenGridLayer } from '@deck.gl/aggregation-layers/screen-grid-layer/screen-grid-layer'; export { default as CPUGridLayer } from '@deck.gl/aggregation-layers/cpu-grid-layer/cpu-grid-layer'; export { default as HexagonLayer } from '@deck.gl/aggregation-layers/hexagon-layer/hexagon-layer'; export { default as ContourLayer } from '@deck.gl/aggregation-layers/contour-layer/contour-layer'; export { default as GridLayer } from '@deck.gl/aggregation-layers/grid-layer/grid-layer'; export { default as GPUGridLayer } from '@deck.gl/aggregation-layers/gpu-grid-layer/gpu-grid-layer'; export { AGGREGATION_OPERATION } from '@deck.gl/aggregation-layers/utils/aggregation-operation-utils'; export { default as HeatmapLayer } from '@deck.gl/aggregation-layers/heatmap-layer/heatmap-layer'; export { default as _GPUGridAggregator } from '@deck.gl/aggregation-layers/utils/gpu-grid-aggregation/gpu-grid-aggregator'; export { default as _CPUAggregator } from '@deck.gl/aggregation-layers/utils/cpu-aggregator'; export { default as _AggregationLayer } from '@deck.gl/aggregation-layers/aggregation-layer'; export { default as _BinSorter } from '@deck.gl/aggregation-layers/utils/bin-sorter'; }