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@danmarshall/deckgl-typings

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# deckgl-typings TypeScript declaration files for [deck.gl](https://deck.gl/#/documentation/) This is a work in progress - see the [issues list](https://github.com/danmarshall/deckgl-typings/issues) ``` npm install @danmarshall/deckgl-typings ``` These will automatically appear in your projects `node_modules/@types` folder, thanks to [indefinitely-typed](https://github.com/danmarshall/indefinitely-typed#readme). Then it is possible to link the mappings in your project so typescript can find them (since the project is not in @types yet). Create a new file like `deckgl.d.ts` (although it could be named anything ending in `.d.ts`) in your `src/` directory with the following code: ``` import * as DeckTypings from "@danmarshall/deckgl-typings" declare module "deck.gl" { export namespace DeckTypings {} } ``` ## Version mapping | deck.gl version | deckgl-typings version | | --------------- | ---------------------- | | 5.x.x | 1.x.x | | 6.x.x | 2.x.x | | 7.x.x | 3.x.x | | 8.x.x | 4.x.x | ## Known issues These typings are now v4 which targets deck.gl v8. The following issues are changes to v8 from deck.gl v7 which have not been added to these typings: - [ ] [It is now possible to replace a layer's accessors with binary data attributes.](https://github.com/uber/deck.gl/blob/master/docs/whats-new.md#better-binary-data-support) - [ ] [GPU filtering for layers](https://github.com/uber/deck.gl/blob/master/docs/whats-new.md#gpu-data-filter-in-aggregation-layers) - Adds a [getFilterValue](https://github.com/uber/deck.gl/blob/master/docs/api-reference/extensions/data-filter-extension.md#getfiltervalue-function) to some layers. - [ ] [Optional specifying the \_framebuffer prop of Deck.](https://github.com/uber/deck.gl/blob/master/docs/whats-new.md#other-new-features-and-improvements) - [ ] [Pick a 3d surface point in the scene](https://github.com/uber/deck.gl/blob/master/docs/whats-new.md#other-new-features-and-improvements) by passing unproject3D: true to deck.pickObject or deck.pickMultipleObjects. - [ ] ArcLayer supports drawing arcs between two 3D positions - [ ] 64-bit positions are now 3D instead of 2D - [ ] FirstPersonView now supports pitch - [ ] FlyToInterpolator now supports duration: 'auto'. ## 🙏 Thanks to the community of contributors for adding many typings over the last few months. Please feel free to continue fixes for the above or any other issues. 🥂