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@damienmortini/three

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import { CompressedTexture, FileLoader, LinearFilter, LinearMipmapLinearFilter, Loader, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGBA_ASTC_4x4_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBAFormat, UnsignedByteType, } from '../../../../three/src/Three.js'; /** * Loader for Basis Universal GPU Texture Codec. * * Basis Universal is a "supercompressed" GPU texture and texture video * compression system that outputs a highly compressed intermediate file format * (.basis) that can be quickly transcoded to a wide variety of GPU texture * compression formats. * * This loader parallelizes the transcoding process across a configurable number * of web workers, before transferring the transcoded compressed texture back * to the main thread. */ const _taskCache = new WeakMap(); class BasisTextureLoader extends Loader { constructor(manager) { super(manager); this.transcoderPath = ''; this.transcoderBinary = null; this.transcoderPending = null; this.workerLimit = 4; this.workerPool = []; this.workerNextTaskID = 1; this.workerSourceURL = ''; this.workerConfig = null; console.warn( 'THREE.BasisTextureLoader: This loader is deprecated, and will be removed in a future release. ' + 'Instead, use Basis Universal compression in KTX2 (.ktx2) files with THREE.KTX2Loader.', ); } setTranscoderPath(path) { this.transcoderPath = path; return this; } setWorkerLimit(workerLimit) { this.workerLimit = workerLimit; return this; } detectSupport(renderer) { this.workerConfig = { astcSupported: renderer.extensions.has('WEBGL_compressed_texture_astc'), etc1Supported: renderer.extensions.has('WEBGL_compressed_texture_etc1'), etc2Supported: renderer.extensions.has('WEBGL_compressed_texture_etc'), dxtSupported: renderer.extensions.has('WEBGL_compressed_texture_s3tc'), bptcSupported: renderer.extensions.has('EXT_texture_compression_bptc'), pvrtcSupported: renderer.extensions.has('WEBGL_compressed_texture_pvrtc') || renderer.extensions.has('WEBKIT_WEBGL_compressed_texture_pvrtc'), }; return this; } load(url, onLoad, onProgress, onError) { const loader = new FileLoader(this.manager); loader.setResponseType('arraybuffer'); loader.setWithCredentials(this.withCredentials); const texture = new CompressedTexture(); loader.load(url, (buffer) => { // Check for an existing task using this buffer. A transferred buffer cannot be transferred // again from this thread. if (_taskCache.has(buffer)) { const cachedTask = _taskCache.get(buffer); return cachedTask.promise.then(onLoad).catch(onError); } this._createTexture([buffer]) .then(function (_texture) { texture.copy(_texture); texture.needsUpdate = true; if (onLoad) onLoad(texture); }) .catch(onError); }, onProgress, onError); return texture; } /** Low-level transcoding API, exposed for use by KTX2Loader. */ parseInternalAsync(options) { const { levels } = options; const buffers = new Set(); for (let i = 0; i < levels.length; i++) { buffers.add(levels[i].data.buffer); } return this._createTexture(Array.from(buffers), { ...options, lowLevel: true }); } /** * @param {ArrayBuffer[]} buffers * @param {object?} config * @return {Promise<CompressedTexture>} */ _createTexture(buffers, config = {}) { let worker; let taskID; const taskConfig = config; let taskCost = 0; for (let i = 0; i < buffers.length; i++) { taskCost += buffers[i].byteLength; } const texturePending = this._allocateWorker(taskCost) .then((_worker) => { worker = _worker; taskID = this.workerNextTaskID++; return new Promise((resolve, reject) => { worker._callbacks[taskID] = { resolve, reject }; worker.postMessage({ type: 'transcode', id: taskID, buffers: buffers, taskConfig: taskConfig }, buffers); }); }) .then((message) => { const { mipmaps, width, height, format } = message; const texture = new CompressedTexture(mipmaps, width, height, format, UnsignedByteType); texture.minFilter = mipmaps.length === 1 ? LinearFilter : LinearMipmapLinearFilter; texture.magFilter = LinearFilter; texture.generateMipmaps = false; texture.needsUpdate = true; return texture; }); // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416) texturePending .catch(() => true) .then(() => { if (worker && taskID) { worker._taskLoad -= taskCost; delete worker._callbacks[taskID]; } }); // Cache the task result. _taskCache.set(buffers[0], { promise: texturePending }); return texturePending; } _initTranscoder() { if (!this.transcoderPending) { // Load transcoder wrapper. const jsLoader = new FileLoader(this.manager); jsLoader.setPath(this.transcoderPath); jsLoader.setWithCredentials(this.withCredentials); const jsContent = new Promise((resolve, reject) => { jsLoader.load('basis_transcoder.js', resolve, undefined, reject); }); // Load transcoder WASM binary. const binaryLoader = new FileLoader(this.manager); binaryLoader.setPath(this.transcoderPath); binaryLoader.setResponseType('arraybuffer'); binaryLoader.setWithCredentials(this.withCredentials); const binaryContent = new Promise((resolve, reject) => { binaryLoader.load('basis_transcoder.wasm', resolve, undefined, reject); }); this.transcoderPending = Promise.all([jsContent, binaryContent]) .then(([jsContent, binaryContent]) => { const fn = BasisTextureLoader.BasisWorker.toString(); const body = [ '/* constants */', 'let _EngineFormat = ' + JSON.stringify(BasisTextureLoader.EngineFormat), 'let _TranscoderFormat = ' + JSON.stringify(BasisTextureLoader.TranscoderFormat), 'let _BasisFormat = ' + JSON.stringify(BasisTextureLoader.BasisFormat), '/* basis_transcoder.js */', jsContent, '/* worker */', fn.substring(fn.indexOf('{') + 1, fn.lastIndexOf('}')), ].join('\n'); this.workerSourceURL = URL.createObjectURL(new Blob([body])); this.transcoderBinary = binaryContent; }); } return this.transcoderPending; } _allocateWorker(taskCost) { return this._initTranscoder().then(() => { if (this.workerPool.length < this.workerLimit) { const worker = new Worker(this.workerSourceURL); worker._callbacks = {}; worker._taskLoad = 0; worker.postMessage({ type: 'init', config: this.workerConfig, transcoderBinary: this.transcoderBinary, }); worker.onmessage = function (e) { const message = e.data; switch (message.type) { case 'transcode': worker._callbacks[message.id].resolve(message); break; case 'error': worker._callbacks[message.id].reject(message); break; default: console.error('THREE.BasisTextureLoader: Unexpected message, "' + message.type + '"'); } }; this.workerPool.push(worker); } else { this.workerPool.sort(function (a, b) { return a._taskLoad > b._taskLoad ? -1 : 1; }); } const worker = this.workerPool[this.workerPool.length - 1]; worker._taskLoad += taskCost; return worker; }); } dispose() { for (let i = 0; i < this.workerPool.length; i++) { this.workerPool[i].terminate(); } this.workerPool.length = 0; return this; } } /* CONSTANTS */ BasisTextureLoader.BasisFormat = { ETC1S: 0, UASTC_4x4: 1, }; BasisTextureLoader.TranscoderFormat = { ETC1: 0, ETC2: 1, BC1: 2, BC3: 3, BC4: 4, BC5: 5, BC7_M6_OPAQUE_ONLY: 6, BC7_M5: 7, PVRTC1_4_RGB: 8, PVRTC1_4_RGBA: 9, ASTC_4x4: 10, ATC_RGB: 11, ATC_RGBA_INTERPOLATED_ALPHA: 12, RGBA32: 13, RGB565: 14, BGR565: 15, RGBA4444: 16, }; BasisTextureLoader.EngineFormat = { RGBAFormat: RGBAFormat, RGBA_ASTC_4x4_Format: RGBA_ASTC_4x4_Format, RGBA_BPTC_Format: RGBA_BPTC_Format, RGBA_ETC2_EAC_Format: RGBA_ETC2_EAC_Format, RGBA_PVRTC_4BPPV1_Format: RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format: RGBA_S3TC_DXT5_Format, RGB_ETC1_Format: RGB_ETC1_Format, RGB_ETC2_Format: RGB_ETC2_Format, RGB_PVRTC_4BPPV1_Format: RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format: RGB_S3TC_DXT1_Format, }; /* WEB WORKER */ BasisTextureLoader.BasisWorker = function () { let config; let transcoderPending; let BasisModule; const EngineFormat = _EngineFormat; // eslint-disable-line no-undef const TranscoderFormat = _TranscoderFormat; // eslint-disable-line no-undef const BasisFormat = _BasisFormat; // eslint-disable-line no-undef onmessage = function (e) { const message = e.data; switch (message.type) { case 'init': config = message.config; init(message.transcoderBinary); break; case 'transcode': transcoderPending.then(() => { try { const { width, height, hasAlpha, mipmaps, format } = message.taskConfig.lowLevel ? transcodeLowLevel(message.taskConfig) : transcode(message.buffers[0]); const buffers = []; for (let i = 0; i < mipmaps.length; ++i) { buffers.push(mipmaps[i].data.buffer); } self.postMessage({ type: 'transcode', id: message.id, width, height, hasAlpha, mipmaps, format }, buffers); } catch (error) { console.error(error); self.postMessage({ type: 'error', id: message.id, error: error.message }); } }); break; } }; function init(wasmBinary) { transcoderPending = new Promise((resolve) => { BasisModule = { wasmBinary, onRuntimeInitialized: resolve }; BASIS(BasisModule); // eslint-disable-line no-undef }).then(() => { BasisModule.initializeBasis(); }); } function transcodeLowLevel(taskConfig) { const { basisFormat, width, height, hasAlpha } = taskConfig; const { transcoderFormat, engineFormat } = getTranscoderFormat(basisFormat, width, height, hasAlpha); const blockByteLength = BasisModule.getBytesPerBlockOrPixel(transcoderFormat); assert(BasisModule.isFormatSupported(transcoderFormat), 'THREE.BasisTextureLoader: Unsupported format.'); const mipmaps = []; if (basisFormat === BasisFormat.ETC1S) { const transcoder = new BasisModule.LowLevelETC1SImageTranscoder(); const { endpointCount, endpointsData, selectorCount, selectorsData, tablesData } = taskConfig.globalData; try { let ok; ok = transcoder.decodePalettes(endpointCount, endpointsData, selectorCount, selectorsData); assert(ok, 'THREE.BasisTextureLoader: decodePalettes() failed.'); ok = transcoder.decodeTables(tablesData); assert(ok, 'THREE.BasisTextureLoader: decodeTables() failed.'); for (let i = 0; i < taskConfig.levels.length; i++) { const level = taskConfig.levels[i]; const imageDesc = taskConfig.globalData.imageDescs[i]; const dstByteLength = getTranscodedImageByteLength(transcoderFormat, level.width, level.height); const dst = new Uint8Array(dstByteLength); ok = transcoder.transcodeImage( transcoderFormat, dst, dstByteLength / blockByteLength, level.data, getWidthInBlocks(transcoderFormat, level.width), getHeightInBlocks(transcoderFormat, level.height), level.width, level.height, level.index, imageDesc.rgbSliceByteOffset, imageDesc.rgbSliceByteLength, imageDesc.alphaSliceByteOffset, imageDesc.alphaSliceByteLength, imageDesc.imageFlags, hasAlpha, false, 0, 0, ); assert(ok, 'THREE.BasisTextureLoader: transcodeImage() failed for level ' + level.index + '.'); mipmaps.push({ data: dst, width: level.width, height: level.height }); } } finally { transcoder.delete(); } } else { for (let i = 0; i < taskConfig.levels.length; i++) { const level = taskConfig.levels[i]; const dstByteLength = getTranscodedImageByteLength(transcoderFormat, level.width, level.height); const dst = new Uint8Array(dstByteLength); const ok = BasisModule.transcodeUASTCImage( transcoderFormat, dst, dstByteLength / blockByteLength, level.data, getWidthInBlocks(transcoderFormat, level.width), getHeightInBlocks(transcoderFormat, level.height), level.width, level.height, level.index, 0, level.data.byteLength, 0, hasAlpha, false, 0, 0, -1, -1, ); assert(ok, 'THREE.BasisTextureLoader: transcodeUASTCImage() failed for level ' + level.index + '.'); mipmaps.push({ data: dst, width: level.width, height: level.height }); } } return { width, height, hasAlpha, mipmaps, format: engineFormat }; } function transcode(buffer) { const basisFile = new BasisModule.BasisFile(new Uint8Array(buffer)); const basisFormat = basisFile.isUASTC() ? BasisFormat.UASTC_4x4 : BasisFormat.ETC1S; const width = basisFile.getImageWidth(0, 0); const height = basisFile.getImageHeight(0, 0); const levels = basisFile.getNumLevels(0); const hasAlpha = basisFile.getHasAlpha(); function cleanup() { basisFile.close(); basisFile.delete(); } const { transcoderFormat, engineFormat } = getTranscoderFormat(basisFormat, width, height, hasAlpha); if (!width || !height || !levels) { cleanup(); throw new Error('THREE.BasisTextureLoader: Invalid texture'); } if (!basisFile.startTranscoding()) { cleanup(); throw new Error('THREE.BasisTextureLoader: .startTranscoding failed'); } const mipmaps = []; for (let mip = 0; mip < levels; mip++) { const mipWidth = basisFile.getImageWidth(0, mip); const mipHeight = basisFile.getImageHeight(0, mip); const dst = new Uint8Array(basisFile.getImageTranscodedSizeInBytes(0, mip, transcoderFormat)); const status = basisFile.transcodeImage( dst, 0, mip, transcoderFormat, 0, hasAlpha, ); if (!status) { cleanup(); throw new Error('THREE.BasisTextureLoader: .transcodeImage failed.'); } mipmaps.push({ data: dst, width: mipWidth, height: mipHeight }); } cleanup(); return { width, height, hasAlpha, mipmaps, format: engineFormat }; } // // Optimal choice of a transcoder target format depends on the Basis format (ETC1S or UASTC), // device capabilities, and texture dimensions. The list below ranks the formats separately // for ETC1S and UASTC. // // In some cases, transcoding UASTC to RGBA32 might be preferred for higher quality (at // significant memory cost) compared to ETC1/2, BC1/3, and PVRTC. The transcoder currently // chooses RGBA32 only as a last resort and does not expose that option to the caller. const FORMAT_OPTIONS = [ { if: 'astcSupported', basisFormat: [BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.ASTC_4x4, TranscoderFormat.ASTC_4x4], engineFormat: [EngineFormat.RGBA_ASTC_4x4_Format, EngineFormat.RGBA_ASTC_4x4_Format], priorityETC1S: Infinity, priorityUASTC: 1, needsPowerOfTwo: false, }, { if: 'bptcSupported', basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.BC7_M5, TranscoderFormat.BC7_M5], engineFormat: [EngineFormat.RGBA_BPTC_Format, EngineFormat.RGBA_BPTC_Format], priorityETC1S: 3, priorityUASTC: 2, needsPowerOfTwo: false, }, { if: 'dxtSupported', basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.BC1, TranscoderFormat.BC3], engineFormat: [EngineFormat.RGB_S3TC_DXT1_Format, EngineFormat.RGBA_S3TC_DXT5_Format], priorityETC1S: 4, priorityUASTC: 5, needsPowerOfTwo: false, }, { if: 'etc2Supported', basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.ETC1, TranscoderFormat.ETC2], engineFormat: [EngineFormat.RGB_ETC2_Format, EngineFormat.RGBA_ETC2_EAC_Format], priorityETC1S: 1, priorityUASTC: 3, needsPowerOfTwo: false, }, { if: 'etc1Supported', basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.ETC1, TranscoderFormat.ETC1], engineFormat: [EngineFormat.RGB_ETC1_Format, EngineFormat.RGB_ETC1_Format], priorityETC1S: 2, priorityUASTC: 4, needsPowerOfTwo: false, }, { if: 'pvrtcSupported', basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.PVRTC1_4_RGB, TranscoderFormat.PVRTC1_4_RGBA], engineFormat: [EngineFormat.RGB_PVRTC_4BPPV1_Format, EngineFormat.RGBA_PVRTC_4BPPV1_Format], priorityETC1S: 5, priorityUASTC: 6, needsPowerOfTwo: true, }, ]; const ETC1S_OPTIONS = FORMAT_OPTIONS.sort(function (a, b) { return a.priorityETC1S - b.priorityETC1S; }); const UASTC_OPTIONS = FORMAT_OPTIONS.sort(function (a, b) { return a.priorityUASTC - b.priorityUASTC; }); function getTranscoderFormat(basisFormat, width, height, hasAlpha) { let transcoderFormat; let engineFormat; const options = basisFormat === BasisFormat.ETC1S ? ETC1S_OPTIONS : UASTC_OPTIONS; for (let i = 0; i < options.length; i++) { const opt = options[i]; if (!config[opt.if]) continue; if (!opt.basisFormat.includes(basisFormat)) continue; if (opt.needsPowerOfTwo && !(isPowerOfTwo(width) && isPowerOfTwo(height))) continue; transcoderFormat = opt.transcoderFormat[hasAlpha ? 1 : 0]; engineFormat = opt.engineFormat[hasAlpha ? 1 : 0]; return { transcoderFormat, engineFormat }; } console.warn('THREE.BasisTextureLoader: No suitable compressed texture format found. Decoding to RGBA32.'); transcoderFormat = TranscoderFormat.RGBA32; engineFormat = EngineFormat.RGBAFormat; return { transcoderFormat, engineFormat }; } function assert(ok, message) { if (!ok) throw new Error(message); } function getWidthInBlocks(transcoderFormat, width) { return Math.ceil(width / BasisModule.getFormatBlockWidth(transcoderFormat)); } function getHeightInBlocks(transcoderFormat, height) { return Math.ceil(height / BasisModule.getFormatBlockHeight(transcoderFormat)); } function getTranscodedImageByteLength(transcoderFormat, width, height) { const blockByteLength = BasisModule.getBytesPerBlockOrPixel(transcoderFormat); if (BasisModule.formatIsUncompressed(transcoderFormat)) { return width * height * blockByteLength; } if (transcoderFormat === TranscoderFormat.PVRTC1_4_RGB || transcoderFormat === TranscoderFormat.PVRTC1_4_RGBA) { // GL requires extra padding for very small textures: // https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt const paddedWidth = (width + 3) & ~3; const paddedHeight = (height + 3) & ~3; return (Math.max(8, paddedWidth) * Math.max(8, paddedHeight) * 4 + 7) / 8; } return (getWidthInBlocks(transcoderFormat, width) * getHeightInBlocks(transcoderFormat, height) * blockByteLength); } function isPowerOfTwo(value) { if (value <= 2) return true; return (value & (value - 1)) === 0 && value !== 0; } }; export { BasisTextureLoader };