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@damienmortini/three

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export class WebGLRenderTarget2D { constructor({ renderer, material, width, height, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding, generateMipmaps, depthBuffer, stencilBuffer, depthTexture, }: { renderer: any; material?: any; width?: number; height?: number; wrapS?: any; wrapT?: any; magFilter?: any; minFilter?: any; format?: any; type?: any; anisotropy?: any; encoding?: any; generateMipmaps?: any; depthBuffer?: any; stencilBuffer?: any; depthTexture?: any; }); renderer: any; set material(arg: any); get material(): any; render({ debug }?: { debug?: boolean }): void; #private; }