@damienmortini/three
Version:
43 lines (42 loc) • 796 B
TypeScript
export class WebGLRenderTarget2D {
constructor({
renderer,
material,
width,
height,
wrapS,
wrapT,
magFilter,
minFilter,
format,
type,
anisotropy,
encoding,
generateMipmaps,
depthBuffer,
stencilBuffer,
depthTexture,
}: {
renderer: any;
material?: any;
width?: number;
height?: number;
wrapS?: any;
wrapT?: any;
magFilter?: any;
minFilter?: any;
format?: any;
type?: any;
anisotropy?: any;
encoding?: any;
generateMipmaps?: any;
depthBuffer?: any;
stencilBuffer?: any;
depthTexture?: any;
});
renderer: any;
set material(arg: any);
get material(): any;
render({ debug }?: { debug?: boolean }): void;
#private;
}