@daign/2d-graphics
Version:
Two dimensional graphics library that implements the daign-2d-pipeline.
40 lines (39 loc) • 1.5 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.Text = void 0;
var singlePointElement_1 = require("./singlePointElement");
/**
* Class for a text element at an anchor position.
*/
var Text = /** @class */ (function (_super) {
__extends(Text, _super);
/**
* Constructor.
*/
function Text() {
var _this = _super.call(this) || this;
// The text content of the text element.
_this.content = '';
// The attribute defining the alignment of the text relative to its anchor.
_this.textAnchor = 'end';
_this.baseClass = 'text';
return _this;
}
return Text;
}(singlePointElement_1.SinglePointElement));
exports.Text = Text;