UNPKG

@daign/2d-graphics

Version:

Two dimensional graphics library that implements the daign-2d-pipeline.

62 lines (61 loc) 2.31 kB
"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.SinglePointElement = void 0; var styledGraphicNode_1 = require("../styledGraphicNode"); /** * Abstract class for single point elements at an anchor position. */ var SinglePointElement = /** @class */ (function (_super) { __extends(SinglePointElement, _super); /** * Constructor. */ function SinglePointElement() { var _this = _super.call(this) || this; _this.points.initializeElements(1); _this.points.assignName('anchor', 0); return _this; } Object.defineProperty(SinglePointElement.prototype, "anchor", { /** * Getter for the anchor position. */ get: function () { return this.points.getByName('anchor'); }, /** * Setter for the anchor position. */ set: function (position) { this.points.getByName('anchor').copy(position); }, enumerable: false, configurable: true }); /** * Calculate the anchor point after a given transformation. * @param transformation - The transformation to apply. * @returns The transformed anchor position. */ SinglePointElement.prototype.getAnchorTransformed = function (transformation) { var anchorPoint = this.anchor.clone().transform(transformation); return anchorPoint; }; return SinglePointElement; }(styledGraphicNode_1.StyledGraphicNode)); exports.SinglePointElement = SinglePointElement;