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@dagrejs/dagre

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Graph layout for JavaScript

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"use strict"; const { applyWithChunking } = require("../util"); module.exports = { longestPath: longestPath, slack: slack }; /* * Initializes ranks for the input graph using the longest path algorithm. This * algorithm scales well and is fast in practice, it yields rather poor * solutions. Nodes are pushed to the lowest layer possible, leaving the bottom * ranks wide and leaving edges longer than necessary. However, due to its * speed, this algorithm is good for getting an initial ranking that can be fed * into other algorithms. * * This algorithm does not normalize layers because it will be used by other * algorithms in most cases. If using this algorithm directly, be sure to * run normalize at the end. * * Pre-conditions: * * 1. Input graph is a DAG. * 2. Input graph node labels can be assigned properties. * * Post-conditions: * * 1. Each node will be assign an (unnormalized) "rank" property. */ function longestPath(g) { var visited = {}; function dfs(v) { var label = g.node(v); if (Object.hasOwn(visited, v)) { return label.rank; } visited[v] = true; let outEdgesMinLens = g.outEdges(v).map(e => { if (e == null) { return Number.POSITIVE_INFINITY; } return dfs(e.w) - g.edge(e).minlen; }); var rank = applyWithChunking(Math.min, outEdgesMinLens); if (rank === Number.POSITIVE_INFINITY) { rank = 0; } return (label.rank = rank); } g.sources().forEach(dfs); } /* * Returns the amount of slack for the given edge. The slack is defined as the * difference between the length of the edge and its minimum length. */ function slack(g, e) { return g.node(e.w).rank - g.node(e.v).rank - g.edge(e).minlen; }