@d1g1tal/collections
Version:
JavaScript Collections ES Modules
410 lines (368 loc) • 14.4 kB
text/typescript
import { KeyedNode } from './keyed-node';
/** A Map that maintains insertion order. */
export class LinkedMap<K, V> {
private readonly $map: Map<K, KeyedNode<K, V>>;
private $head: KeyedNode<K, V> | null = null;
private $tail: KeyedNode<K, V> | null = null;
/**
* Initializes an empty LinkedMap.
*/
constructor() {
this.$map = new Map();
}
/**
* Retrieves the value associated with a given key.
*
* @param {K} key The key to retrieve.
* @returns {V | undefined} The value associated with the key, or undefined if the key is not in the map.
*/
get(key: K): V | undefined {
return this.$map.get(key)?.value;
}
/**
* Associates the specified value with the specified key in this map.
*
* @param {K} key The key with which the specified value is to be associated.
* @param {V} value The value to be associated with the specified key.
*/
set(key: K, value: V): void {
const node = this.$map.get(key);
if (node !== undefined) {
node.value = value;
this.$moveToLast(node);
} else {
this.appendNewNode(key, value);
}
}
/**
* Removes the mapping for a key from this map if it is present.
*
* @param {K} key The key whose mapping is to be removed from the map.
* @returns {boolean} True if the map contained a mapping for the specified key, false otherwise.
*/
remove(key: K | null): boolean {
if (key === null) { return false }
return this.unlinkNode(this.$map.get(key)) ? this.$map.delete(key) : false;
}
/**
* Adds a new node to the beginning of the list.
* If the key already exists, it will be moved to the beginning of the list.
* If the key does not exist, a new node will be created and added to the beginning of the list.
* If the list is empty, the new node will be both the head and the tail.
* If the list is not empty, the new node will be the head.
* If the key already exists, the value will be updated.
*
* @param {K} key The key of the new node.
* @param {V} value The value of the new node.
* @returns {void}
*/
addFirst(key: K, value: V): void {
const node = this.$map.get(key);
if (node !== undefined) {
this.$moveToFirst(node);
node.value = value;
} else {
this.prependNewNode(key, value);
}
}
/**
* Adds a new node to the end of the list.
* If the key already exists, it will be moved to the end of the list.
* If the key does not exist, a new node will be created and added to the end of the list.
* If the list is empty, the new node will be both the head and the tail.
* If the list is not empty, the new node will be the tail.
* If the key already exists, the value will be updated.
*
* @param {K} key The key of the new node.
* @param {V} value The value of the new node.
* @returns {void}
*/
addLast(key: K, value: V): void {
const node = this.$map.get(key);
if (node !== undefined) {
this.$moveToLast(node);
node.value = value;
} else {
this.appendNewNode(key, value);
}
}
/**
* Moves the node with the specified key to the beginning of the list.
* If the key does not exist, nothing will happen.
* If the node is already the head, nothing will happen.
* If the node is the tail, the tail will be updated to be the previous node.
* If the node is not the tail, the next node's previous pointer will be updated to point to the previous node.
* The node's previous pointer will be updated to point to null.
* The node's next pointer will be updated to point to the head.
* The head's previous pointer will be updated to point to the node.
* The head will be updated to point to the node.
* If the node is the tail, the tail will be updated to be the previous node.
* If the node is not the tail, the next node's previous pointer will be updated to point to the previous node.
*
* @param {K} key The key of the node to move to the beginning of the list.
* @returns {void}
*/
moveToFirst(key: K): void {
this.$moveToFirst(this.$map.get(key));
}
/**
* Moves the node with the specified key to the end of the list.
* If the key does not exist, nothing will happen.
* If the node is already the tail, nothing will happen.
* If the node is the head, the head will be updated to be the next node.
* If the node is neither the head nor the tail, the previous node's next pointer will be updated to point to the next node.
* The node's previous pointer will be updated to point to the old tail.
* The old tail's next pointer will be updated to point to the node.
* The tail will be updated to point to the node.
* The node's next pointer will be updated to point to null.
* If the key already exists, the value will be updated.
*
* @param {K} key The key of the node to move to the end of the list.
* @returns {void}
*/
moveToLast(key: K): void {
this.$moveToLast(this.$map.get(key));
}
/**
* Returns the value to which the first key is mapped, or null if this map contains no mappings.
*
* @returns {V|null} The value to which the first key is mapped, or null if this map contains no mappings.
*/
getFirst(): V | null {
return this.$head?.value ?? null;
}
/**
* Returns the value to which the last key is mapped, or null if this map contains no mappings.
*
* @returns {V|null} The value to which the last key is mapped, or null if this map contains no mappings.
*/
getLast(): V | null {
return this.$tail?.value ?? null;
}
/**
* Removes the first key and its corresponding value from this map.
* If the map is empty, nothing will happen.
* If the map is not empty, the head will be updated to be the next node.
* If the map is not empty and the head is not null, the head's previous pointer will be updated to point to null.
* The node will be removed from the map.
* The node's previous and next pointers will be updated to point to null.
*
* @returns {boolean} True if the first key and its corresponding value were removed, false otherwise.
*/
removeFirst(): boolean {
return this.$head === null ? false : this.remove(this.$head.key);
}
/**
* Removes the last key and its corresponding value from this map.
* If the map is empty, nothing will happen.
* If the map is not empty, the tail will be updated to be the previous node.
* If the map is not empty and the tail is not null, the tail's next pointer will be updated to point to null.
* The node will be removed from the map.
* The node's previous and next pointers will be updated to point to null.
* If the key does not exist, nothing will happen.
* If the node is already the tail, nothing will happen.
*
* @returns {boolean} True if the last key and its corresponding value were removed, false otherwise.
*/
removeLast(): boolean {
return this.$tail === null ? false : this.remove(this.$tail.key);
}
/**
* Returns a boolean indicating whether the map contains a specific key.
*
* @param {K} key The key to check.
* @returns {boolean} True if the map contains the key, false otherwise.
*/
has(key: K): boolean {
return this.$map.has(key);
}
/**
* Executes a provided function once for each key-value pair in the map.
*
* @param {function(V, K, LinkedMap<K, V>): void} callback - Function to execute for each key-value pair.
* @param {any} [thisArg=this] - Value to use as `this` when executing the callback.
* @returns {void}
*/
forEach(callback: (value: V, key: K, thisArg: LinkedMap<K, V>) => void, thisArg: unknown = this): void {
for (const [ key, value ] of this) { callback.call(thisArg, value as V, key as K, this) }
}
/**
* Removes all of the mappings from this map. The map will be empty after this call returns.
*/
clear(): void {
this.$map.clear();
this.$head = this.$tail = null;
}
get size(): number {
return this.$map.size;
}
/**
* Returns an iterator that yields all keys in the map in their insertion order.
*
* @yields {K} An iterator for the keys in the map.
*/
*keys(): Generator<K | null, void, unknown> {
for (const [ key ] of this) { yield key }
}
/**
* Returns an iterator that yields all values in the map in their insertion order.
*
* @yields {V} An iterator for the values in the map.
*/
*values(): Generator<V | null, void, unknown> {
for (const [ _key , value ] of this) { yield value }
}
/**
* Returns an iterator that yields all key-value pairs in the map as arrays in their insertion order.
*
* @yields {[K, V]} An iterator for the key-value pairs in the map.
*/
*entries(): Generator<[K | null, V | null], void, unknown> {
yield* this;
}
/**
* Returns an iterator that yields all key-value pairs in the map as arrays in their insertion order.
*
* @yields {[K, V]} An iterator for the key-value pairs in the map.
*/
*[Symbol.iterator](): Generator<[K | null, V | null], void, unknown> {
for (let node = this.$head; node !== null; node = node.next) { yield [ node.key, node.value ] }
}
/**
* Returns a string description of the class.
*
* @returns {string} A string description of the class.
*/
get [Symbol.toStringTag](): string {
return 'LinkedMap';
}
/**
* Moves the node to the end of the list.
* If the node is already the tail, nothing will happen.
* If the node is not in the map, nothing will happen.
* If the node is the head, the head will be updated to be the next node.
* If the node is not the head, the node's previous pointer will be updated to point to the node's next node.
* If the node is not the tail, the node's next pointer will be updated to point to null.
* The node will be added to the end of the list.
* The node's previous pointer will be updated to point to the current tail.
* The current tail's next pointer will be updated to point to the node.
*
* @private
* @param {KeyedNode<K, V>} node The node to move to the end of the list.
* @returns {boolean} True if the node was moved to the end of the list, false otherwise.
*/
private unlinkNode(node?: KeyedNode<K, V>): boolean {
if (node === undefined) { return false }
// Handle previous node
if (node.previous !== null) {
node.previous.next = node.next;
} else {
this.$head = node.next;
}
// Handle next node
if (node.next !== null) {
node.next.previous = node.previous;
} else {
this.$tail = node.previous;
}
// Clean up the removed node's pointers
node.previous = null;
node.next = null;
return true;
}
/**
* Adds a new node to the beginning of the list.
* If the key already exists, the node will be moved to the beginning of the list.
* If the key does not exist, a new node will be created and added to the beginning of the list.
* If the key already exists, the node's value will be updated to the new value.
* If the key does not exist, the node's value will be set to the new value.
* If the key already exists, the node will be moved to the beginning of the list.
* If the key does not exist, the node will be added to the beginning of the list.
*
* @private
* @param {K} key The key of the node to add.
* @param {V} value The value of the node to add.
* @returns {void}
*/
private prependNewNode(key: K, value: V): void {
const newNode = new KeyedNode({ key, value });
this.$map.set(key, newNode);
if (this.$head === null) {
this.$head = this.$tail = newNode;
} else {
newNode.next = this.$head;
this.$head.previous = newNode;
this.$head = newNode;
}
}
/**
* Adds a new node to the end of the list.
* If the key already exists, the node will be moved to the end of the list.
* If the key does not exist, a new node will be created and added to the end of the list.
* If the key already exists, the node's value will be updated to the new value.
* If the key does not exist, the node's value will be set to the new value.
* If the key already exists, the node will be moved to the end of the list.
* If the key does not exist, the node will be added to the end of the list.
*
* @private
* @param {K} key The key of the node to add.
* @param {V} value The value of the node to add.
* @returns {void}
*/
private appendNewNode(key: K, value: V): void {
const newNode = new KeyedNode({ key, value });
this.$map.set(key, newNode);
if (this.$head === null) {
this.$head = this.$tail = newNode;
} else {
newNode.previous = this.$tail;
this.$tail!.next = newNode;
this.$tail = newNode;
}
}
/**
* Moves the node to the beginning of the list.
* If the node is already the head, nothing will happen.
* If the node is not in the map, nothing will happen.
* If the node is the tail, the tail will be updated to be the previous node.
* If the node is not the tail, the node's next pointer will be updated to point to the node's previous node.
* If the node is not the head, the node's previous pointer will be updated to point to null.
* The node will be added to the beginning of the list.
* The node's next pointer will be updated to point to the current head.
* The current head's previous pointer will be updated to point to the node.
*
* @private
* @param {KeyedNode<K, V>} node The node to move to the beginning of the list.
* @returns {void}
*/
private $moveToFirst(node?: KeyedNode<K, V>): void {
if (node === undefined || node === this.$head) { return }
this.unlinkNode(node);
// Add the node at the start
node.next = this.$head;
this.$head!.previous = node;
this.$head = node;
}
/**
* Moves the node to the end of the list.
* If the node is already the tail, nothing will happen.
* If the node is not in the map, nothing will happen.
* If the node is the head, the head will be updated to be the next node.
* If the node is not the head, the node's previous pointer will be updated to point to the node's next node.
* If the node is not the tail, the node's next pointer will be updated to point to null.
* The node will be added to the end of the list.
* The node's previous pointer will be updated to point to the current tail.
*
* @private
* @param {KeyedNode<K, V>} node The node to move to the end of the list.
* @returns {void}
*/
private $moveToLast(node?: KeyedNode<K, V>): void {
if (node === undefined || node === this.$tail) { return }
this.unlinkNode(node);
// Add the node at the end
node.previous = this.$tail;
this.$tail!.next = node;
this.$tail = node;
}
}