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@d1g1tal/collections

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import { KeyedNode } from './keyed-node'; /** A Map that maintains insertion order. */ export class LinkedMap<K, V> { private readonly $map: Map<K, KeyedNode<K, V>>; private $head: KeyedNode<K, V> | null = null; private $tail: KeyedNode<K, V> | null = null; /** * Initializes an empty LinkedMap. */ constructor() { this.$map = new Map(); } /** * Retrieves the value associated with a given key. * * @param {K} key The key to retrieve. * @returns {V | undefined} The value associated with the key, or undefined if the key is not in the map. */ get(key: K): V | undefined { return this.$map.get(key)?.value; } /** * Associates the specified value with the specified key in this map. * * @param {K} key The key with which the specified value is to be associated. * @param {V} value The value to be associated with the specified key. */ set(key: K, value: V): void { const node = this.$map.get(key); if (node !== undefined) { node.value = value; this.$moveToLast(node); } else { this.appendNewNode(key, value); } } /** * Removes the mapping for a key from this map if it is present. * * @param {K} key The key whose mapping is to be removed from the map. * @returns {boolean} True if the map contained a mapping for the specified key, false otherwise. */ remove(key: K | null): boolean { if (key === null) { return false } return this.unlinkNode(this.$map.get(key)) ? this.$map.delete(key) : false; } /** * Adds a new node to the beginning of the list. * If the key already exists, it will be moved to the beginning of the list. * If the key does not exist, a new node will be created and added to the beginning of the list. * If the list is empty, the new node will be both the head and the tail. * If the list is not empty, the new node will be the head. * If the key already exists, the value will be updated. * * @param {K} key The key of the new node. * @param {V} value The value of the new node. * @returns {void} */ addFirst(key: K, value: V): void { const node = this.$map.get(key); if (node !== undefined) { this.$moveToFirst(node); node.value = value; } else { this.prependNewNode(key, value); } } /** * Adds a new node to the end of the list. * If the key already exists, it will be moved to the end of the list. * If the key does not exist, a new node will be created and added to the end of the list. * If the list is empty, the new node will be both the head and the tail. * If the list is not empty, the new node will be the tail. * If the key already exists, the value will be updated. * * @param {K} key The key of the new node. * @param {V} value The value of the new node. * @returns {void} */ addLast(key: K, value: V): void { const node = this.$map.get(key); if (node !== undefined) { this.$moveToLast(node); node.value = value; } else { this.appendNewNode(key, value); } } /** * Moves the node with the specified key to the beginning of the list. * If the key does not exist, nothing will happen. * If the node is already the head, nothing will happen. * If the node is the tail, the tail will be updated to be the previous node. * If the node is not the tail, the next node's previous pointer will be updated to point to the previous node. * The node's previous pointer will be updated to point to null. * The node's next pointer will be updated to point to the head. * The head's previous pointer will be updated to point to the node. * The head will be updated to point to the node. * If the node is the tail, the tail will be updated to be the previous node. * If the node is not the tail, the next node's previous pointer will be updated to point to the previous node. * * @param {K} key The key of the node to move to the beginning of the list. * @returns {void} */ moveToFirst(key: K): void { this.$moveToFirst(this.$map.get(key)); } /** * Moves the node with the specified key to the end of the list. * If the key does not exist, nothing will happen. * If the node is already the tail, nothing will happen. * If the node is the head, the head will be updated to be the next node. * If the node is neither the head nor the tail, the previous node's next pointer will be updated to point to the next node. * The node's previous pointer will be updated to point to the old tail. * The old tail's next pointer will be updated to point to the node. * The tail will be updated to point to the node. * The node's next pointer will be updated to point to null. * If the key already exists, the value will be updated. * * @param {K} key The key of the node to move to the end of the list. * @returns {void} */ moveToLast(key: K): void { this.$moveToLast(this.$map.get(key)); } /** * Returns the value to which the first key is mapped, or null if this map contains no mappings. * * @returns {V|null} The value to which the first key is mapped, or null if this map contains no mappings. */ getFirst(): V | null { return this.$head?.value ?? null; } /** * Returns the value to which the last key is mapped, or null if this map contains no mappings. * * @returns {V|null} The value to which the last key is mapped, or null if this map contains no mappings. */ getLast(): V | null { return this.$tail?.value ?? null; } /** * Removes the first key and its corresponding value from this map. * If the map is empty, nothing will happen. * If the map is not empty, the head will be updated to be the next node. * If the map is not empty and the head is not null, the head's previous pointer will be updated to point to null. * The node will be removed from the map. * The node's previous and next pointers will be updated to point to null. * * @returns {boolean} True if the first key and its corresponding value were removed, false otherwise. */ removeFirst(): boolean { return this.$head === null ? false : this.remove(this.$head.key); } /** * Removes the last key and its corresponding value from this map. * If the map is empty, nothing will happen. * If the map is not empty, the tail will be updated to be the previous node. * If the map is not empty and the tail is not null, the tail's next pointer will be updated to point to null. * The node will be removed from the map. * The node's previous and next pointers will be updated to point to null. * If the key does not exist, nothing will happen. * If the node is already the tail, nothing will happen. * * @returns {boolean} True if the last key and its corresponding value were removed, false otherwise. */ removeLast(): boolean { return this.$tail === null ? false : this.remove(this.$tail.key); } /** * Returns a boolean indicating whether the map contains a specific key. * * @param {K} key The key to check. * @returns {boolean} True if the map contains the key, false otherwise. */ has(key: K): boolean { return this.$map.has(key); } /** * Executes a provided function once for each key-value pair in the map. * * @param {function(V, K, LinkedMap<K, V>): void} callback - Function to execute for each key-value pair. * @param {any} [thisArg=this] - Value to use as `this` when executing the callback. * @returns {void} */ forEach(callback: (value: V, key: K, thisArg: LinkedMap<K, V>) => void, thisArg: unknown = this): void { for (const [ key, value ] of this) { callback.call(thisArg, value as V, key as K, this) } } /** * Removes all of the mappings from this map. The map will be empty after this call returns. */ clear(): void { this.$map.clear(); this.$head = this.$tail = null; } get size(): number { return this.$map.size; } /** * Returns an iterator that yields all keys in the map in their insertion order. * * @yields {K} An iterator for the keys in the map. */ *keys(): Generator<K | null, void, unknown> { for (const [ key ] of this) { yield key } } /** * Returns an iterator that yields all values in the map in their insertion order. * * @yields {V} An iterator for the values in the map. */ *values(): Generator<V | null, void, unknown> { for (const [ _key , value ] of this) { yield value } } /** * Returns an iterator that yields all key-value pairs in the map as arrays in their insertion order. * * @yields {[K, V]} An iterator for the key-value pairs in the map. */ *entries(): Generator<[K | null, V | null], void, unknown> { yield* this; } /** * Returns an iterator that yields all key-value pairs in the map as arrays in their insertion order. * * @yields {[K, V]} An iterator for the key-value pairs in the map. */ *[Symbol.iterator](): Generator<[K | null, V | null], void, unknown> { for (let node = this.$head; node !== null; node = node.next) { yield [ node.key, node.value ] } } /** * Returns a string description of the class. * * @returns {string} A string description of the class. */ get [Symbol.toStringTag](): string { return 'LinkedMap'; } /** * Moves the node to the end of the list. * If the node is already the tail, nothing will happen. * If the node is not in the map, nothing will happen. * If the node is the head, the head will be updated to be the next node. * If the node is not the head, the node's previous pointer will be updated to point to the node's next node. * If the node is not the tail, the node's next pointer will be updated to point to null. * The node will be added to the end of the list. * The node's previous pointer will be updated to point to the current tail. * The current tail's next pointer will be updated to point to the node. * * @private * @param {KeyedNode<K, V>} node The node to move to the end of the list. * @returns {boolean} True if the node was moved to the end of the list, false otherwise. */ private unlinkNode(node?: KeyedNode<K, V>): boolean { if (node === undefined) { return false } // Handle previous node if (node.previous !== null) { node.previous.next = node.next; } else { this.$head = node.next; } // Handle next node if (node.next !== null) { node.next.previous = node.previous; } else { this.$tail = node.previous; } // Clean up the removed node's pointers node.previous = null; node.next = null; return true; } /** * Adds a new node to the beginning of the list. * If the key already exists, the node will be moved to the beginning of the list. * If the key does not exist, a new node will be created and added to the beginning of the list. * If the key already exists, the node's value will be updated to the new value. * If the key does not exist, the node's value will be set to the new value. * If the key already exists, the node will be moved to the beginning of the list. * If the key does not exist, the node will be added to the beginning of the list. * * @private * @param {K} key The key of the node to add. * @param {V} value The value of the node to add. * @returns {void} */ private prependNewNode(key: K, value: V): void { const newNode = new KeyedNode({ key, value }); this.$map.set(key, newNode); if (this.$head === null) { this.$head = this.$tail = newNode; } else { newNode.next = this.$head; this.$head.previous = newNode; this.$head = newNode; } } /** * Adds a new node to the end of the list. * If the key already exists, the node will be moved to the end of the list. * If the key does not exist, a new node will be created and added to the end of the list. * If the key already exists, the node's value will be updated to the new value. * If the key does not exist, the node's value will be set to the new value. * If the key already exists, the node will be moved to the end of the list. * If the key does not exist, the node will be added to the end of the list. * * @private * @param {K} key The key of the node to add. * @param {V} value The value of the node to add. * @returns {void} */ private appendNewNode(key: K, value: V): void { const newNode = new KeyedNode({ key, value }); this.$map.set(key, newNode); if (this.$head === null) { this.$head = this.$tail = newNode; } else { newNode.previous = this.$tail; this.$tail!.next = newNode; this.$tail = newNode; } } /** * Moves the node to the beginning of the list. * If the node is already the head, nothing will happen. * If the node is not in the map, nothing will happen. * If the node is the tail, the tail will be updated to be the previous node. * If the node is not the tail, the node's next pointer will be updated to point to the node's previous node. * If the node is not the head, the node's previous pointer will be updated to point to null. * The node will be added to the beginning of the list. * The node's next pointer will be updated to point to the current head. * The current head's previous pointer will be updated to point to the node. * * @private * @param {KeyedNode<K, V>} node The node to move to the beginning of the list. * @returns {void} */ private $moveToFirst(node?: KeyedNode<K, V>): void { if (node === undefined || node === this.$head) { return } this.unlinkNode(node); // Add the node at the start node.next = this.$head; this.$head!.previous = node; this.$head = node; } /** * Moves the node to the end of the list. * If the node is already the tail, nothing will happen. * If the node is not in the map, nothing will happen. * If the node is the head, the head will be updated to be the next node. * If the node is not the head, the node's previous pointer will be updated to point to the node's next node. * If the node is not the tail, the node's next pointer will be updated to point to null. * The node will be added to the end of the list. * The node's previous pointer will be updated to point to the current tail. * * @private * @param {KeyedNode<K, V>} node The node to move to the end of the list. * @returns {void} */ private $moveToLast(node?: KeyedNode<K, V>): void { if (node === undefined || node === this.$tail) { return } this.unlinkNode(node); // Add the node at the end node.previous = this.$tail; this.$tail!.next = node; this.$tail = node; } }