UNPKG

@curtishughes/rubiks-cube

Version:

<img src="assets/classic.gif" height="150px" />

31 lines (30 loc) 1.37 kB
import * as THREE from 'three'; export declare class RubiksCube { private materials; private speed; private camera; private scene; private renderer; private locked; constructor(canvas: HTMLCanvasElement, materials: THREE.MeshBasicMaterial[], speed?: number, width?: string, height?: string); resize(): void; F(clockwise?: boolean, duration?: number): Promise<void>; B(clockwise?: boolean, duration?: number): Promise<void>; U(clockwise?: boolean, duration?: number): Promise<void>; D(clockwise?: boolean, duration?: number): Promise<void>; L(clockwise?: boolean, duration?: number): Promise<void>; R(clockwise?: boolean, duration?: number): Promise<void>; f(clockwise?: boolean, duration?: number): Promise<void>; b(clockwise?: boolean, duration?: number): Promise<void>; u(clockwise?: boolean, duration?: number): Promise<void>; d(clockwise?: boolean, duration?: number): Promise<void>; l(clockwise?: boolean, duration?: number): Promise<void>; r(clockwise?: boolean, duration?: number): Promise<void>; x(clockwise?: boolean, duration?: number): Promise<void>; y(clockwise?: boolean, duration?: number): Promise<void>; z(clockwise?: boolean, duration?: number): Promise<void>; private rotate; private rotateObject; private render; private generateCubeCluster; }