@curtishughes/rubiks-cube
Version:
<img src="assets/classic.gif" height="150px" />
31 lines (30 loc) • 1.37 kB
TypeScript
import * as THREE from 'three';
export declare class RubiksCube {
private materials;
private speed;
private camera;
private scene;
private renderer;
private locked;
constructor(canvas: HTMLCanvasElement, materials: THREE.MeshBasicMaterial[], speed?: number, width?: string, height?: string);
resize(): void;
F(clockwise?: boolean, duration?: number): Promise<void>;
B(clockwise?: boolean, duration?: number): Promise<void>;
U(clockwise?: boolean, duration?: number): Promise<void>;
D(clockwise?: boolean, duration?: number): Promise<void>;
L(clockwise?: boolean, duration?: number): Promise<void>;
R(clockwise?: boolean, duration?: number): Promise<void>;
f(clockwise?: boolean, duration?: number): Promise<void>;
b(clockwise?: boolean, duration?: number): Promise<void>;
u(clockwise?: boolean, duration?: number): Promise<void>;
d(clockwise?: boolean, duration?: number): Promise<void>;
l(clockwise?: boolean, duration?: number): Promise<void>;
r(clockwise?: boolean, duration?: number): Promise<void>;
x(clockwise?: boolean, duration?: number): Promise<void>;
y(clockwise?: boolean, duration?: number): Promise<void>;
z(clockwise?: boolean, duration?: number): Promise<void>;
private rotate;
private rotateObject;
private render;
private generateCubeCluster;
}