@csound/browser
Version:
[](https://www.npmjs.com/package/@csound/browser) [](h
80 lines (64 loc) • 3.44 kB
JavaScript
/*
Realtime Audio I/O module from <csound.h>
https://csound.com/docs/api/modules.html
*/
/**
* Returns the number of samples in Csound's input buffer.
* @function
*/
export const csoundGetInputBufferSize = (wasm) => (csound) =>
wasm.exports["csoundGetInputBufferSize"](csound);
csoundGetInputBufferSize["toString"] = () => "getInputBufferSize = async () => Number;";
/**
* Returns the number of samples in Csound's output buffer.
* @function
*/
export const csoundGetOutputBufferSize = (wasm) => (csound) =>
wasm.exports["csoundGetOutputBufferSize"](csound);
csoundGetOutputBufferSize["toString"] = () => "getOutputBufferSize = async () => Number;";
/**
* Returns the address of the Csound audio input buffer.
* @function
*/
export const csoundGetInputBuffer = (wasm /* WasmInst */) => (csound /* CsoundInst */) =>
wasm.exports["csoundGetInputBuffer"](csound);
csoundGetInputBuffer["toString"] = () => "getInputBuffer = async () => Number;";
/**
* Returns the address of the Csound audio output buffer.
* @function
*/
export const csoundGetOutputBuffer = (wasm /* WasmInst */) => (csound /* CsoundInst */) =>
wasm.exports["csoundGetOutputBuffer"](csound);
csoundGetOutputBuffer["toString"] = () => "getOutputBuffer = async () => Number;";
/**
* Returns the address of the Csound audio input working buffer (spin).
* Enables external software to write audio into Csound before calling csoundPerformKsmps.
* @function
*/
export const csoundGetSpin = (wasm /* WasmInst */) => (csound /* CsoundInst */) =>
wasm.exports["csoundGetSpin"](csound);
csoundGetSpin["toString"] = () => "getSpin = async (csound) => Number;";
/**
* Returns the address of the Csound audio output working buffer (spout).
* Enables external software to read audio from Csound after calling csoundPerformKsmps.
* @function
*/
export const csoundGetSpout = (wasm /* WasmInst */) => (csound /* CsoundInst */) =>
wasm.exports["csoundGetSpout"](csound);
csoundGetSpout["toString"] = () => "getSpout = async () => Number;";
// PUBLIC void csoundSetRTAudioModule (CSOUND *csound, const char *module)
// PUBLIC int csoundGetModule (CSOUND *csound, int number, char **name, char **type)
// PUBLIC void csoundClearSpin (CSOUND *)
// PUBLIC void csoundAddSpinSample (CSOUND *csound, int frame, int channel, MYFLT sample)
// PUBLIC void csoundSetSpinSample (CSOUND *csound, int frame, int channel, MYFLT sample)
// PUBLIC MYFLT csoundGetSpoutSample (CSOUND *csound, int frame, int channel)
// PUBLIC void ** csoundGetRtRecordUserData (CSOUND *)
// PUBLIC void ** csoundGetRtPlayUserData (CSOUND *)
// PUBLIC void csoundSetHostImplementedAudioIO (CSOUND *, int state, int bufSize)
// PUBLIC int csoundGetAudioDevList (CSOUND *csound, CS_AUDIODEVICE *list, int isOutput)
// PUBLIC void csoundSetPlayopenCallback (CSOUND *, int(*playopen__)(CSOUND *, const csRtAudioParams *parm))
// PUBLIC void csoundSetRtplayCallback (CSOUND *, void(*rtplay__)(CSOUND *, const MYFLT *outBuf, int nbytes))
// PUBLIC void csoundSetRecopenCallback (CSOUND *, int(*recopen_)(CSOUND *, const csRtAudioParams *parm))
// PUBLIC void csoundSetRtrecordCallback (CSOUND *, int(*rtrecord__)(CSOUND *, MYFLT *inBuf, int nbytes))
// PUBLIC void csoundSetRtcloseCallback (CSOUND *, void(*rtclose__)(CSOUND *))
// PUBLIC void csoundSetAudioDeviceListCallback (CSOUND *csound, int(*audiodevlist__)(CSOUND *, CS_AUDIODEVICE *list, int isOutput))