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@csound/browser

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/* Realtime Audio I/O module from <csound.h> https://csound.com/docs/api/modules.html */ /** * Returns the number of samples in Csound's input buffer. * @function */ export const csoundGetInputBufferSize = (wasm) => (csound) => wasm.exports["csoundGetInputBufferSize"](csound); csoundGetInputBufferSize["toString"] = () => "getInputBufferSize = async () => Number;"; /** * Returns the number of samples in Csound's output buffer. * @function */ export const csoundGetOutputBufferSize = (wasm) => (csound) => wasm.exports["csoundGetOutputBufferSize"](csound); csoundGetOutputBufferSize["toString"] = () => "getOutputBufferSize = async () => Number;"; /** * Returns the address of the Csound audio input buffer. * @function */ export const csoundGetInputBuffer = (wasm /* WasmInst */) => (csound /* CsoundInst */) => wasm.exports["csoundGetInputBuffer"](csound); csoundGetInputBuffer["toString"] = () => "getInputBuffer = async () => Number;"; /** * Returns the address of the Csound audio output buffer. * @function */ export const csoundGetOutputBuffer = (wasm /* WasmInst */) => (csound /* CsoundInst */) => wasm.exports["csoundGetOutputBuffer"](csound); csoundGetOutputBuffer["toString"] = () => "getOutputBuffer = async () => Number;"; /** * Returns the address of the Csound audio input working buffer (spin). * Enables external software to write audio into Csound before calling csoundPerformKsmps. * @function */ export const csoundGetSpin = (wasm /* WasmInst */) => (csound /* CsoundInst */) => wasm.exports["csoundGetSpin"](csound); csoundGetSpin["toString"] = () => "getSpin = async (csound) => Number;"; /** * Returns the address of the Csound audio output working buffer (spout). * Enables external software to read audio from Csound after calling csoundPerformKsmps. * @function */ export const csoundGetSpout = (wasm /* WasmInst */) => (csound /* CsoundInst */) => wasm.exports["csoundGetSpout"](csound); csoundGetSpout["toString"] = () => "getSpout = async () => Number;"; // PUBLIC void csoundSetRTAudioModule (CSOUND *csound, const char *module) // PUBLIC int csoundGetModule (CSOUND *csound, int number, char **name, char **type) // PUBLIC void csoundClearSpin (CSOUND *) // PUBLIC void csoundAddSpinSample (CSOUND *csound, int frame, int channel, MYFLT sample) // PUBLIC void csoundSetSpinSample (CSOUND *csound, int frame, int channel, MYFLT sample) // PUBLIC MYFLT csoundGetSpoutSample (CSOUND *csound, int frame, int channel) // PUBLIC void ** csoundGetRtRecordUserData (CSOUND *) // PUBLIC void ** csoundGetRtPlayUserData (CSOUND *) // PUBLIC void csoundSetHostImplementedAudioIO (CSOUND *, int state, int bufSize) // PUBLIC int csoundGetAudioDevList (CSOUND *csound, CS_AUDIODEVICE *list, int isOutput) // PUBLIC void csoundSetPlayopenCallback (CSOUND *, int(*playopen__)(CSOUND *, const csRtAudioParams *parm)) // PUBLIC void csoundSetRtplayCallback (CSOUND *, void(*rtplay__)(CSOUND *, const MYFLT *outBuf, int nbytes)) // PUBLIC void csoundSetRecopenCallback (CSOUND *, int(*recopen_)(CSOUND *, const csRtAudioParams *parm)) // PUBLIC void csoundSetRtrecordCallback (CSOUND *, int(*rtrecord__)(CSOUND *, MYFLT *inBuf, int nbytes)) // PUBLIC void csoundSetRtcloseCallback (CSOUND *, void(*rtclose__)(CSOUND *)) // PUBLIC void csoundSetAudioDeviceListCallback (CSOUND *csound, int(*audiodevlist__)(CSOUND *, CS_AUDIODEVICE *list, int isOutput))