@csn_chile/wsjs_charts
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Scripts de javascript para usar websockets
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JavaScript
/*!
* @license Open source under BSD 2-clause (http://choosealicense.com/licenses/bsd-2-clause/)
* Copyright (c) 2015, Curtis Bratton
* All rights reserved.
*
* Liquid Fill Gauge v1.1
*/
let d3 = require("d3");
function liquidFillGaugeDefaultSettings() {
return {
minValue: 0, // The gauge minimum value.
maxValue: 100, // The gauge maximum value.
circleThickness: 0.05, // The outer circle thickness as a percentage of it's radius.
// The size of the gap between the outer circle and wave circle as a percentage of
// the outer circles radius.
circleFillGap: 0.05,
circleColor: "#178BCA", // The color of the outer circle.
waveHeight: 0.05, // The wave height as a percentage of the radius of the wave circle.
waveCount: 1, // The number of full waves per width of the wave circle.
waveRiseTime: 1000, // The amount of time in milliseconds for the wave to rise from 0 to it's final height.
waveAnimateTime: 18000, // The amount of time in milliseconds for a full wave to enter the wave circle.
// Control if the wave should rise from 0 to it's full height, or start at it's full height.
waveRise: true,
// Controls wave size scaling at low and high fill percentages.
// When true, wave height reaches it's maximum at 50% fill, and minimum at 0% and 100% fill.
// This helps to prevent the wave from making the wave circle from appear totally full or empty
// when near it's minimum or maximum fill.
waveHeightScaling: true,
waveAnimate: true, // Controls if the wave scrolls or is static.
waveColor: "#178BCA", // The color of the fill wave.
waveOffset: 0, // The amount to initially offset the wave. 0 = no offset. 1 = offset of one full wave.
// The height at which to display the percentage text withing the wave circle. 0 = bottom, 1 = top.
textVertPosition: .5,
textSize: 1, // The relative height of the text to display in the wave circle. 1 = 50%
// If true, the displayed value counts up from 0 to it's final value upon loading.
// If false, the final value is displayed.
valueCountUp: true,
displayPercent: true, // If true, a % symbol is displayed after the value.
textColor: "#045681", // The color of the value text when the wave does not overlap it.
waveTextColor: "#A4DBf8" // The color of the value text when the wave overlaps it.
};
}
function loadLiquidFillGauge(elementId, value, config) {
if (config == null) config = liquidFillGaugeDefaultSettings();
const gauge = d3.select("#" + elementId);
let w=gauge.style("width").replace('px','');
let h=gauge.style("height").replace('px','');
const radius = Math.min(w, h) / 2;
const locationX = parseInt(w) / 2 - radius;
const locationY = parseInt(h) / 2 - radius;
const fillPercent = Math.max(config.minValue,Math.min(config.maxValue, value)) / config.maxValue;
let waveHeightScale = null;
if (config.waveHeightScaling) {
waveHeightScale = d3.scaleLinear()
.range([0, config.waveHeight, 0])
.domain([0, 50, 100]);
} else {
waveHeightScale = d3.scaleLinear()
.range([config.waveHeight, config.waveHeight])
.domain([0, 100]);
}
const textPixels = (config.textSize * radius / 2);
const textFinalValue = parseFloat(value).toFixed(2);
const textStartValue = config.valueCountUp ? config.minValue : textFinalValue;
const percentText = config.displayPercent ? "%" : "";
const circleThickness = config.circleThickness * radius;
const circleFillGap = config.circleFillGap * radius;
const fillCircleMargin = circleThickness + circleFillGap;
const fillCircleRadius = radius - fillCircleMargin;
const waveHeight = fillCircleRadius * waveHeightScale(fillPercent * 100);
const waveLength = fillCircleRadius * 2 / config.waveCount;
const waveClipCount = 1 + config.waveCount;
const waveClipWidth = waveLength * waveClipCount;
// Rounding functions so that the correct number of decimal places is always displayed
// as the value counts up.
const format = d3.format(".0f");
// Data for building the clip wave area.
const data = [];
for (let i = 0; i <= 40 * waveClipCount; i++) {
data.push({x: i / (40 * waveClipCount), y: (i / (40))});
}
// Scales for drawing the outer circle.
const gaugeCircleX = d3.scaleLinear().range([0, 2 * Math.PI]).domain([0, 1]);
const gaugeCircleY = d3.scaleLinear().range([0, radius]).domain([0, radius]);
// Scales for controlling the size of the clipping path.
const waveScaleX = d3.scaleLinear().range([0, waveClipWidth]).domain([0, 1]);
const waveScaleY = d3.scaleLinear().range([0, waveHeight]).domain([0, 1]);
// Scales for controlling the position of the clipping path.
const waveRiseScale = d3.scaleLinear()
// The clipping area size is the height of the fill circle + the wave height,
// so we position the clip wave such that the it will overlap the fill circle
// at all when at 0%, and will totally cover the fill circle at 100%.
.range([(fillCircleMargin + fillCircleRadius * 2 + waveHeight), (fillCircleMargin - waveHeight)])
.domain([0, 1]);
const waveAnimateScale = d3.scaleLinear()
.range([0, waveClipWidth - fillCircleRadius * 2]) // Push the clip area one full wave then snap back.
.domain([0, 1]);
// Scale for controlling the position of the text within the gauge.
const textRiseScaleY = d3.scaleLinear()
.range([fillCircleMargin + fillCircleRadius * 2,(fillCircleMargin + textPixels * 0.7)])
.domain([0, 1]);
// Center the gauge within the parent SVG.
const gaugeGroup = gauge.append("g")
.attr('transform','translate(' + locationX + ',' + locationY + ')');
// Draw the outer circle.
const gaugeCircleArc = d3.arc()
.startAngle(gaugeCircleX(0))
.endAngle(gaugeCircleX(1))
.outerRadius(gaugeCircleY(radius))
.innerRadius(gaugeCircleY(radius - circleThickness));
gaugeGroup.append("path")
.attr("d", gaugeCircleArc)
.style("fill", config.circleColor)
.attr('transform','translate(' + radius + ',' + radius + ')');
// Text where the wave does not overlap.
gaugeGroup.append("text")
.text(format(textStartValue) + percentText)
.attr("class", "liquidFillGaugeText")
.attr("text-anchor", "middle")
.attr("font-size", textPixels + "px")
.style("fill", config.textColor)
.attr('transform','translate(' + radius + ',' + textRiseScaleY(config.textVertPosition) + ')');
// The clipping wave area.
const clipArea = d3.area()
.x(function(d) { return waveScaleX(d.x); })
.y0(function(d) { return waveScaleY(Math.sin(Math.PI * 2 * config.waveOffset * -1 + Math.PI * 2 * (1 - config.waveCount) + d.y * 2 * Math.PI));})
.y1(function(d) { return (fillCircleRadius *2 + waveHeight); });
const waveGroup = gaugeGroup.append("defs")
.append("clipPath")
.attr("id", "clipWave" + elementId);
const wave = waveGroup.append("path")
.datum(data)
.attr("d", clipArea)
.attr("T", 0);
// The inner circle with the clipping wave attached.
const fillCircleGroup = gaugeGroup.append("g")
.attr("clip-path", "url(" + location.href + "#clipWave" + elementId + ")");
fillCircleGroup.append("circle")
.attr("cx", radius)
.attr("cy", radius)
.attr("r", fillCircleRadius)
.style("fill", config.waveColor);
// Text where the wave does overlap.
fillCircleGroup.append("text")
.text(format(textStartValue))
.attr("class", "liquidFillGaugeText")
.attr("text-anchor", "middle")
.attr("font-size", textPixels + "px")
.style("fill", config.waveTextColor)
.attr('transform','translate(' + radius + ',' + textRiseScaleY(config.textVertPosition) + ')');
// Make the value count up.
if (config.valueCountUp) {
gaugeGroup.selectAll("text.liquidFillGaugeText").transition()
.duration(config.waveRiseTime)
.tween("text", function(d) {
let that = d3.select(this);
let i = d3.interpolateNumber(that.text().replace("%", ""), textFinalValue);
return function(t) { that.text(format(i(t)) + percentText); };
});
}
// Make the wave rise. wave and waveGroup are separate so that horizontal and vertical movement
// can be controlled independently.
const waveGroupXPosition = fillCircleMargin + fillCircleRadius * 2 - waveClipWidth;
if (config.waveRise) {
waveGroup.attr('transform','translate(' + waveGroupXPosition + ',' + waveRiseScale(0) + ')')
.transition()
.duration(config.waveRiseTime)
.attr('transform','translate(' + waveGroupXPosition + ',' + waveRiseScale(fillPercent) + ')')
.on("start", function() { wave.attr('transform','translate(1,0)'); });
// This transform is necessary to get the clip wave positioned correctly when
// waveRise=true and waveAnimate=false. The wave will not position correctly without
// this, but it's not clear why this is actually necessary.
} else {
waveGroup.attr('transform','translate(' + waveGroupXPosition + ',' + waveRiseScale(fillPercent) + ')');
}
if(config.waveAnimate) animateWave();
function animateWave() {
wave.attr('transform','translate(' + waveAnimateScale(wave.attr('T')) + ',0)');
wave.transition()
.duration(config.waveAnimateTime * (1 - wave.attr('T')))
.ease(d3.easeLinear)
.attr('transform','translate(' + waveAnimateScale(1) + ',0)')
.attr('T', 1)
.on('end', function() {
wave.attr('T', 0);
if (config.waveAnimate) animateWave(config.waveAnimateTime);
});
}
function GaugeUpdater() {
this.setWaveAnimate = function(value) {
// Note: must call update after setting value
config.waveAnimate = value;
}
this.update = function(value) {
let fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value)) / config.maxValue;
gaugeGroup.selectAll("text.liquidFillGaugeText").transition()
.duration(config.waveRiseTime)
.tween("text", function(d) {
let that = d3.select(this);
let i = d3.interpolateNumber(that.text().replace("%", ""), fillPercent*100);
return function(t) { that.text(format(i(t)) + percentText); };
});
let waveHeight = fillCircleRadius * waveHeightScale(fillPercent * 100);
let waveRiseScale = d3.scaleLinear()
// The clipping area size is the height of the fill circle + the wave height, so we position
// the clip wave such that the it will overlap the fill circle at all when at 0%, and will
// totally cover the fill circle at 100%.
.range([(fillCircleMargin + fillCircleRadius * 2 + waveHeight), (fillCircleMargin - waveHeight)])
.domain([0,1]);
let newHeight = waveRiseScale(fillPercent);
let waveScaleX = d3.scaleLinear().range([0, waveClipWidth]).domain([0, 1]);
let waveScaleY = d3.scaleLinear().range([0, waveHeight]).domain([0, 1]);
let newClipArea;
if (config.waveHeightScaling) {
newClipArea = d3.area()
.x(function(d) { return waveScaleX(d.x); } )
.y0(function(d) {
return waveScaleY(Math.sin(
Math.PI * 2 * config.waveOffset * -1 + Math.PI * 2 * (1 - config.waveCount) + d.y * 2 * Math.PI));
})
.y1(function(d) { return (fillCircleRadius * 2 + waveHeight); });
} else {
newClipArea = clipArea;
}
let newWavePosition = config.waveAnimate ? waveAnimateScale(1) : 0;
wave.transition()
.duration(0)
.transition()
.duration(config.waveAnimate ? (config.waveAnimateTime * (1 - wave.attr('T'))) : config.waveRiseTime)
.ease(d3.easeLinear)
.attr('d', newClipArea)
.attr('transform','translate(' + newWavePosition + ',0)')
.attr('T','1')
.on("end", function() {
if (config.waveAnimate) {
wave.attr('transform','translate(' + waveAnimateScale(0) + ',0)');
animateWave(config.waveAnimateTime);
}
});
waveGroup.transition()
.duration(config.waveRiseTime)
.attr('transform','translate(' + waveGroupXPosition + ',' + newHeight + ')');
}
}
return new GaugeUpdater();
}
export { liquidFillGaugeDefaultSettings, loadLiquidFillGauge };