@csegames/camelot-unchained
Version:
Camelot Unchained Client Library
38 lines (31 loc) • 1.23 kB
text/typescript
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
import client from '../../core/client';
import events from '../../events';
import { SignalRHub } from '../SignalRHub';
import { eventMapper, EventMap } from '../../utils/eventMapper';
// UI EVENT NAMES
export const GROUP_EVENTS_INVITE_RECEIVED = 'groups/inviteReceived';
const groupsHubEventsMap: EventMap[] = [
{
receive: 'inviteReceived',
send: GROUP_EVENTS_INVITE_RECEIVED,
},
];
export const groupsHub = new SignalRHub('groupsHub', groupsHubEventsMap, { debug: client.debug });
groupsHub.onConnected = function(hub: SignalRHub) {
if (client.debug) console.log('groupsHub onConnected');
hub.invoke('identify', client.loginToken, client.shardID, client.characterID)
// hub.server.identify(client.loginToken, client.shardID, client.characterID)
.done((success: boolean) => {
if (client.debug) console.log(`groupsHub identify success: ${success}`);
if (!success) {
setTimeout(() => hub.onConnected(hub), 5000);
return;
}
});
};
export default groupsHub;