@csegames/camelot-unchained
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Camelot Unchained Client Library
1,592 lines (1,352 loc) • 43.3 kB
text/typescript
/* tslint:disable */
export interface CUQuery {
connectedServices: ConnectedServices | null;
invite: Invite | null;
invites: Array<Invite> | null;
myCharacter: CUCharacter | null;
character: CUCharacter | null;
motd: Array<MessageOfTheDay> | null;
patchNotes: Array<PatchNote> | null;
patchNote: PatchNote | null;
patcherAlerts: Array<PatcherAlert> | null;
patcherHero: Array<PatcherHero> | null;
scenariosummary: ScenarioSummaryDBModel | null;
substances: Array<SubstanceDefRef> | null;
gearSlots: Array<GearSlotDefRef> | null;
item: Item | null;
traits: Array<Trait> | null;
metrics: MetricsData | null;
status: Status | null;
myprogression: CharacterProgressionData | null;
shardprogression: ShardProgressionData | null;
entityItems: EntityItemResult | null;
myInventory: MyInventory | null;
myEquippedItems: MyEquippedItems | null;
resourceNode: ResourceNodeResult | null;
secureTrade: SecureTradeStatus | null;
test: Test | null;
world: WorldData | null;
crafting: CraftingRecipes | null;
channels: Array<Channel> | null;
}
export interface InviteCUQueryArgs {
shard: number | null;
code: string | null;
}
export interface InvitesCUQueryArgs {
shard: number | null;
forGroup: string | null;
toGroup: string | null;
toCharacter: string | null;
includeInactive: boolean | null;
}
export interface CharacterCUQueryArgs {
id: string | null;
shard: number | null;
}
export interface MotdCUQueryArgs {
channel: number | null;
}
export interface PatchNotesCUQueryArgs {
from: Date | null;
to: Date | null;
channel: number | null;
}
export interface PatchNoteCUQueryArgs {
id: string | null;
}
export interface PatcherAlertsCUQueryArgs {
from: Date | null;
to: Date | null;
}
export interface PatcherHeroCUQueryArgs {
from: Date | null;
to: Date | null;
}
export interface ScenariosummaryCUQueryArgs {
id: string | null;
}
export interface ItemCUQueryArgs {
shard: number | null;
id: string | null;
}
export interface EntityItemsCUQueryArgs {
id: string | null;
}
export interface ResourceNodeCUQueryArgs {
shard: number | null;
id: string | null;
}
export interface ConnectedServices {
asyncRPC: Array<AsyncRPCConnectionStatus> | null;
worldState: Array<WorldStateStatus> | null;
servers: Array<ServerModel> | null;
}
export interface AsyncRPCConnectionStatus {
clientType: string | null;
status: string | null;
address: string | null;
}
export interface WorldStateStatus {
shard: ShardID | null;
address: string | null;
lastState: Date | null;
entityCount: number | null;
worldReceiver: string | null;
physicsReceiver: string | null;
proxyStatus: Array<ProxyStatus> | null;
}
export type ShardID = any;
export type Date = any;
export interface ProxyStatus {
iP: string | null;
cPU: number | null;
publicIP: string | null;
privateIP: string | null;
currentState: string | null;
goalState: string | null;
stateClass: string | null;
}
export interface ServerModel {
accessLevel: AccessType | null;
channelID: number | null;
channelPatchPermissions: number | null;
host: string | null;
name: string | null;
playerMaximum: number | null;
shardID: number | null;
status: ServerStatus | null;
apiHost: string | null;
}
export type AccessType = "Public" | "Beta3" | "Beta2" | "Beta1" | "Alpha" | "InternalTest" | "Employees" | "Invalid";
export type ServerStatus = "Offline" | "Starting" | "Online";
export interface Invite {
code: InviteCode | null;
shard: ShardID | null;
status: InviteStatus | null;
targetsID128: ID128 | null;
forGroup: GroupID | null;
forGroupType: GroupTypes | null;
created: Date | null;
durationTicks: number | null;
uses: number | null;
maxUses: number | null;
}
export type InviteCode = any;
export type InviteStatus = "Active" | "Revoked" | "UsageLimitReached" | "Expired";
export type ID128 = any;
export type GroupID = any;
export type GroupTypes = "Warband" | "Battlegroup" | "Order" | "Campaign";
export interface CUCharacter {
name: string | null;
progression: ProgressionComponentGQLField | null;
id: CharacterID | null;
faction: Faction | null;
race: Race | null;
gender: Gender | null;
archetype: Archetype | null;
order: GroupID | null;
traits: Array<Trait> | null;
stats: Array<CharacterStatField> | null;
maxHealth: number | null;
maxBlood: number | null;
maxStamina: number | null;
maxPanic: number | null;
session: SessionStatsField | null;
}
export interface ProgressionComponentGQLField {
characterStats: Array<CharacterStatProgressionGQLField> | null;
skillParts: Array<SkillPartProgressionGQLField> | null;
}
export interface CharacterStatProgressionGQLField {
stat: PlayerStat | null;
bonusPoints: number | null;
progressionPoints: number | null;
}
export type PlayerStat = "Strength" | "Dexterity" | "Agility" | "Vitality" | "Endurance" | "Attunement" | "Will" | "Faith" | "Resonance" | "Eyesight" | "Hearing" | "Presence" | "Clarity" | "Affinity" | "Mass" | "MaxMoveSpeed" | "MoveAcceleration" | "MaxTurnSpeed" | "Vision" | "Detection" | "Encumbrance" | "EncumbranceReduction" | "CarryCapacity" | "MaxPanic" | "PanicDecay" | "MaxHP" | "HealthRegeneration" | "MaxStamina" | "StaminaRegeneration" | "AbilityPreparationSpeed" | "AbilityRecoverySpeed" | "CooldownSpeed" | "Age" | "Concealment" | "VeilSubtlety" | "VeilResist" | "HealingReceivedBonus" | "EnhancementDuration" | "HeatTolerance" | "ColdTolerance" | "MaxBlood" | "BloodRegeneration" | "EffectPowerBonus" | "None";
export interface SkillPartProgressionGQLField {
skillPartID: string | null;
level: number | null;
progressionPoints: number | null;
}
export type CharacterID = any;
export type Faction = "Factionless" | "TDD" | "Viking" | "Arthurian" | "COUNT";
export type Race = "Tuatha" | "Hamadryad" | "Luchorpan" | "Firbog" | "Valkyrie" | "Helbound" | "FrostGiant" | "Dvergr" | "Strm" | "CaitSith" | "Golem" | "Gargoyle" | "StormRider" | "StormRiderT" | "StormRiderV" | "HumanMaleV" | "HumanMaleA" | "HumanMaleT" | "Pict" | "Any";
export type Gender = "None" | "Male" | "Female";
export type Archetype = "FireMage" | "EarthMage" | "WaterMage" | "Fighter" | "Healer" | "Archer" | "MeleeCombatTest" | "ArcherTest" | "BlackKnight" | "Fianna" | "Mjolnir" | "Physician" | "Empath" | "Stonehealer" | "Blackguard" | "ForestStalker" | "WintersShadow" | "Any";
export interface Trait {
requires: boolean | null;
category: TraitCategory | null;
id: string | null;
name: string | null;
icon: string | null;
description: string | null;
points: number | null;
specifer: string | null;
}
export type TraitCategory = "General" | "Faction" | "Race" | "Class";
export interface CharacterStatField {
stat: PlayerStat | null;
value: number | null;
}
export interface SessionStatsField {
sessionStartTicks: number | null;
sessionStartDate: Date | null;
skillPartsUsed: Array<SkillPartsUsedField> | null;
}
export interface SkillPartsUsedField {
skillPart: SkillPartDef | null;
timesUsed: number | null;
}
export interface SkillPartDef {
icon: string | null;
id: string | null;
name: string | null;
}
export interface MessageOfTheDay {
title: string | null;
htmlContent: string | null;
channels: Array<number> | null;
id: string | null;
utcDisplayStart: Date | null;
utcDisplayEnd: Date | null;
utcCreated: Date | null;
}
export interface PatchNote {
channels: Array<ChannelID> | null;
htmlContent: string | null;
title: string | null;
patchNumber: string | null;
id: string | null;
utcDisplayStart: Date | null;
utcDisplayEnd: Date | null;
utcCreated: Date | null;
}
export type ChannelID = "None";
export interface PatcherAlert {
message: string | null;
id: string | null;
utcDisplayStart: Date | null;
utcDisplayEnd: Date | null;
utcCreated: Date | null;
}
export interface PatcherHero {
id: string | null;
utcDisplayStart: Date | null;
utcDisplayEnd: Date | null;
utcCreated: Date | null;
}
export interface ScenarioSummaryDBModel {
scenarioInstanceID: ScenarioInstanceID | null;
shardID: ShardID | null;
startTime: Date | null;
endTime: Date | null;
creatorAdminID: CharacterID | null;
rounds: Array<RoundOutcome> | null;
resolution: ScenarioResolution | null;
teamOutcomes: Array<TeamOutcomeScenarioField> | null;
scenarioDef: ScenarioDef | null;
}
export type ScenarioInstanceID = any;
export interface RoundOutcome {
roundInstanceID: RoundInstanceID | null;
roundIndex: number | null;
startTime: Date | null;
endTime: Date | null;
resolution: ScenarioResolution | null;
adminID: CharacterID | null;
teamOutcomes: Array<TeamOutcomeRound> | null;
myRoundOutcome: CharacterOutcomeDBModel | null;
}
export type RoundInstanceID = any;
export type ScenarioResolution = "Started" | "Finished" | "Restarted" | "Killed";
export interface TeamOutcomeRound {
teamID: ScenarioTeamID | null;
score: number | null;
role: RoleID | null;
outcome: ScenarioOutcome | null;
participants: Array<CharacterOutcomeDBModel> | null;
damageSummary: DamageSummaryDBModel | null;
participantCount: number | null;
}
export type ScenarioTeamID = any;
export type RoleID = any;
export type ScenarioOutcome = "Invalid" | "Win" | "Lose" | "Draw" | "Killed" | "Restart";
export interface CharacterOutcomeDBModel {
displayName: string | null;
damage: DamageSummaryDBModel | null;
score: number | null;
crafting: CraftingSummaryDBModel | null;
}
export interface DamageSummaryDBModel {
healingApplied: CountPerTargetTypeDBModel | null;
healingReceived: CountPerTargetTypeDBModel | null;
damageApplied: CountPerTargetTypeDBModel | null;
damageReceived: CountPerTargetTypeDBModel | null;
killCount: CountPerTargetTypeDBModel | null;
deathCount: CountPerTargetTypeDBModel | null;
killAssistCount: CountPerTargetTypeDBModel | null;
createCount: CountPerTargetTypeDBModel | null;
}
export interface CountPerTargetTypeDBModel {
self: number | null;
playerCharacter: number | null;
nonPlayerCharacter: number | null;
dummy: number | null;
anyCharacter: number | null;
resourceNode: number | null;
item: number | null;
building: number | null;
}
export interface CraftingSummaryDBModel {
blockSummary: JobSummaryDBModel | null;
grindSummary: JobSummaryDBModel | null;
makeSummary: JobSummaryDBModel | null;
purifySummary: JobSummaryDBModel | null;
refineSummary: JobSummaryDBModel | null;
repairSummary: JobSummaryDBModel | null;
salvageSummary: JobSummaryDBModel | null;
shapeSummary: JobSummaryDBModel | null;
}
export interface JobSummaryDBModel {
started: number | null;
canceled: number | null;
collected: number | null;
}
export interface TeamOutcomeScenarioField {
participants: Array<CharacterOutcomeDBModel> | null;
teamID: ScenarioTeamID | null;
outcome: ScenarioOutcome | null;
}
export interface ScenarioDef {
displayDescription: string | null;
displayName: string | null;
icon: string | null;
id: string | null;
}
export interface SubstanceDefRef {
id: string | null;
minQuality: number | null;
maxQuality: number | null;
}
export interface GearSlotDefRef {
id: string | null;
gearLayer: GearLayerDefRef | null;
subpartIDs: Array<SubpartId> | null;
}
export interface GearLayerDefRef {
id: string | null;
armorStatCalculationType: ArmorStatCalculationType | null;
gearLayerType: GearLayerType | null;
}
export type ArmorStatCalculationType = "None" | "Average" | "Add";
export type GearLayerType = "Unknown" | "Weapon" | "Armor";
export type SubpartId = "None" | "_BODY_PART_COUNT" | "Any" | "_BUILDING_VAL" | "_BODY_VAL" | "_BODY_BEGIN" | "Head" | "LeftArm" | "RightArm" | "LeftLeg" | "RightLeg" | "_BODY_END" | "_SINGULAR_VAL" | "_TYPE_MASK";
export interface Item {
givenName: string | null;
id: ItemInstanceID | null;
scenarioRelationship: ScenarioRelationship | null;
shardID: ShardID | null;
stackHash: ItemStackHash | null;
staticDefinition: ItemDefRef | null;
stats: ItemStatsDescription | null;
debugname: string | null;
containerColor: ColorRGBA | null;
voxItems: Array<Item> | null;
location: ItemLocationDescription | null;
equiprequirement: ItemEquipRequirement | null;
containerDrawers: Array<ContainerDrawerGQL> | null;
permissibleHolder: FlagsPermissibleHolderGQL | null;
}
export type ItemInstanceID = any;
export interface ScenarioRelationship {
restrictedToScenario: boolean | null;
scenarioID: ScenarioInstanceID | null;
}
export type ItemStackHash = any;
export interface ItemDefRef {
id: string | null;
defaultResourceID: string | null;
iconUrl: string | null;
name: string | null;
description: string | null;
tags: Array<string> | null;
substanceDefinition: SubstanceDefRef | null;
isVox: boolean | null;
isPlotDeed: boolean | null;
deploySettings: DeploySettingsDefRef | null;
gearSlotSets: Array<GearSlotSet> | null;
itemType: ItemType | null;
}
export interface DeploySettingsDefRef {
resourceID: string | null;
isDoor: boolean | null;
snapToGround: boolean | null;
rotateYaw: boolean | null;
rotatePitch: boolean | null;
rotateRoll: boolean | null;
}
export interface GearSlotSet {
gearSlots: Array<GearSlotDefRef> | null;
}
export type ItemType = "Basic" | "Vox" | "Ammo" | "Armor" | "Weapon" | "Block" | "Alloy" | "Substance" | "SiegeEngine";
export interface ItemStatsDescription {
item: ItemStat_Single | null;
alloy: AlloyStat_Single | null;
substance: SubstanceStat_Single | null;
durability: DurabilityStat_Single | null;
weapon: WeaponStat_Single | null;
block: BuildingBlockStat_Single | null;
siegeEngine: SiegeEngineStat_Single | null;
armor: Array<ArmorStatSet> | null;
armorBySubpart: Array<ArmorStatBySubpart> | null;
}
export interface ItemStat_Single {
quality: number | null;
selfMass: number | null;
totalMass: number | null;
encumbrance: number | null;
agilityRequirement: number | null;
dexterityRequirement: number | null;
strengthRequirement: number | null;
vitalityRequirement: number | null;
enduranceRequirement: number | null;
attunementRequirement: number | null;
willRequirement: number | null;
faithRequirement: number | null;
resonanceRequirement: number | null;
unitCount: number | null;
}
export interface AlloyStat_Single {
hardness: number | null;
impactToughness: number | null;
fractureChance: number | null;
malleability: number | null;
massPCF: number | null;
density: number | null;
meltingPoint: number | null;
thermConductivity: number | null;
slashingResistance: number | null;
piercingResistance: number | null;
crushingResistance: number | null;
acidResistance: number | null;
poisonResistance: number | null;
diseaseResistance: number | null;
earthResistance: number | null;
waterResistance: number | null;
fireResistance: number | null;
airResistance: number | null;
lightningResistance: number | null;
frostResistance: number | null;
lifeResistance: number | null;
mindResistance: number | null;
spiritResistance: number | null;
radiantResistance: number | null;
deathResistance: number | null;
shadowResistance: number | null;
chaosResistance: number | null;
voidResistance: number | null;
arcaneResistance: number | null;
magicalResistance: number | null;
hardnessFactor: number | null;
strengthFactor: number | null;
fractureFactor: number | null;
massFactor: number | null;
damageResistance: number | null;
unitHealth: number | null;
}
export interface SubstanceStat_Single {
hardness: number | null;
impactToughness: number | null;
fractureChance: number | null;
malleability: number | null;
massPCF: number | null;
density: number | null;
meltingPoint: number | null;
thermConductivity: number | null;
slashingResistance: number | null;
piercingResistance: number | null;
crushingResistance: number | null;
acidResistance: number | null;
poisonResistance: number | null;
diseaseResistance: number | null;
earthResistance: number | null;
waterResistance: number | null;
fireResistance: number | null;
airResistance: number | null;
lightningResistance: number | null;
frostResistance: number | null;
lifeResistance: number | null;
mindResistance: number | null;
spiritResistance: number | null;
radiantResistance: number | null;
deathResistance: number | null;
shadowResistance: number | null;
chaosResistance: number | null;
voidResistance: number | null;
arcaneResistance: number | null;
magicalResistance: number | null;
hardnessFactor: number | null;
strengthFactor: number | null;
fractureFactor: number | null;
massFactor: number | null;
unitHealth: number | null;
}
export interface DurabilityStat_Single {
maxRepairPoints: number | null;
maxHealth: number | null;
fractureThreshold: number | null;
fractureChance: number | null;
currentRepairPoints: number | null;
currentHealth: number | null;
healthLossPerUse: number | null;
}
export interface WeaponStat_Single {
piercingDamage: number | null;
piercingBleed: number | null;
piercingArmorPenetration: number | null;
slashingDamage: number | null;
slashingBleed: number | null;
slashingArmorPenetration: number | null;
crushingDamage: number | null;
fallbackCrushingDamage: number | null;
disruption: number | null;
deflectionAmount: number | null;
physicalProjectileSpeed: number | null;
knockbackAmount: number | null;
stability: number | null;
falloffMinDistance: number | null;
falloffMaxDistance: number | null;
falloffReduction: number | null;
deflectionRecovery: number | null;
staminaCost: number | null;
physicalPreparationTime: number | null;
physicalRecoveryTime: number | null;
range: number | null;
}
export interface BuildingBlockStat_Single {
compressiveStrength: number | null;
shearStrength: number | null;
tensileStrength: number | null;
density: number | null;
healthUnits: number | null;
buildTimeUnits: number | null;
unitMass: number | null;
}
export interface SiegeEngineStat_Single {
yawSpeedDegPerSec: number | null;
pitchSpeedDegPerSec: number | null;
}
export interface ArmorStatSet {
statsPerSlot: Array<ArmorStats> | null;
}
export interface ArmorStats {
gearSlot: GearSlotDefRef | null;
stats: ArmorStat_Single | null;
resistances: DamageType_Single | null;
mitigations: DamageType_Single | null;
}
export interface ArmorStat_Single {
armorClass: number | null;
}
export interface DamageType_Single {
none: number | null;
slashing: number | null;
piercing: number | null;
crushing: number | null;
physical: number | null;
acid: number | null;
poison: number | null;
disease: number | null;
earth: number | null;
water: number | null;
fire: number | null;
air: number | null;
lightning: number | null;
frost: number | null;
elemental: number | null;
life: number | null;
mind: number | null;
spirit: number | null;
radiant: number | null;
light: number | null;
death: number | null;
shadow: number | null;
chaos: number | null;
void: number | null;
dark: number | null;
arcane: number | null;
other: number | null;
sYSTEM: number | null;
all: number | null;
}
export interface ArmorStatBySubpart {
subPartId: SubpartId | null;
stats: ArmorStat_Single | null;
resistances: DamageType_Single | null;
}
export interface ColorRGBA {
r: number | null;
g: number | null;
b: number | null;
a: number | null;
rgba: string | null;
hex: string | null;
hexa: string | null;
}
export interface ItemLocationDescription {
equipped: EquippedLocation | null;
inContainer: InContainerLocation | null;
inVox: InVoxJobLocation | null;
inventory: InventoryLocation | null;
ground: OnGroundLocation | null;
building: BuildingPlacedLocation | null;
}
export interface EquippedLocation {
characterID: CharacterID | null;
gearSlots: Array<GearSlotDefRef> | null;
}
export interface InContainerLocation {
containerInstanceID: ItemInstanceID | null;
position: number | null;
drawerID: ContainerDrawerID | null;
}
export type ContainerDrawerID = any;
export interface InVoxJobLocation {
voxInstanceID: ItemInstanceID | null;
itemSlot: SubItemSlot | null;
}
export type SubItemSlot = "Invalid" | "PrimarySubstance" | "SecondarySubstance1" | "SecondarySubstance2" | "SecondarySubstance3" | "Alloy" | "WeaponBlade" | "WeaponHandle" | "NonRecipe";
export interface InventoryLocation {
characterID: CharacterID | null;
position: number | null;
}
export interface OnGroundLocation {
isDeployed: boolean | null;
groupID: ItemInstanceID | null;
}
export interface BuildingPlacedLocation {
buildingID: BuildingPlotInstanceID | null;
}
export type BuildingPlotInstanceID = any;
export interface ItemEquipRequirement {
status: EquipRequirementStatus | null;
requirementDescription: string | null;
errorDescription: string | null;
}
export type EquipRequirementStatus = "Unknown" | "NotEquippable" | "NoRequirement" | "RequirementMet" | "RequirementNotMet" | "NoCharacterContext";
export interface ContainerDrawerGQL {
id: ContainerDrawerID | null;
containedItems: Array<Item> | null;
requirements: RequirementDef | null;
stats: ContainerDefStat_Single | null;
}
export interface RequirementDef {
description: string | null;
icon: string | null;
}
export interface ContainerDefStat_Single {
maxItemCount: number | null;
maxItemMass: number | null;
}
export interface FlagsPermissibleHolderGQL {
userPermissions: number | null;
userGrants: Array<FlagsPermissibleGQL> | null;
permissibleSets: Array<FlagsPermissibleSetGQL> | null;
}
export interface FlagsPermissibleGQL {
permissions: number | null;
target: PermissibleTargetGQL | null;
}
export interface PermissibleTargetGQL {
targetType: PermissibleTargetType | null;
description: string | null;
}
export type PermissibleTargetType = "Invalid" | "Any" | "Faction" | "Character" | "ScenarioTeam" | "Warband" | "CharactersWarband" | "CharactersFaction" | "CharactersOrder" | "InNoScenario" | "Inverse" | "And" | "ScenarioRole" | "Scenario";
export interface FlagsPermissibleSetGQL {
keyType: PermissibleSetKeyType | null;
isActive: boolean | null;
permissibles: Array<FlagsPermissibleGQL> | null;
}
export type PermissibleSetKeyType = "Invalid" | "Faction" | "ScenarioTeam" | "ScenarioRole";
export interface MetricsData {
playerCounts: Array<GraphiteRenderJson> | null;
}
export interface PlayerCountsMetricsDataArgs {
server: string | null;
from: string | null;
until: string | null;
}
export interface GraphiteRenderJson {
target: string | null;
datapoints: Array<number> | null;
}
export interface Status {
statuses: Array<StatusDef> | null;
}
export interface StatusDef {
description: string | null;
iconURL: string | null;
id: StatusID | null;
name: string | null;
uiText: string | null;
numericID: number | null;
}
export type StatusID = any;
export interface CharacterProgressionData {
collectedProgressionSummary: CharacterSummaryDBModel | null;
unCollectedDayLogs: Array<CharacterDaySummaryDBModel> | null;
dayLogByID: CharacterDaySummaryDBModel | null;
adjustmentsByDayLogID: Array<CharacterAdjustmentDBModel> | null;
characterDays: Array<CharacterDaySummaryDBModel> | null;
characterAdjustments: Array<CharacterAdjustmentDBModel> | null;
accountSummary: AccountProgressionSummary | null;
}
export interface DayLogByIdCharacterProgressionDataArgs {
logID: string | null;
}
export interface AdjustmentsByDayLogIdCharacterProgressionDataArgs {
logID: string | null;
}
export interface CharacterDaysCharacterProgressionDataArgs {
startDate: Date | null;
endDate: Date | null;
}
export interface CharacterAdjustmentsCharacterProgressionDataArgs {
startDate: Date | null;
endDate: Date | null;
}
export interface AccountSummaryCharacterProgressionDataArgs {
startDate: Date | null;
endDate: Date | null;
}
export interface CharacterSummaryDBModel {
accountID: AccountID | null;
shardID: ShardID | null;
lastDayLogProcessedID: CharacterDaySummaryInstanceID | null;
lastDayProcessedStart: Date | null;
activeDayCount: number | null;
secondsActive: number | null;
distanceMoved: number | null;
damage: DamageSummaryDBModel | null;
plots: PlotSummaryDBModel | null;
crafting: CraftingSummaryDBModel | null;
skillPartsUsed: Array<SkillPartUsedSummaryDBModel> | null;
scenarioOutcomes: ScenarioOutcome_UInt32 | null;
}
export type AccountID = any;
export type CharacterDaySummaryInstanceID = any;
export interface PlotSummaryDBModel {
factionPlotsCaptured: number | null;
scenarioPlotsCaptured: number | null;
}
export interface SkillPartUsedSummaryDBModel {
skillPartID: string | null;
usedInCombatCount: number | null;
usedNonCombatCount: number | null;
}
export interface ScenarioOutcome_UInt32 {
invalid: number | null;
win: number | null;
lose: number | null;
draw: number | null;
killed: number | null;
restart: number | null;
}
export interface CharacterDaySummaryDBModel {
id: CharacterDaySummaryInstanceID | null;
shardDayLogID: ShardDaySummaryInstanceID | null;
shardID: ShardID | null;
dayStart: Date | null;
dayEnd: Date | null;
characterID: CharacterID | null;
secondsActive: number | null;
distanceMoved: number | null;
skillPartsUsed: Array<SkillPartUsedSummaryDBModel> | null;
damage: DamageSummaryDBModel | null;
plots: PlotSummaryDBModel | null;
crafting: CraftingSummaryDBModel | null;
state: States | null;
scenarios: Array<FinishedScenario> | null;
}
export type ShardDaySummaryInstanceID = any;
export type States = "Initial" | "Handled" | "Preserved";
export interface FinishedScenario {
scenarioID: ScenarioInstanceID | null;
scenarioDefinitionID: string | null;
outcome: ScenarioOutcome | null;
activeAtEnd: boolean | null;
teamID: ScenarioTeamID | null;
score: number | null;
}
export interface CharacterAdjustmentDBModel {
shardDayLogID: ShardDaySummaryInstanceID | null;
characterDayLogID: CharacterDaySummaryInstanceID | null;
reason: CharacterAdjustmentReasonGQLField | null;
adjustment: CharacterAdjustmentGQLField | null;
dayEnd: Date | null;
sequence: number | null;
}
export interface CharacterAdjustmentReasonGQLField {
skillPartLevel: CharacterAdjustmentReasonSkillPartLevel | null;
useSkillPart: CharacterAdjustmentReasonUseSkillPart | null;
useSkills: CharacterAdjustmentReasonUseSkills | null;
adminGrant: boolean | null;
}
export interface CharacterAdjustmentReasonSkillPartLevel {
skillPartID: string | null;
skillPartLevel: number | null;
}
export interface CharacterAdjustmentReasonUseSkillPart {
skillID: string | null;
inCombatCount: number | null;
nonCombatCount: number | null;
}
export interface CharacterAdjustmentReasonUseSkills {
inCombatCount: number | null;
nonCombatCount: number | null;
}
export interface CharacterAdjustmentGQLField {
addItem: CharacterAdjustmentAddItem | null;
playerStat: CharacterAdjustmentPlayerStat | null;
skillPart: CharacterAdjustmentSkillPartProgress | null;
skillNode: CharacterAdjustmentApplySkillNode | null;
}
export interface CharacterAdjustmentAddItem {
itemInstanceIDS: Array<ItemInstanceID> | null;
staticDefinitionID: string | null;
unitCount: number | null;
quality: ItemQuality | null;
}
export type ItemQuality = any;
export interface CharacterAdjustmentPlayerStat {
playerStat: PlayerStat | null;
previousBonus: number | null;
newBonus: number | null;
previousProgressionPoints: number | null;
newProgressionPoints: number | null;
}
export interface CharacterAdjustmentSkillPartProgress {
skillPartID: string | null;
previousLevel: number | null;
previousProgressionPoints: number | null;
newLevel: number | null;
newProgressPoints: number | null;
}
export interface CharacterAdjustmentApplySkillNode {
skillNodePath: string | null;
}
export interface AccountProgressionSummary {
characterCount: number | null;
activeDayCount: number | null;
secondsActive: number | null;
distanceMoved: number | null;
statsGained: number | null;
skillPartLevels: number | null;
damage: DamageSummaryDBModel | null;
crafting: CraftingSummaryDBModel | null;
scenarioOutcomes: ScenarioOutcome_UInt32 | null;
}
export interface ShardProgressionData {
progressionSummary: ShardSummaryDBModel | null;
progressionDaySummary: ShardDaySummaryDBModel | null;
shardDays: Array<ShardDaySummaryDBModel> | null;
progressionSummaryRange: ShardSummaryDBModel | null;
adjustmentsSummary: CharacterAdjustmentSummary | null;
scenarioSummaries: Array<ScenarioSummaryDBModel> | null;
realmSummary: RealmDaySummaryDBModel | null;
}
export interface ProgressionDaySummaryShardProgressionDataArgs {
logID: string | null;
}
export interface ShardDaysShardProgressionDataArgs {
startDate: Date | null;
endDate: Date | null;
}
export interface ProgressionSummaryRangeShardProgressionDataArgs {
startDate: Date | null;
endDate: Date | null;
}
export interface AdjustmentsSummaryShardProgressionDataArgs {
logID: string | null;
startDate: Date | null;
endDate: Date | null;
}
export interface ScenarioSummariesShardProgressionDataArgs {
startDate: Date | null;
endDate: Date | null;
}
export interface RealmSummaryShardProgressionDataArgs {
shardDayID: string | null;
faction: string | null;
}
export interface ShardSummaryDBModel {
shardID: ShardID | null;
playerCharacters: CharacterSummary | null;
nonPlayerCharacters: CharacterSummary | null;
plots: PlotSummary | null;
scenarios: ScenarioSummary | null;
realmSummaries: Faction_RealmSummaryDBModel | null;
daysProcessed: number | null;
}
export interface CharacterSummary {
secondsActive: number | null;
distanceMoved: number | null;
damage: DamageSummaryDBModel | null;
crafting: CraftingSummaryDBModel | null;
}
export interface PlotSummary {
blocksCreated: number | null;
blocksDestroyed: number | null;
}
export interface ScenarioSummary {
started: number | null;
finished: number | null;
restarted: number | null;
killed: number | null;
}
export interface Faction_RealmSummaryDBModel {
factionless: RealmSummaryDBModel | null;
tdd: RealmSummaryDBModel | null;
viking: RealmSummaryDBModel | null;
arthurian: RealmSummaryDBModel | null;
cOUNT: RealmSummaryDBModel | null;
}
export interface RealmSummaryDBModel {
faction: Faction | null;
secondsActive: number | null;
distanceMoved: number | null;
damage: DamageSummaryDBModel | null;
crafting: CraftingSummaryDBModel | null;
}
export interface ShardDaySummaryDBModel {
dayStart: Date | null;
dayEnd: Date | null;
playerCharacters: CharacterSummary | null;
nonPlayerCharacters: CharacterSummary | null;
plots: PlotSummary | null;
scenarios: Array<ScenarioSummary> | null;
}
export interface CharacterAdjustmentSummary {
items: Array<ItemsAdded> | null;
stats: Array<StatBonusPoints> | null;
skillParts: Array<SkillPartLevels> | null;
skillNodseApplied: Array<SkillNodeApplied> | null;
characterCount: number | null;
maxAdjustmentsOnCharacter: number | null;
characterIDWithMaxAdjustments: CharacterID | null;
averageAdjustementsPerCharacter: number | null;
}
export interface ItemsAdded {
staticDefinitionID: string | null;
unitCount: number | null;
}
export interface StatBonusPoints {
stat: PlayerStat | null;
bonusChange: number | null;
}
export interface SkillPartLevels {
skillPartID: string | null;
levelChange: number | null;
}
export interface SkillNodeApplied {
skillNodePath: string | null;
count: number | null;
}
export interface RealmDaySummaryDBModel {
shardDayLogID: ShardDaySummaryInstanceID | null;
faction: Faction | null;
shardID: ShardID | null;
dayStart: Date | null;
dayEnd: Date | null;
secondsActive: number | null;
distanceMoved: number | null;
characterCount: number | null;
skillPartsUsed: Array<SkillPartUsedSummaryDBModel> | null;
damage: DamageSummaryDBModel | null;
crafting: CraftingSummaryDBModel | null;
}
export interface EntityItemResult {
items: Array<Item> | null;
}
export interface MyInventory {
items: Array<Item> | null;
itemCount: number | null;
totalMass: number | null;
currency: number | null;
}
export interface MyEquippedItems {
items: Array<EquippedItem> | null;
itemCount: number | null;
totalMass: number | null;
armorStats: Array<SubpartArmorStats> | null;
}
export interface EquippedItem {
gearSlots: Array<GearSlotDefRef> | null;
item: Item | null;
}
export interface SubpartArmorStats {
subpartID: SubpartId | null;
armorClass: number | null;
resistances: DamageType_Single | null;
mitigations: DamageType_Single | null;
}
export interface ResourceNodeResult {
staticDefinition: ResourceNodeDefRef | null;
resourceNodeInstanceID: ResourceNodeInstanceID | null;
currentHealth: number | null;
maxHealth: number | null;
faction: Faction | null;
subItems: Array<ResourceNodeSubItem> | null;
permissibleHolder: FlagsPermissibleHolderGQL | null;
}
export interface ResourceNodeDefRef {
id: string | null;
name: string | null;
requirements: RequirementDef | null;
secondsBetweenUse: number | null;
maxActors: number | null;
mapIconURL: string | null;
mapIconAnchorX: number | null;
mapIconAnchorY: number | null;
}
export type ResourceNodeInstanceID = any;
export interface ResourceNodeSubItem {
subItemDefinitionRef: ResourceNodeSubItemDefRef | null;
takenCount: number | null;
}
export interface ResourceNodeSubItemDefRef {
id: string | null;
startingUnits: number | null;
entries: Array<Entry> | null;
}
export interface Entry {
faction: Faction | null;
harvestItems: Array<HarvestItem> | null;
}
export interface HarvestItem {
itemDefinition: ItemDefRef | null;
weight: number | null;
minQuality: number | null;
maxQuality: number | null;
minUnitCount: number | null;
maxUnitCount: number | null;
}
export interface SecureTradeStatus {
myState: SecureTradeState | null;
myItems: Array<Item> | null;
theirEntityID: EntityID | null;
theirState: SecureTradeState | null;
theirItems: Array<Item> | null;
}
export type SecureTradeState = "None" | "Invited" | "ModifyingItems" | "Locked" | "Confirmed" | "Transferring";
export type EntityID = any;
export interface Test extends TestInterface {
integer: number | null;
float: number | null;
string: string | null;
characters: Array<Character> | null;
sg1: TestEnum_String | null;
sg1Titles: TestEnum_String | null;
sg1Floats: TestEnum_Single | null;
homeArray: Array<string> | null;
homeList: Array<string> | null;
weapons: Array<string> | null;
}
export interface TestInterface {
integer: number | null;
float: number | null;
}
export interface Character {
name: string | null;
race: string | null;
}
export interface TestEnum_String {
jackson: string | null;
carter: string | null;
oneill: string | null;
tealc: string | null;
}
export interface TestEnum_Single {
jackson: number | null;
carter: number | null;
oneill: number | null;
tealc: number | null;
}
export interface WorldData {
spawnPoints: Array<SpawnPoint> | null;
map: MapData | null;
}
export interface SpawnPoint {
id: string | null;
faction: Faction | null;
position: Vec3f | null;
}
export interface Vec3f {
x: number | null;
y: number | null;
z: number | null;
}
export interface MapData {
static: Array<MapPoint> | null;
dynamic: Array<MapPoint> | null;
}
export interface MapPoint {
position: Array<number> | null;
anchor: Array<number> | null;
tooltip: string | null;
actions: MapPointActions | null;
src: string | null;
color: string | null;
offset: Array<number> | null;
size: Array<number> | null;
}
export interface MapPointActions {
onClick: MapPointAction | null;
}
export interface MapPointAction {
type: MapPointActionType | null;
command: string | null;
}
export type MapPointActionType = "ClientCommand";
export interface CraftingRecipes {
voxStatus: VoxStatus | null;
recipesMatchingIngredients: Array<string> | null;
possibleIngredients: Array<Item> | null;
possibleIngredientsWithSlots: Array<PossibleVoxIngredientGQL> | null;
possibleItemSlots: Array<SubItemSlot> | null;
blockRecipes: Array<BlockRecipeDefRef> | null;
purifyRecipes: Array<PurifyRecipeDefRef> | null;
grindRecipes: Array<GrindRecipeDefRef> | null;
refineRecipes: Array<RefineRecipeDefRef> | null;
shapeRecipes: Array<ShapeRecipeDefRef> | null;
makeRecipes: Array<MakeRecipeDefRef> | null;
}
export interface PossibleIngredientsCraftingRecipesArgs {
slot: string | null;
}
export interface VoxStatus {
voxState: VoxState | null;
jobType: VoxJobType | null;
jobState: VoxJobState | null;
voxHealthCost: number | null;
outputItems: Array<Item> | null;
totalCraftingTime: number | null;
timeRemaining: number | null;
givenName: string | null;
itemCount: number | null;
recipeID: string | null;
endQuality: number | null;
usedRepairPoints: number | null;
startTime: Date | null;
grindRecipe: GrindRecipeDefRef | null;
purifyRecipe: PurifyRecipeDefRef | null;
blockRecipe: BlockRecipeDefRef | null;
refineRecipe: RefineRecipeDefRef | null;
shapeRecipe: ShapeRecipeDefRef | null;
makeRecipe: MakeRecipeDefRef | null;
ingredients: Array<Item> | null;
}
export type VoxState = "NotFound" | "NotOwnedByPlayer" | "Found";
export type VoxJobType = "Invalid" | "Block" | "Grind" | "Make" | "Purify" | "Refine" | "Repair" | "Salvage" | "Shape";
export type VoxJobState = "None" | "Configuring" | "Running" | "Finished";
export interface GrindRecipeDefRef {
id: string | null;
ingredientItem: ItemDefRef | null;
outputItem: ItemDefRef | null;
}
export interface PurifyRecipeDefRef {
id: string | null;
ingredientItem: ItemDefRef | null;
outputItem: ItemDefRef | null;
}
export interface BlockRecipeDefRef {
id: string | null;
outputItem: ItemDefRef | null;
ingredients: Array<RecipeIngredientDef> | null;
}
export interface RecipeIngredientDef {
ingredient: ItemDefRef | null;
requirementPath: string | null;
minPercent: Decimal | null;
maxPercent: Decimal | null;
minQuality: number | null;
maxQuality: number | null;
}
export type Decimal = any;
export interface RefineRecipeDefRef {
id: string | null;
ingredientItem: ItemDefRef | null;
}
export interface ShapeRecipeDefRef {
id: string | null;
outputItem: ItemDefRef | null;
lossPercent: number | null;
ingredients: Array<RecipeIngredientDef> | null;
}
export interface MakeRecipeDefRef {
id: string | null;
outputItem: ItemDefRef | null;
ingredients: Array<MakeIngredientDef> | null;
}
export interface MakeIngredientDef {
slot: SubItemSlot | null;
ingredient: ItemDefRef | null;
requirementDescription: string | null;
minQuality: number | null;
maxQuality: number | null;
unitCount: number | null;
}
export interface PossibleVoxIngredientGQL {
item: Item | null;
slots: Array<SubItemSlot> | null;
}
export interface Channel {
id: number | null;
name: string | null;
description: string | null;
permissions: PatchPermissions | null;
}
export type PatchPermissions = "Public" | "AllBackers" | "InternalTest" | "Development" | "Alpha" | "Beta1" | "Beta2" | "Beta3";
export interface CUSubscription {
myInventoryItems: Item | null;
}
export interface PermissionInfo {
id: string | null;
name: string | null;
description: string | null;
enables: Array<string> | null;
}
export interface BuildServerStatusDetail {
serverName: string | null;
timestamp: Date | null;
state: States | null;
id: ChannelID | null;
isBuilding: boolean | null;
buildStart: Date | null;
buildFinished: Date | null;
}
export interface ShardState {
shardID: number | null;
activeGroupCount: number | null;
playersInWarbands: number | null;
playersInBattlegroups: number | null;
}
export interface GroupServerStatusDetail {
serverName: string | null;
state: States | null;
timestamp: Date | null;
uptime: string | null;
buildNumber: number | null;
groupInfo: Array<ShardState> | null;
}
export interface PatchChannelStatus {
id: number | null;
isUpdating: boolean | null;
lastUpdated: Date | null;
fileCount: number | null;
compressedSize: number | null;
uncompressedSize: number | null;
}
export interface PatchServerStatusDetail {
serverName: string | null;
timestamp: Date | null;
state: States | null;
channels: Array<PatchChannelStatus> | null;
}
export interface WebAPIStatusDetail {
serverName: string | null;
state: States | null;
asyncRPC: Array<AsyncRPCConnectionStatus> | null;
worldState: Array<WorldStateStatus> | null;
timestamp: Date | null;
uptime: string | null;
buildNumber: number | null;
}
export interface CustomRank {
level: number | null;
name: string | null;
groupID: GroupID | null;
permissions: Array<PermissionInfo> | null;
}
export interface CharacterStatProgressionDBModel {
bonusPoints: number | null;
progressionPoints: number | null;
}
export interface SkillPartProgressionDBModel {
level: number | null;
progressionPoints: number | null;
}
export interface TeamOutcomeScenario {
teamID: ScenarioTeamID | null;
outcome: ScenarioOutcome | null;
}
export interface Euler3f {
x: number | null;
y: number | null;
z: number | null;
}
export interface SecureTradeLocation {
characterID: CharacterID | null;
}
export interface BlockStatsDef {
id: string | null;
}
export interface BlockDef {
id: string | null;
}
export interface SiegeEngineItemDef {
id: string | null;
}
export type WeaponType = "NONE" | "Arrow" | "Dagger" | "Sword" | "Hammer" | "Axe" | "Mace" | "GreatSword" | "GreatHammer" | "GreatAxe" | "GreatMace" | "Spear" | "Staff" | "Polearm" | "Shield" | "LongBow" | "ShortBow" | "Throwing" | "Focus" | "LongSword" | "All";
export interface WeaponConfigDef {
id: string | null;
weaponType: WeaponType | null;
ammo: boolean | null;
}
export interface FactionTrait {
requires: boolean | null;
category: TraitCategory | null;
id: string | null;
name: string | null;
icon: string | null;
description: string | null;
points: number | null;
specifer: string | null;
}
export interface RaceTrait {
requires: boolean | null;
category: TraitCategory | null;
id: string | null;
name: string | null;
icon: string | null;
description: string | null;
points: number | null;
specifer: string | null;
}
export interface ClassTrait {
requires: boolean | null;
category: TraitCategory | null;
id: string | null;
name: string | null;
icon: string | null;
description: string | null;
points: number | null;
specifer: string | null;
}
export interface PlayerCounts {
arthurian: number | null;
tuatha: number | null;
viking: number | null;
timeTicks: number | null;
}
export interface SG1Member extends Character {
name: string | null;
race: string | null;
rank: string | null;
}
export interface Goauld extends Character {
name: string | null;
race: string | null;
homePlanet: string | null;
}