@csegames/camelot-unchained
Version:
Camelot Unchained Client Library
559 lines (476 loc) • 15 kB
text/typescript
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
import clientInterface, { PlayerState, AnyEntityState, ClientSkillState } from './clientInterface';
import configGroup from './config/configGroup';
import { Race, Gender, Faction } from '..';
import Item from './classes/Item';
const devClientInterface: clientInterface = {
initialized: true,
OnInitialized: (c: () => void): number => {
c();
return -1;
},
CancelOnInitialized: (c: number) => {
},
/* Client Options */
muteVolume: false,
mainVolume: 1,
/* Shared */
patchResourceChannel: 4,
loginToken: 'developer',
pktHash: '0000',
webAPIHost: 'hatcheryd.camelotunchained.com',
apiHost: 'https://api.camelotunchained.com',
serverURL: '',
serverTime: 1,
vsync: 1,
FOV: (degrees: number) => {
},
DropLight: (intensity: number, radius: number, red: number, green: number, blue: number) => {
},
ResetLights: () => {
},
OnServerConnected: (c: (isConnected: boolean) => void): number => {
c(false);
return -1;
},
CancelOnServerConnected: (c: number): void => {
},
PlaySoundEvent: (id: number): void => {
},
ToggleCamera: (): void => {
},
ReloadUI: (name: string): void => {
},
ReloadAllUI: (): void => {
},
OpenUI: (name: string): void => {
},
CloseUI: (name: string): void => {
},
HideUI: (name: string): void => {
},
ShowUI: (name: string): void => {
},
ToggleUIVisibility: (name: string): void => {
},
FocusUI: (name: string): void => {
},
RequestInputOwnership: (): void => {
},
ReleaseInputOwnership: (): void => {
},
Quit: (): void => {
},
CrashTheGame: (): void => {
},
OnUpdateNameplate: (c: (cell: number, colorMod: number, name: string, gtag: string, title: string) => void): void => {
},
OnOpenUI: (callback: (name: string) => void): void => {
},
OnCloseUI: (callback: (name: string) => void): void => {
},
OnShowUI: (callback: (name: string) => void): void => {
},
OnHideUI: (callback: (name: string) => void): void => {
},
Listen: (event: string): void => {
},
Ignore: (event: string): void => {
},
Fire: (event: string, ...args: any[]): void => {
},
OnEvent: (callback: (event: string, ...args: any[]) => void): void => {
},
/* Respawn */
Respawn: (id: string): void => {
},
/* Skills */
SetSkillRunning: (callback: (abilityId: string, isRunning: boolean) => void): void => {},
SetSkillQueued: (callback: (abilityId: string, isQueued) => void): void => {},
UpdateSkillCooldown: (callback: (abilityId: string, started: number, duration: number) => void): void => {},
OnSkillError: (callback: (abilityId: string) => void): void => {},
OnSkillStateChanged: (callback: (skillState: ClientSkillState) => void): void => {},
/* Abilities */
OnAbilityNumbersChanged: (callback: (abilityNumbers: string[]) => void): void => {
},
Attack: (abilityID: string): void => {
},
OnAbilityCooldown: (c: (cooldownID: number, timeStarted: number, duration: number) => void): number => {
return -1;
},
CancelOnAbilityCooldown: (c: number): void => {
},
OnAbilityActive: (c: (currentAbility: string, timeStarted: number, timeTriggered: number, queuedAbility: string)
=> any): number => {
return -1;
},
CancelOnAbilityActive: (c: number): void => {
},
OnAbilityError: (c: (message: string) => void): void => {
},
/* HUD */
OnToggleHUDItem: (c: (name: string) => void): void => {
},
/* Equipped Gear */
SubscribeGear: (subscribe: boolean): void => {
},
OnGearAdded: (callback: (item: Item) => void): void => {
},
OnGearRemoved: (callback: (itemID: string) => void): void => {
},
UnequipItem: (itemID: string): void => {
},
/* Inventory */
SubscribeInventory: (subscribe: boolean): void => {
},
OnInventoryAdded: (callback: (item: Item) => void): void => {
},
OnInventoryRemoved: (callback: (itemID: string) => void): void => {
},
EquipItem: (itemID: string): void => {
},
DropItem: (itemID: string): void => {
},
/* Config */
OnReceiveConfigVars: (c: (configs: string) => void): void => {
},
OnReceiveConfigVar: (c: (config: any) => void): void => {
},
OnConfigVarChanged: (c: (isChangeSuccessful: boolean) => void): void => {
},
SaveConfigChanges: (): void => {
},
OnSavedConfigChanges: (c: () => void): void => {
},
RestoreConfigDefaults: (tag: configGroup): void => {
},
ChangeConfigVar: (variable: string, value: string): void => {
},
CancelChangeConfig: (variable: string): void => {
},
CancelAllConfigChanges: (tag: configGroup): void => {
},
GetConfigVars: (tag: configGroup): void => {
},
GetConfigVar: (variable: string): void => {
},
/* Building | CUBE */
OnBuildingModeChanged: (c: (buildingMode: number) => void): void => {
},
// responds with all blocks -- triggered by a call to 'RequestBlocks'
OnReceiveBlocks: (c: (buildingDict: any) => void): void => {
},
// responds with all substance ids -- triggered by a call to 'RequestSubstances'
OnReceiveSubstances: (c: (substances: any) => void): void => {
},
// responds with block ids for a specific substance last passed into 'BlockIDsforSubstanceID'
OnReceiveBlockIDs: (c: (blockIds: [number]) => void): void => {
},
OnReceiveBlockTags: (c: (blockID: number, tagDict: any) => void): void => {
},
OnReceiveScreenShot: (c: (screenShotString: any) => void): void => {
},
OnCopyBlueprint: (c: () => void): void => {
},
OnNewBlueprint: (c: (index: number, name: string) => void): void => {
},
OnDownloadBlueprints: (c: (charId: string) => void): void => {
},
OnUploadBlueprint: (c: (charId: string, name: string, data: any) => void): void => {
},
OnBlueprintSelected: (c: () => void): void => {
},
OnBlockSelected: (c: (blockID: number) => void): void => {
},
ToggleBuildingMode: (): void => {
},
SetBuildingMode: (newMode: number): void => {
},
UndoCube: (): void => {
},
RedoCube: (): void => {
},
CommitBlock: (): void => {
},
CancelBlockPlacement: (): void => {
},
BlockRotateX: (): void => {
},
BlockRotateY: (): void => {
},
BlockRotateZ: (): void => {
},
BlockFlipX: (): void => {
},
BlockFlipY: (): void => {
},
BlockFlipZ: (): void => {
},
CopyBlueprint: (): void => {
},
PasteBlueprint: (): void => {
},
RemoveIslands: (): void => {
},
ApplyStability: (): void => {
},
TestStability: (): void => {
},
SaveBuilding: (): void => {
},
ToggleStabilityLoop: (): void => {
},
RequestBlocks: (): void => {
},
RequestSubstances: (): void => {
},
BlockIDsforSubstanceID: (substanceID: number): void => {
},
RequestBlockTags: (blockID: number): void => {
},
ChangeBlockType: (newType: number): void => {
},
OpenScreenshotShare: (): void => {
},
TakeScreenshot: (): void => {
},
CountBlocks: (): void => {
},
ReplaceSubstance: (block1: number, block2: number): void => {
},
ReplaceSelectedSubstance: (block1: number, block2: number): void => {
},
ReplaceShapes: (shape1: number, shape2: number): void => {
},
ReplaceSelectedShapes: (shape1: number, shape2: number): void => {
},
RotateX: (): void => {
},
RotateY: (): void => {
},
RotateZ: (): void => {
},
SnapMode: (): void => {
},
BlockTypes: (): void => {
},
LoopAbility: (hotbarIndex: number, interval: number): void => {
},
EndLoopAbility: (): void => {
},
placedBlockCount: 0,
blockTypes: 0,
SelectBlueprint: (index: number): void => {
},
RequestBlueprints: (): void => {
},
SaveBlueprint: (name: string): void => {
},
DownloadBlueprints: (): void => {
},
ReceiveBlueprintFromServer: (name: string, cellData: any, id: string): void => {
},
DeleteLocalBlueprint: (name: string): void => {
},
/* Announcement */
OnAnnouncement: (c: (message: string, type: number) => void): void => {
},
/* Plot */
OnPlotStatus: (c: (plotOwned: boolean, permissions: number, charID: string, entityID: string) => void): void => {
},
/* Character State Changes */
OnPlayerStateChanged: (c: (state: PlayerState) => void): void => {
},
OnEnemyTargetStateChanged: (c: (state: AnyEntityState) => void): void => {
},
OnFriendlyTargetStateChanged: (c: (state: AnyEntityState) => void): void => {
},
/* Character */
OnCharacterIDChanged: (c: (id: string) => void): void => {
},
OnCharacterZoneChanged: (c: (id: string) => void): void => {
},
OnCharacterFactionChanged: (c: (faction: Faction) => void): void => {
},
OnCharacterRaceChanged: (c: (race: Race) => void): void => {
},
OnCharacterGenderChanged: (c: (gender: Gender) => void): void => {
},
OnCharacterNameChanged: (c: (name: string) => void): void => {
},
OnCharacterHealthChanged: (c: (health: number, maxHealth: number) => void): void => {
},
OnCharacterStaminaChanged: (c: (stamina: number, maxStamina: number) => void): void => {
},
OnCharacterEffectsChanged: (c: (effects: string) => void): void => {
},
OnCharacterInjuriesChanged: (c: (part: number, health: number, maxHealth: number, wounds: number) => void): void => {
},
OnCharacterAliveOrDead: (c: (alive: boolean) => void): void => {
},
OnCharacterPositionChanged: (c: (x: number, y: number, z: number) => void): void => {
},
OnCharacterCanReleaseControlChanged: (c: (canRelease: boolean) => void): void => {
},
/* EMOTE */
Emote: (emote: number): void => {
},
/* Enemy Target */
OnEnemyTargetFactionChanged: (c: (faction: Faction) => void): void => {
},
OnEnemyTargetRaceChanged: (c: (race: Race) => void): void => {
},
OnEnemyTargetGenderChanged: (c: (gender: Gender) => void): void => {
},
OnEnemyTargetNameChanged: (c: (name: string) => void): void => {
},
OnEnemyTargetHealthChanged: (c: (health: number, maxHealth: number) => void): void => {
},
OnEnemyTargetStaminaChanged: (c: (stamina: number, maxStamina: number) => void): void => {
},
OnEnemyTargetEffectsChanged: (c: (effects: string) => void): void => {
},
OnEnemyTargetInjuriesChanged: (c: (part: number, health: number, maxHealth: number, wounds: number) => void): void => {
},
OnEnemyTargetAliveOrDead: (c: (alive: boolean) => void): void => {
},
OnEnemyTargetPositionChanged: (c: (x: number, y: number, z: number) => void): void => {
},
/* Friendly Target */
OnFriendlyTargetFactionChanged: (c: (faction: Faction) => void): void => {
},
OnFriendlyTargetRaceChanged: (c: (race: Race) => void): void => {
},
OnFriendlyTargetGenderChanged: (c: (gender: Gender) => void): void => {
},
OnFriendlyTargetNameChanged: (c: (name: string) => void): void => {
},
OnFriendlyTargetHealthChanged: (c: (health: number, maxHealth: number) => void): void => {
},
OnFriendlyTargetStaminaChanged: (c: (stamina: number, maxStamina: number) => void): void => {
},
OnFriendlyTargetEffectsChanged: (c: (effects: string) => void): void => {
},
OnFriendlyTargetInjuriesChanged: (c: (part: number, health: number, maxHealth: number, wounds: number) => void): void => {
},
OnFriendlyTargetAliveOrDead: (c: (alive: boolean) => void): void => {
},
OnFriendlyTargetPositionChanged: (c: (x: number, y: number, z: number) => void): void => {
},
/* Chat */
OnBeginChat: (c: (commandMode: number, text: string) => void): void => {
},
OnChat: (c: (type: number, from: string, body: string, nick: string, iscse: boolean) => void): void => {
},
SendChat: (type: number, to: string, body: string): void => {
},
JoinMUC: (room: string): void => {
},
LeaveMUC: (room: string): void => {
},
Stuck: (): void => {
},
ChangeZone: (zoneID: number): void => {
},
/* Ability Crafting */
ShowAbility: (abilityID: string): void => {
},
OnShowAbility: (callback: (abilityID: string) => void): void => {
},
EditAbility: (abilityID: string): void => {
},
OnEditAbility: (callback: (abilityID: string) => void): void => {
},
AbilityCreated: (abilityID: string, primaryBaseComponentID: string,
secondaryBaseComponentID: string, ability: string): void => {
},
OnAbilityCreated: (callback: (abilityID: string, ability: string) => void): void => {
},
AbilityDeleted: (abilityID: string): void => {
},
OnAbilityDeleted: (callback: (abilityID: string) => void): void => {
},
RegisterAbility: (abilityID: string, primaryBaseComponentID: string, secondaryBaseComponentID: string): void => {
},
OnAbilityRegistered: (callback: (abilityID: string, cooldowns: string,
duration: number, triggerTime: number) => void): void => {
},
/* Stats */
fps: 0,
frameTime: 0,
netstats_udpPackets: 0,
netstats_udpBytes: 0,
netstats_tcpMessages: 0,
netstats_tcpBytes: 0,
netstats_players_updateBits: 0,
netstats_players_updateCount: 0,
netstats_players_newCount: 0,
netstats_players_newBits: 0,
netstats_lag: 0,
netstats_delay: 0,
netstats_selfUpdatesPerSec: 0,
netstats_syncsPerSec: 0,
particlesRenderedCount: 0,
characters: 0,
terrain: 0,
perfHUD: '',
/* Physics Debugging */
locationX: 0,
locationY: 0,
locationZ: 0,
serverLocationX: 0,
serverLocationY: 0,
serverLocationZ: 0,
facing: 0,
velocityX: 0,
velocityY: 0,
velocityZ: 0,
speed: 0,
horizontalSpeed: 0,
velFacing: 0,
downCollisionAngle: 0,
terrainCollisionAngle: 0,
/* Console */
OnConsoleText: (c: (text: string) => void): void => {
},
ConsoleCommand: (body: string): void => {
},
SendSlashCommand: (command: string): void => {
},
/* Login */
Connect: (host: string, port: string, character: string, webAPIHost: string): void => {
},
/* Logging */
OnLogMessage: (c: (category: string,
level: number,
time: string,
process: number,
thread: number,
message: string) => void): void => {
},
/* Combat Logs */
OnCombatLogEvent: (c: (events: any) => void): void => {
},
/* Dev UI */
OnUpdateDevUI: (c: (pageID: string, rootPage: any) => void): void => {
},
/* Scenarios */
ScenarioRoundEnded: (c: (scenarioID: string, roundID: string, scenarioEnded: boolean, didWin: boolean) => void): void => {
},
/* Deployable Items */
StartPlacingItem: (resourceID: string, itemInstanceIDString: string, rulesOrSettings: any): void => {},
ResetItemPlacement: (): void => {},
CommitItemPlacement: (): void => {},
CancelItemPlacement: (): void => {},
SendCommitItemRequest: (callback: (itemINstanceIDString: string, position: any, rotation: any, scale: any) => void): void => {},
apiVersion: 1,
characterID: 'AABBCCDDEEFFGG',
debug: true,
signalRHost: 'https://api.camelotunchained.com/signalr',
shardID: 1,
};
export default devClientInterface;