@csegames/camelot-unchained
Version:
Camelot Unchained Client Library
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text/typescript
/**
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
import CoreSettings from './CoreSettings';
import clientInterface from './clientInterface';
export * from './clientInterface';
import client from './client';
export * from './client';
// constants
import abilityTags from './constants/abilityConstants/abilityTags';
import announcementType from './constants/announcementType';
import buildUIMode from './constants/buildUIMode';
import channelId from './constants/channelId';
import emotes from './constants/emotes';
import soundEvents from './constants/soundEvents';
import tagConstraintType from './constants/tagConstraintType';
import gearSlot from './constants/gearSlot';
import plotPermissions from './constants/plotPermissions';
import attributeType from './constants/attributeType';
import warbandRanks from './constants/warbandRanks';
import warbandRoles from './constants/warbandRoles';
import warbandPermissions from './constants/warbandPermissions';
export * from './constants/bodyParts';
export * from './constants/damageTypes';
export * from './constants/resourceTypes';
export * from './constants/skillTracks';
export * from './constants/activeEffectActions';
// config
export * from './config/config';
// classes
import Announcement from './classes/Announcement';
import Combatant from './classes/Combatant';
import Item from './classes/Item';
import Player from './classes/Player';
import Ability from './classes/Ability';
export * from './classes/CombatLog';
import { DEBUG_ASSERT, RUNTIME_ASSERT } from './utils/assert';
export {
// core
CoreSettings,
clientInterface,
client,
// core constants
abilityTags,
announcementType,
buildUIMode,
channelId,
emotes,
soundEvents,
tagConstraintType,
gearSlot,
plotPermissions,
attributeType,
warbandRanks,
warbandRoles,
warbandPermissions,
// core classes
Announcement,
Combatant,
Item,
Player,
Ability,
// misc
DEBUG_ASSERT,
RUNTIME_ASSERT,
};