UNPKG

@csegames/camelot-unchained

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Camelot Unchained Client Library

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/** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http//mozilla.org/MPL/2.0/. */ class Stats { public strength: number; public agility: number; public endurance: number; public will: number; public resonance: number; public dexterity: number; public vitality: number; public attunement: number; public faith: number; public eyesight: number; public hearing: number; public clarity: number; public mass: number; public presence: number; public affinity: number; public maxMoveSpeed: number; public vision: number; public detection: number; public carryCapacity: number; public maxPanic: number; public panicDelay: number; public healthRegeneration: number; public staminaRegeneration: number; constructor(stats = <Stats>{}) { this.strength = stats.strength || 0; this.agility = stats.agility || 0; this.endurance = stats.endurance || 0; this.will = stats.will || 0; this.resonance = stats.resonance || 0; this.dexterity = stats.dexterity || 0; this.vitality = stats.vitality || 0; this.attunement = stats.attunement || 0; this.faith = stats.faith || 0; this.eyesight = stats.eyesight || 0; this.hearing = stats.hearing || 0; this.clarity = stats.clarity || 0; this.mass = stats.mass || 0; this.presence = stats.presence || 0; this.affinity = stats.affinity || 0; this.maxMoveSpeed = stats.maxMoveSpeed || 0; this.vision = stats.vision || 0; this.detection = stats.detection || 0; this.carryCapacity = stats.carryCapacity || 0; this.maxPanic = stats.maxPanic || 0; this.panicDelay = stats.panicDelay || 0; this.healthRegeneration = stats.healthRegeneration || 0; this.staminaRegeneration = stats.staminaRegeneration || 0; } public static create() { const a = new Stats(); return a; } } export default Stats;