@csegames/camelot-unchained
Version:
Camelot Unchained Client Library
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text/typescript
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* @Author: JB (jb@codecorsair.com)
* @Date: 2016-09-29 16:29:14
* @Last Modified by: Andrew L. Jackson (jacksonal300@gmail.com)
* @Last Modified time: 2017-04-07 14:43:08
*/
import { Faction } from '../..';
import { bodyParts } from '../constants/bodyParts';
import { damageTypes } from '../constants/damageTypes';
import { resourceTypes } from '../constants/resourceTypes';
import { skillTracks } from '../constants/skillTracks';
import { activeEffectActions } from '../constants/activeEffectActions';
export interface CombatLog {
fromName: string;
fromFaction: Faction;
toName: string;
toFaction: Faction;
damages?: {
sent: number;
received: number;
part: bodyParts;
type: damageTypes;
}[];
// damage against an abilities disruption health, high enough disruption damage causes and interrupt
disruption?: {
sent: number;
received: number;
tracksInterrupted?: skillTracks;
source: string;
};
heals?: {
sent: number;
received: number;
part: bodyParts;
}[];
// Array of body Part ids that received a cure, ie [1, 1, 2] = 2 cures on body part 1 and 1 cure ont body part 2
cures?: bodyParts[];
// resources spent or gained
resources?: {
sent: number;
received: number;
type: resourceTypes;
}[];
// impulse = knock back or a force applied to your character
impulse?: {
sent: number;
received: number;
};
activeEffects?: {
name: string;
action: activeEffectActions;
duration: string;
}[];
errors?: {
msg: string;
}[];
}