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@csegames/camelot-unchained

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Camelot Unchained Client Library

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/* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * @Author: JB (jb@codecorsair.com) * @Date: 2016-09-29 16:29:14 * @Last Modified by: Andrew L. Jackson (jacksonal300@gmail.com) * @Last Modified time: 2017-04-07 14:43:08 */ import { Faction } from '../..'; import { bodyParts } from '../constants/bodyParts'; import { damageTypes } from '../constants/damageTypes'; import { resourceTypes } from '../constants/resourceTypes'; import { skillTracks } from '../constants/skillTracks'; import { activeEffectActions } from '../constants/activeEffectActions'; export interface CombatLog { fromName: string; fromFaction: Faction; toName: string; toFaction: Faction; damages?: { sent: number; received: number; part: bodyParts; type: damageTypes; }[]; // damage against an abilities disruption health, high enough disruption damage causes and interrupt disruption?: { sent: number; received: number; tracksInterrupted?: skillTracks; source: string; }; heals?: { sent: number; received: number; part: bodyParts; }[]; // Array of body Part ids that received a cure, ie [1, 1, 2] = 2 cures on body part 1 and 1 cure ont body part 2 cures?: bodyParts[]; // resources spent or gained resources?: { sent: number; received: number; type: resourceTypes; }[]; // impulse = knock back or a force applied to your character impulse?: { sent: number; received: number; }; activeEffects?: { name: string; action: activeEffectActions; duration: string; }[]; errors?: { msg: string; }[]; }