@csegames/camelot-unchained
Version:
Camelot Unchained Client Library
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text/typescript
/**
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
;
import BuildingEventTopics from './BuildingEventTopics';
import EventEmitter from '../../events/EventEmitter';
import client from '../../core/client';
import buildUIMode from '../../core/constants/buildUIMode';
import { getBlockForBlockId, getMaterialForBlockId } from '../../building/building';
function run(emitter: EventEmitter, topic: string) {
if (client.OnBlockSelected) {
client.OnBuildingModeChanged((mode: buildUIMode) => {
emitter.emit(topic, { mode });
});
}
}
export default class BuildingModeListener {
public listening: boolean = false;
public ktype: string;
public topic: string = BuildingEventTopics.handlesBuildingMode;
public start(emitter: EventEmitter): void {
if (!this.listening) {
this.listening = true;
run(emitter, this.topic);
}
}
}