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@csegames/camelot-unchained

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Camelot Unchained Client Library

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); /* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ var events_1 = require("../events"); function eventToEvent(receive, send) { events_1.default.on(receive, function () { var params = []; for (var _i = 0; _i < arguments.length; _i++) { params[_i] = arguments[_i]; } return events_1.default.fire.apply(events_1.default, [send].concat(params)); }); } exports.eventToEvent = eventToEvent; function eventMapper(evtMap, fn) { var params = []; for (var _i = 2; _i < arguments.length; _i++) { params[_i - 2] = arguments[_i]; } evtMap.map(function (evt) { return fn.apply(void 0, [evt.receive, evt.send].concat(params)); }); } exports.eventMapper = eventMapper;