@csegames/camelot-unchained
Version:
Camelot Unchained Client Library
72 lines (71 loc) • 2.88 kB
JavaScript
;
// Typescript conversion based on https://codepen.io/chriscoyier/pen/EatIr
// which is under the MIT license as per public codepen license found at
// https://blog.codepen.io/legal/licensing/. A copy of the MIT license is below.
//
// The MIT License (MIT)
//
// Copyright (c) 2013 - Chris Coyier - https://codepen.io/chriscoyier/pen/EatIr
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
Object.defineProperty(exports, "__esModule", { value: true });
// tslint:disable
var lightenDarkenColor = function lightenDarkenColor(color, amount) {
var usePound = false;
if (color[0] == '#') {
color = color.slice(1);
usePound = true;
}
var num = parseInt(color, 16);
var r = (num >> 16) + amount;
if (r > 255) {
r = 255;
} else if (r < 0) {
r = 0;
}
var b = (num >> 8 & 0x00FF) + amount;
if (b > 255) {
b = 255;
} else if (b < 0) {
b = 0;
}
var g = (num & 0x0000FF) + amount;
if (g > 255) {
g = 255;
} else if (g < 0) {
g = 0;
}
return (usePound ? '#' : '') + (g | b << 8 | r << 16).toString(16);
};
exports.hex2rgba = function (color, alpha) {
var hex = color.replace('#', '');
var r = parseInt(hex.substring(0, 2), 16);
var g = parseInt(hex.substring(2, 4), 16);
var b = parseInt(hex.substring(4, 6), 16);
var a = alpha;
return "rgba(" + r + "," + g + "," + b + "," + a + ")";
};
// Used to darken a color by a percentage amount. darkenColor(#ffffff, 20) will darken the hex 20%.
exports.darkenColor = function (color, amount) {
return lightenDarkenColor(color, amount * -1);
};
// Used to lighten a color by a percentage amount. lightenColor(#000000, 20) will lighten the hex 20%.
exports.lightenColor = function (color, amount) {
return lightenDarkenColor(color, amount);
};