@csegames/camelot-unchained
Version:
Camelot Unchained Client Library
18 lines (17 loc) • 1.23 kB
TypeScript
import { SignalRHub } from '../SignalRHub';
export declare const PATCHER_EVENTS_SERVERUPDATED = "patcher/serverUpdated";
export declare const PATCHER_EVENTS_SERVERUNAVAILABLE = "patcher/serverUnavailable";
export declare const PATCHER_EVENTS_ALERT = "patcher/alert";
export declare const PATCHER_EVENTS_CHARACTERREMOVED = "patcher/characterRemoved";
export declare const PATCHER_EVENTS_CHARACTERUPDATED = "patcher/characterUpdated";
export declare const PATCHER_LIFETIME_EVENT_STARTING = "patcher/starting";
export declare const PATCHER_LIFETIME_EVENT_CONNECTIONSLOW = "patcher/connectionslow";
export declare const PATCHER_LIFETIME_EVENT_RECONNECTING = "patcher/reconnecting";
export declare const PATCHER_LIFETIME_EVENT_RECONNECTED = "patcher/reconnected";
export declare const PATCHER_LIFETIME_EVENT_CONNECTING = "patcher/connecting";
export declare const PATCHER_LIFETIME_EVENT_CONNECTED = "patcher/connected";
export declare const PATCHER_LIFETIME_EVENT_DISCONNECTED = "patcher/disconnected";
export declare const PATCHER_LIFETIME_EVENT_IDENTIFIED = "patcher/identified";
export declare const PATCHER_LIFETIME_EVENT_STATECHANGED = "patcher/statechanged";
export declare const patcherHub: SignalRHub;
export default patcherHub;