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@csegames/camelot-unchained

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Camelot Unchained Client Library

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"use strict"; /* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ Object.defineProperty(exports, "__esModule", { value: true }); var client_1 = require("../../core/client"); var SignalRHub_1 = require("../SignalRHub"); // UI EVENT NAMES exports.GROUP_EVENTS_INVITE_RECEIVED = 'groups/inviteReceived'; var groupsHubEventsMap = [{ receive: 'inviteReceived', send: exports.GROUP_EVENTS_INVITE_RECEIVED }]; exports.groupsHub = new SignalRHub_1.SignalRHub('groupsHub', groupsHubEventsMap, { debug: client_1.default.debug }); exports.groupsHub.onConnected = function (hub) { if (client_1.default.debug) console.log('groupsHub onConnected'); hub.invoke('identify', client_1.default.loginToken, client_1.default.shardID, client_1.default.characterID).done(function (success) { if (client_1.default.debug) console.log("groupsHub identify success: " + success); if (!success) { setTimeout(function () { return hub.onConnected(hub); }, 5000); return; } }); }; exports.default = exports.groupsHub;