@csegames/camelot-unchained
Version:
Camelot Unchained Client Library
30 lines (29 loc) • 1.24 kB
JavaScript
;
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
Object.defineProperty(exports, "__esModule", { value: true });
var client_1 = require("../../core/client");
var SignalRHub_1 = require("../SignalRHub");
// UI EVENT NAMES
exports.GROUP_EVENTS_INVITE_RECEIVED = 'groups/inviteReceived';
var groupsHubEventsMap = [{
receive: 'inviteReceived',
send: exports.GROUP_EVENTS_INVITE_RECEIVED
}];
exports.groupsHub = new SignalRHub_1.SignalRHub('groupsHub', groupsHubEventsMap, { debug: client_1.default.debug });
exports.groupsHub.onConnected = function (hub) {
if (client_1.default.debug) console.log('groupsHub onConnected');
hub.invoke('identify', client_1.default.loginToken, client_1.default.shardID, client_1.default.characterID).done(function (success) {
if (client_1.default.debug) console.log("groupsHub identify success: " + success);
if (!success) {
setTimeout(function () {
return hub.onConnected(hub);
}, 5000);
return;
}
});
};
exports.default = exports.groupsHub;