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@csegames/camelot-unchained

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Camelot Unchained Client Library

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import { EventMap } from '../utils/eventMapper'; export interface SignalRHubOptions { debug?: boolean; reconnectOnDisconnect?: boolean; } export declare enum ConnectionState { Connecting = 0, Connected = 1, Reconnecting = 2, Disconnected = 4, } export interface DeferredObjectInfo { done: (...params: any[]) => DeferredObjectInfo; fail: (...params: any[]) => DeferredObjectInfo; isRejected: (...params: any[]) => DeferredObjectInfo; isResolved: (...params: any[]) => DeferredObjectInfo; reject: (...params: any[]) => DeferredObjectInfo; rejectWith: (...params: any[]) => DeferredObjectInfo; resolve: (...params: any[]) => DeferredObjectInfo; resolveWith: (...params: any[]) => DeferredObjectInfo; then: (...params: any[]) => DeferredObjectInfo; } export declare class SignalRHub { private hubName; private eventMaps; private hub; private signalRHost; private debug; private conn; reconnectOnDisconnect: boolean; private wantStop; private tryingToReconnect; connectionState: ConnectionState; onConnected: (hub: SignalRHub) => void; onStarting: (hub: SignalRHub) => void; onReceived: (hub: SignalRHub, data: any) => void; onConnectionSlow: (hub: SignalRHub) => void; onReconnecting: (hub: SignalRHub) => void; onReconnected: (hub: SignalRHub) => void; onStateChanged: (hub: SignalRHub, state: { oldState: ConnectionState; newState: ConnectionState; }) => void; onDisconnected: (hub: SignalRHub) => void; onError: (hub: SignalRHub, error: string) => void; constructor(hubName: string, eventMaps: EventMap[], options?: SignalRHubOptions, signalRHost?: string); start(onStart?: (hub: SignalRHub) => void, options?: { host: string; }): void; stop(): void; invoke(method: string, ...params: any[]): DeferredObjectInfo; private internalOnStarting; private internalOnReceived; private internalOnConnectionSlow; private internalOnReconnecting; private internalOnReconnected; private internalOnStateChanged; private internalOnDisconnected; private internalOnError; private registerEvents(); private unregisterEvents(); }