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@csegames/camelot-unchained

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Camelot Unchained Client Library

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"use strict"; /** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ Object.defineProperty(exports, "__esModule", { value: true }); var RestClientLegacy = require("./../RestClientLegacy"); var RestClient = require("./../RestClient"); var client_1 = require("../../core/client"); function getBlueprintIcon(id) { return RestClient.getJSON('cuapi://buildingicons/blueprint/' + id); } exports.getBlueprintIcon = getBlueprintIcon; function getBlueprints(charId) { return RestClientLegacy.getJSON('blueprint', true, { characterID: charId, loginToken: client_1.default.loginToken }); } exports.getBlueprints = getBlueprints; function addBlueprint(charId, name, data) { return RestClientLegacy.getJSON('blueprint/add', true, { characterID: charId, loginToken: client_1.default.loginToken, newBlueprintName: name, newBlueprintData: data }); } exports.addBlueprint = addBlueprint;