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@csegames/camelot-unchained

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Camelot Unchained Client Library

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"use strict"; /** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ function __export(m) { for (var p in m) { if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } } Object.defineProperty(exports, "__esModule", { value: true }); var CoreSettings_1 = require("./CoreSettings"); exports.CoreSettings = CoreSettings_1.default; __export(require("./clientInterface")); var client_1 = require("./client"); exports.client = client_1.default; __export(require("./client")); // constants var abilityTags_1 = require("./constants/abilityConstants/abilityTags"); exports.abilityTags = abilityTags_1.default; var announcementType_1 = require("./constants/announcementType"); exports.announcementType = announcementType_1.default; var buildUIMode_1 = require("./constants/buildUIMode"); exports.buildUIMode = buildUIMode_1.default; var channelId_1 = require("./constants/channelId"); exports.channelId = channelId_1.default; var emotes_1 = require("./constants/emotes"); exports.emotes = emotes_1.default; var soundEvents_1 = require("./constants/soundEvents"); exports.soundEvents = soundEvents_1.default; var tagConstraintType_1 = require("./constants/tagConstraintType"); exports.tagConstraintType = tagConstraintType_1.default; var gearSlot_1 = require("./constants/gearSlot"); exports.gearSlot = gearSlot_1.default; var plotPermissions_1 = require("./constants/plotPermissions"); exports.plotPermissions = plotPermissions_1.default; var attributeType_1 = require("./constants/attributeType"); exports.attributeType = attributeType_1.default; var warbandRanks_1 = require("./constants/warbandRanks"); exports.warbandRanks = warbandRanks_1.default; var warbandRoles_1 = require("./constants/warbandRoles"); exports.warbandRoles = warbandRoles_1.default; var warbandPermissions_1 = require("./constants/warbandPermissions"); exports.warbandPermissions = warbandPermissions_1.default; __export(require("./constants/bodyParts")); __export(require("./constants/damageTypes")); __export(require("./constants/resourceTypes")); __export(require("./constants/skillTracks")); __export(require("./constants/activeEffectActions")); // config __export(require("./config/config")); // classes var Announcement_1 = require("./classes/Announcement"); exports.Announcement = Announcement_1.default; var Combatant_1 = require("./classes/Combatant"); exports.Combatant = Combatant_1.default; var Player_1 = require("./classes/Player"); exports.Player = Player_1.default; var Ability_1 = require("./classes/Ability"); exports.Ability = Ability_1.default; var assert_1 = require("./utils/assert"); exports.DEBUG_ASSERT = assert_1.DEBUG_ASSERT; exports.RUNTIME_ASSERT = assert_1.RUNTIME_ASSERT;