@csegames/camelot-unchained
Version:
Camelot Unchained Client Library
65 lines (64 loc) • 2.83 kB
JavaScript
"use strict";
/**
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
function __export(m) {
for (var p in m) {
if (!exports.hasOwnProperty(p)) exports[p] = m[p];
}
}
Object.defineProperty(exports, "__esModule", { value: true });
var CoreSettings_1 = require("./CoreSettings");
exports.CoreSettings = CoreSettings_1.default;
__export(require("./clientInterface"));
var client_1 = require("./client");
exports.client = client_1.default;
__export(require("./client"));
// constants
var abilityTags_1 = require("./constants/abilityConstants/abilityTags");
exports.abilityTags = abilityTags_1.default;
var announcementType_1 = require("./constants/announcementType");
exports.announcementType = announcementType_1.default;
var buildUIMode_1 = require("./constants/buildUIMode");
exports.buildUIMode = buildUIMode_1.default;
var channelId_1 = require("./constants/channelId");
exports.channelId = channelId_1.default;
var emotes_1 = require("./constants/emotes");
exports.emotes = emotes_1.default;
var soundEvents_1 = require("./constants/soundEvents");
exports.soundEvents = soundEvents_1.default;
var tagConstraintType_1 = require("./constants/tagConstraintType");
exports.tagConstraintType = tagConstraintType_1.default;
var gearSlot_1 = require("./constants/gearSlot");
exports.gearSlot = gearSlot_1.default;
var plotPermissions_1 = require("./constants/plotPermissions");
exports.plotPermissions = plotPermissions_1.default;
var attributeType_1 = require("./constants/attributeType");
exports.attributeType = attributeType_1.default;
var warbandRanks_1 = require("./constants/warbandRanks");
exports.warbandRanks = warbandRanks_1.default;
var warbandRoles_1 = require("./constants/warbandRoles");
exports.warbandRoles = warbandRoles_1.default;
var warbandPermissions_1 = require("./constants/warbandPermissions");
exports.warbandPermissions = warbandPermissions_1.default;
__export(require("./constants/bodyParts"));
__export(require("./constants/damageTypes"));
__export(require("./constants/resourceTypes"));
__export(require("./constants/skillTracks"));
__export(require("./constants/activeEffectActions"));
// config
__export(require("./config/config"));
// classes
var Announcement_1 = require("./classes/Announcement");
exports.Announcement = Announcement_1.default;
var Combatant_1 = require("./classes/Combatant");
exports.Combatant = Combatant_1.default;
var Player_1 = require("./classes/Player");
exports.Player = Player_1.default;
var Ability_1 = require("./classes/Ability");
exports.Ability = Ability_1.default;
var assert_1 = require("./utils/assert");
exports.DEBUG_ASSERT = assert_1.DEBUG_ASSERT;
exports.RUNTIME_ASSERT = assert_1.RUNTIME_ASSERT;