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@csegames/camelot-unchained

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Camelot Unchained Client Library

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"use strict"; /** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ var __extends = undefined && undefined.__extends || function () { var extendStatics = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; } || function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) d[p] = b[p]; } }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; }(); Object.defineProperty(exports, "__esModule", { value: true }); var ConfigVar_1 = require("./ConfigVar"); var AudioConfigVar = function (_super) { __extends(AudioConfigVar, _super); function AudioConfigVar(config) { if (config === void 0) { config = {}; } return _super.call(this, config) || this; } Object.defineProperty(AudioConfigVar.prototype, "value", { get: function get() { return this._value; }, set: function set(v) { this._value = v; }, enumerable: true, configurable: true }); AudioConfigVar.prototype.create = function () { var c = new AudioConfigVar(); return c; }; return AudioConfigVar; }(ConfigVar_1.default); exports.default = AudioConfigVar;