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@csegames/camelot-unchained

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Camelot Unchained Client Library

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"use strict"; /** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ Object.defineProperty(exports, "__esModule", { value: true }); var SkillStateTypeEnum; (function (SkillStateTypeEnum) { SkillStateTypeEnum[SkillStateTypeEnum["Standard"] = 0] = "Standard"; SkillStateTypeEnum[SkillStateTypeEnum["Modal"] = 1] = "Modal"; })(SkillStateTypeEnum = exports.SkillStateTypeEnum || (exports.SkillStateTypeEnum = {})); var SkillStateStatusEnum; (function (SkillStateStatusEnum) { SkillStateStatusEnum[SkillStateStatusEnum["None"] = 0] = "None"; SkillStateStatusEnum[SkillStateStatusEnum["Ready"] = 1] = "Ready"; SkillStateStatusEnum[SkillStateStatusEnum["Unusable"] = 2] = "Unusable"; SkillStateStatusEnum[SkillStateStatusEnum["Disabled"] = 4] = "Disabled"; SkillStateStatusEnum[SkillStateStatusEnum["Queued"] = 8] = "Queued"; SkillStateStatusEnum[SkillStateStatusEnum["Preparation"] = 16] = "Preparation"; SkillStateStatusEnum[SkillStateStatusEnum["Channel"] = 32] = "Channel"; SkillStateStatusEnum[SkillStateStatusEnum["Running"] = 64] = "Running"; SkillStateStatusEnum[SkillStateStatusEnum["Recovery"] = 128] = "Recovery"; SkillStateStatusEnum[SkillStateStatusEnum["Cooldown"] = 256] = "Cooldown"; SkillStateStatusEnum[SkillStateStatusEnum["Error"] = 512] = "Error"; SkillStateStatusEnum[SkillStateStatusEnum["Held"] = 1024] = "Held"; })(SkillStateStatusEnum = exports.SkillStateStatusEnum || (exports.SkillStateStatusEnum = {})); var SkillStateReasonEnum; (function (SkillStateReasonEnum) { SkillStateReasonEnum[SkillStateReasonEnum["None"] = 0] = "None"; SkillStateReasonEnum[SkillStateReasonEnum["NoAmmo"] = 1] = "NoAmmo"; SkillStateReasonEnum[SkillStateReasonEnum["NoWeapon"] = 2] = "NoWeapon"; })(SkillStateReasonEnum = exports.SkillStateReasonEnum || (exports.SkillStateReasonEnum = {})); var SkillStateTrackEnum; (function (SkillStateTrackEnum) { SkillStateTrackEnum[SkillStateTrackEnum["None"] = 0] = "None"; SkillStateTrackEnum[SkillStateTrackEnum["PrimaryWeapon"] = 1] = "PrimaryWeapon"; SkillStateTrackEnum[SkillStateTrackEnum["SecondaryWeapon"] = 2] = "SecondaryWeapon"; SkillStateTrackEnum[SkillStateTrackEnum["BothWeapons"] = 3] = "BothWeapons"; SkillStateTrackEnum[SkillStateTrackEnum["Voice"] = 4] = "Voice"; SkillStateTrackEnum[SkillStateTrackEnum["Mind"] = 8] = "Mind"; })(SkillStateTrackEnum = exports.SkillStateTrackEnum || (exports.SkillStateTrackEnum = {}));