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@csegames/camelot-unchained

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Camelot Unchained Client Library

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"use strict"; var __extends = undefined && undefined.__extends || function () { var extendStatics = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; } || function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) d[p] = b[p]; } }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; }(); Object.defineProperty(exports, "__esModule", { value: true }); /** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ var Combatant_1 = require("./Combatant"); var Player = function (_super) { __extends(Player, _super); function Player(player) { if (player === void 0) { player = {}; } var _this = _super.call(this, player) || this; _this.race = player.race; _this.archetype = player.archetype; return _this; } Player.prototype.setRace = function (race) { this.race = race; }; Player.prototype.setArchetype = function (archetype) { this.archetype = archetype; }; Player.create = function () { var a = new Player(); return a; }; return Player; }(Combatant_1.default); exports.default = Player;